 All right, so Thank you for email. You're looking at here jump cup between two and three. Yeah, which it kind of is I agree Looking at this here That's a really better She looks in as a blink It still feels very robotic here You know like she she can look in and then at this point She's moving a lot like you don't forget to have it art like imagine Imagine that the character is looking here like you your eyebox is here and imagine it jumps over here with two frames Rest a bit jumps over here. You want a little bit of activity in her eyes You know just right now she has those broad. I'm looking here Here here. I think if you do this couple eye blinks eye darts then over here and then Go back. I don't do I yards here. I think that's okay to kind of look at this Here I will bring the eyes a bit lower. She's almost looking at me Just bring those eyes down a little bit and then she can blink look a bit lower and then have a tiny bit of dark over here That's gonna help. There's definitely better movement Feels a bit robotic here Is it such a at least there's some up and down? In the root, which is great. There's just not really anything rotation wise in her Chest No, it's such a clean sideways walk And then she comes down and kind of stops, you know, there's something where she will come down here It could have a bit of a up again. It was a little bit of rotation. She might adjust her shoulders a bit And then speaking of shoulders, I feel like her arm goes up, but You know by the time she has that arm up the shoulder will be up here Then she will be kind of tilted this way which in turn brings her neck this way which in turn Adjusts her head a bit this way. It moves a bit this way, but she's gonna counter this way While that hand is up here, you know, I mean mechanics wise You're gonna have to do a bit more and same thing here you bring up this one And there's nothing going on in the shoulders But I think other than that it's definitely getting better now this one So it's definitely cute same thing about the shoulders That's cute. I still like that a lot. There's still a little bit of hard hits in the plate Right here. She was down boom and on that frame Goes up over one frame. You want to really soften this But it's just there. It's not too bad. Otherwise This is a bit weird You're doing and then she starts moving and it's the root goes to the left and this foot goes to the left You mean like the root moves and this moves And it's very pose to pose So I would to and it's your root is also moving on a linear key like in your graph editor Curve looks like this You want to do something where you ease out your flatness engines ease out of this, right? You got ease out of that movement this way And so it's slower and maybe up until here ish between these two Then you move the leg You know, it's usually we start moving first and then we move the leg Bit harsh again here how that play comes up and then goes back down It hits this one frame and then goes back down there. So it's a bit of a one frame direction change and Kind of thing that keeps it very Kind of robotic and mannequin like you're stuck in this facial pose You have to look out. Yeah, what are the different acting beats you could have here? How could you change your face through this here? So she doesn't look the robot Now going through this here So she has this The tricky thing is first of all is that she is in this position Cut and she's in the same position She's framing wise pretty much in the same position angle wise. She's in the same position So that is all a bit it makes it all for a strange cut So imagine See what I would do is If she is looking over the other way, right? And then we see the couple things you can do either we just show the phone She's not in frame and then she enters Actually will be this big shoulder the head that she enters frame walking towards the phone Or you can cut this a bit and imagine she's about here Um, but you know, it's that's the back Back of her head and here's her ear and we see almost behind her And she's walking and then she turns and ends up here I think that will be better. Like that's a weird cup because she's she's already there. She's in the same position um So giving a little bit of a walk-up. I think I agree Without that's gonna help But it doesn't have to be like, you know, like 50,000 Frame shot of her walking up to it. So as long as she's around here And we're looking at her behind her, right? She just she has her back towards us Kind of three-quarter walking maybe one or two steps. You can try that maybe more because she's here She's going to take a few more steps And the same thing here as on the previous notes, if she grabs the phone gets to this it's very post to post That's a pose. That's a pose. There's no overlap. There's nothing where Is this reaching her head first and then she finishes the move with her arm When she's done, she's going to rotate it a root a bit readjust maybe turn the head a bit um You know, there's just some basic things that are still not there this again It feels very post to post this post here's a pose I darts are cool. You can do a bit more. She can be blinking here And then pop up like two little blinks Uh darts. Sorry. I darts little darts And then that's cool except here careful on that move. It's very much an ik arm Because it's moving in a straight line. You gotta have an arc So that it's very very straight which gives it the same rotation in the wrist So there's no wrist rotation change which again looks like an ik arm And then careful here. See you have your your roots. It's just kind of rotating Fiving off the middle of the roots. It doesn't feel like she's actually taking steps So always think about us if you're moving how are you going to move is are you going to take a side step step back If you're rotating the root at one point you're going to have to adjust the feet Because your root is angled one way and your feet are angled another way you're going to have to take Do a change there All right That's kind of it. 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