 No, I'm playing and I'm like, nope, not for me. Yeah, right now I'm doing a busy car and doing commissions. I'm not playing for nothing anymore. I leave those games to the younger kids. I play the tournament. Since 1991, it'll be going on 23 years. In barely a few of 19 years, Golden started out as a good girl art book. But I got bored with just pictures and just cute faces and, you know, in risque positions. I wanted something, I wanted, you know, some characters that, you know, were interested. They, you know, that solved their own problems, that got into adventures, got into trouble, got out of trouble. And I didn't want them to be rescued by some Tuxedo mask. I wanted them to take care of the villains themselves. So I began looking for ideas for the theme. Gina, the themes came to me when I saw this three musketeers at the back of our old Captain America. These Indiana Jones sites going into this Incan temple to discover a giant three musketeers bar. And I thought, hey, Indiana Jones. And slowly, it began as Indiana Jones, but then fantasy elements came into it. I said, OK, Indiana Jones, Final Fantasy. Different elements that I'd like to start occupying, too. OK, Indiana Jones, Final Fantasy, Star Wars. And this became everything I wanted to put into. And thanks to the theme and the story, everything fit. The main person on Gold Digger is the character's insatiable appetite for seeking the long lost, the undiscovered, and the mysterious mysteries of the past that have been buried by time and space and circumstances and volcanoes and lost civilizations and uncovering the mythical true history of this fantastic universe. Her curiosity comes at the cost, but it's still a fun ride. Yes, I do. I'm finishing up my Star Wars, my Steam Wars project. It's sort of like a Star Wars-inspired steampunk adventure. One of my side projects is programming. I'm really liking the Unity 3D software development package and my background in C-Sharp and Java is really coming to play here. And I'm making my first video game in sort of a turn-based tactical video game in the vein of Discaia. I'm going to call it. But it's like Discaia and Final Fantasy tactics, but with spanking. Your one power is to be able to spank the evil out of villains as close to the line as I can get. OK, you're welcome. Well, see you.