 All right, next up here. There's no sounds, but really nice fluid animation, clean posing, some cool 2D effects, and a fun ending there. Cool. So if I go back here, what I like about this is the attention to detail with the slight move already. There's a lot of detail going into that, but then that's cool. I like that it just has that bigger move led by that arm, and because you move that arm, it pushes that body over for a little bit of weight shift. It just has a really nice clean body mechanics feel there. And then as you go into this with that, see, patient, nice drag there. You can see with that nice line into that, that really bends those legs into that. And then as many people do, adding 2D effects in there, nice little stretch, clean line, and that, again, the breaking of joints here for this. And I like how it just stays. It's already looking over there, getting ready. I love this here. It has a nice, really nice feel to that clean pose. And then we're going to stretch, going into that, forming this. And I feel like the only thing here, this is all cool. Watch this again from the beginning. It's all cool. It almost feels like this is a bit too slow. I always feel like you want to go up here and go into that sooner. So I like the rhythm here as just something where we hold this for too long, subjectively. All right, I'm saying this, you might watch this and go, totally fine, totally fine. That's the only thing. It just kind of loses its snap in that moment. But as you're seeing in other clips, you got that pose going out. Nice drop in the toes there as well. Clean pose down into that. Lots of 2D stuff here. Like I go straight into that pose. Now, this might not be completely in character, but you kind of need to maybe lean that head and start a Y rotation. Not that it has to be like a complete lead with the head in terms of, I'm going to look over there to drive that ball over there. But something that just may be a bit strong. I love this here. Tongue out into that. And since there are 2D effects here, just like in a previous one that I looked at, when it exits out this, they've been cool to get some stuff coming out there. But I do like that. It comes back in with to this. And again, we got 2D effect here. The cool thing too is that it's not just really nearly adding 2D effects, but you have, you have to think about, this comes in here. There's all that momentum going this way. All that goes this way. So when this hits, there's rightly so the flow of that smoke continuing to go this way. It's not just, let me just add something here that dissipates in every direction. It has the overall flow of going this way, which is, you know, this might be not important to someone, but I like that stuff. I like that there was thought put into that as well. And even that far away, boom. I like this. You got a really big squash and stretch in this here. Real clean poses. It helps with that color silhouette here. Lending into there. Probably I'm going to put this piece maybe over here, all the way there. So you don't have that darkness here right there where the top part of the costume is, we can kind of lose those legs a bit. Same thing, maybe a bit of a lighter background to not lose that section there. Which has an overall really nice rhythm, really clean body mechanics. If I clean, I mean, I just like that. It's not just an arm moving that then is only affecting or nothing on the body, which is the arm moves. You got to think about you move that arm over. That's going to obviously affect the shoulder. And if you move the shoulder, it's going to affect the chest. Because you want to move over there, it has that nice lean in the body to then come back into this and into that move. I just like that. Everything really feels like this is the way the body would move. Nothing feels CG isolated where, like I said, if you have, especially in this case, if arm moving that, there would be no animation there. Unless of course, the style is super stylized and limited, and then it's okay. But in this case, I like how all of this works together. Nice holds and the squash here going down just enough. This doesn't feel too fast. It feels just right in terms of weight going over all the bit for the change of direction to come back. It doesn't betray the weight of the character. Yeah, the only thing to me would be, this feels just almost lingering a bit too long in this section, their floatiness. Maybe it's because we want to see this turn and build, but I'll take a couple frames out of that. And that's really cute. And then just maybe pushing this a bit more, like I said, with the head. But that's all super cool. That's it. Next up here, we have a kind of a less is more type of thing that is absolutely fantastically successful. As I critique things that talk about things also in terms of my students and my content online, I always talk about sets and backgrounds and all kinds of things that will potentially help you with ideas and acting choices. And I love that this is basically just a character in the empty scene. And I love that it goes straight into my folder of really, really good animation that I want to show my students and everybody else where it shows that you don't have to have a set or crazy props. Yes, there's a staff. Yes, there's this that that is part of the shot. But you have already is a very concentrated look and nice, clean silhouette. It totally works from the posing. And then you have that slight adjustment with a nice kick out on the leg that goes into a hop there with really nice timing and also love the detail and the clothing there into that, which is again here into this. You can see there's also lack of motion blur. So that's a bit of a rougher type feel where it's almost steppy. But I love that look into that. And then what's real successful, I mean, I love this before we go into the actual main animation of the character. I love all of that. A nice little someone else had the 2D effect highlights on the bubbles. It has nice, I love those little extra bits and that stuff is just so cool to look at. It blends in well. It has just a nice flow into that drop. And even how it holds that squash on the drop you watch is at the end just enough of it. It actually works almost better with the loop as it squashes. Then to come back, if you watch this, right, it's placed in the loop and then it comes back. But all of that works really well. But what I like about this is, hey, the flow is really nice. The timing is really nice. The poses are clear. You have a nice hold there to get into that again, clean posing. But the big thing is that this someone else had that in different shot as well that I looked at where it's kind of squinty in terms of the concentration eyebrows are low, but everything here close the eyes, which also cool. Not a lot of people have the characters close their eyes for that long, big compression of the eyebrows. Everything is always kind of compressed and smaller. And then it's there for contrast when this has to happen. It just wouldn't be as effective if you had always bigger eyes. So you have that nice pop in the life. How simple it is. Not simple as badly done, but it's just less is more. It's a really clean contrast of just those eyes getting bigger. And you can see if you look back and forth how little is moving in the character otherwise. You have a slight little eye dark down and then that little overshoot in the eyebrows to come back and see the little change in the mouth as well. It's just really, really well done, clean. So as much as I like all kinds of stuff in the background and following camera moves. And I love all that stuff and I love animating all that stuff. But when you just see something that's just clean and really nicely done focuses on really beautiful movement. And you can tell this by animating the mechanics, the timings there, the timing and the spacing is there. All really well done. And I love the extra tiny little thing at the end of that. Just those eyes there. So yeah, many, many, many elements here that work really, really well. And that's why I wanted to take this clip and highlight that one. All right, thanks. All right, let's watch this in full. There's no sound. I'm adding some sound effects here. And all right, not that sound effects are making me better. Now this clip, I'm picking this one not because there's anything to critique in terms of the animation because I think it's really cool. And if you go through, you have a good moment of even a little bit of a keep alive. I will probably give it a little bit of slight complexity in the head. It's just super big. It just kind of goes up in one axis and you can potentially just kind of go bit of a twist in there and maybe offsetting these where these are not so opposed to pose or all of that just opens at the same time. Other than that, there's always a clear view of the face as he goes back. I love the shapes here where you have that where you really feel the drag. The silhouette is clear. You got a good anticipation with big squash and then stretch. I love that it goes out and we linger to still see this with a little bits and pieces there for nice little detail. And then comes back out to reframe kind of lead the eye and the camera up there. I love that push shapes there comes down the good camera work. And the same thing you can frame through. You can see that big stretch and how that really feels like it's we have enough weight and mass to really feel that compression. That's great, great lines, great drag and all of this and like that at this point it turns but in still eye on the prize you can still see the eyes. Never obscured even at this point you still see one and again nice shapes there. Really nice poses. Then into that with that little look and it's not just an eye opening but you have a little time of relaxation here and the head turning. I think all of that is really cool. The reason why I'm picking this because of the rhythm. I do like it starts off slow and it goes into just enough of a quick to give it a nice energy and then you hold just for a little bit of a pause and then I like that. I like the rhythm of and these coming out. It's not just him but you have those set pieces, those crown pieces here then coming in and then that. It's a classic thing of big event happening slow with that at the end but I like it. It's very effective. I like that he ends on that really nice pose and as we linger and as he's not moving there's nothing crazy happening here that will distract us from not seeing this. That's what I like too about this. The direction of lots of stuff happening here. Cool shapes with this then as we hold then nothing is moving. The eye can comfortably go over there to do this. It could be interesting to do maybe on this little on that maybe a cracks a little bit or something. A little piece goes towards him and that almost leads the eye back to him. It would kind of land here but because the eye went over there we're ready to look at this. This would be super picky but that's kind of that. I started to pick this one just because the rhythm is with the animation. It's really cool. The poses are cool but the camera work is great too. I just like the rhythm of it. It has a nice contrast and timing, good texture and good leading of the eye for that last event. Thanks. Alrighty here is another one with sounds. Let's play this the full. This is a cracks me up. Love it. Alright let's take down the sound here. The couple of things I want to mention here where I would push a couple of things a bit further. It's also because of the sound design but I do love the inclusion of her and to have that right there. I like that almost this drives the split screen even though it comes from the right. I think it might have been almost cool to start in that line. The thick line that follows then into like a thicker black line and then goes out left and right. This is super picky. I was really mad. It still works obviously. Watch this here and go it's so fast but kind of would have been cool because that rock would be the leading thing that goes into the split anyway. Love that and then you can see both of them attacking at the same time and I like that coming in. That already cracked me off. That was really clever. Now looking at the animation here and let's bring back the sound just a bit. So first of all I like the entrance. I'm always a massive fan of whatever element that you have sits up you know the scene wherever we are and then you have a very dynamic entrance and I like that. It already comes in with it might say almost a bit of history like she is there's strain there might be pain but it's definitely not a happy face. It comes in telling us something happened before which is really cool and you got the drag in the body and then she settles their arms getting the more powerful pose getting ready there and you got a little bit of a dart very subtle here. It looks over nicely done with the eyes but then also a little bit in the head then you could have pushed a little bit then in the eyebrows just kind of give it an overall change but I do like that and I probably would have done eyes first the frame or two and then the eyebrows it's always a instinctual the dart of something that she senses and then it goes over into this but I love that we are using here the negative space so the cleaner brighter area than the rocks right so if you look at this it's dark it's got a color silhouette of this coming in looking over there she does her thing and then this happens the only thing here in real time where I feel like not that I miss it it's not like that I'm confused I can tell it's swinging or it's flying with that and then coming down but when I watch this here it feels just a tad fast it's almost like it's tricky where maybe you bring down those rocks a bit and you have a bit more of a clean silhouette because it gets a bit busy here with all of that going on and maybe having an area of either making that whole bigger or just rocks ends here and maybe continue there just something that would have cleared this up a bit and given us a bit of a different thing where maybe it might be higher and then it does a bit of a dip where you feel like the body goes down takes a cell there with it and then goes up into that just something where we have a bigger understanding of what's going on because right now it just feels like it's already I mean as you know as he steers it it goes up and goes down it just feel like this is also so close and then this is covered by that even though you have a color silhouette just something that is missing and then go straight into that camera move so to me would have been cool to give this just a bit of a clear view and even if it's just keeping what you have adding up two frames like a thing of just that rhythm that we can really tell there's a bit of a beat of I'm out swinging out letting go to then snap down into this but this is cool I like how dynamic this is with a big stretch here coming in and this is really cool I was a big fan that people really make sure that the character is aware of what's going on she is still here so as he comes down he's still going to pay attention to her this wouldn't be the head down all the time where it's just kind of concerned about the move only no no he knows what's going on the move just happens to be there for that moment they're going into this I think this is all really cool so the thing is if you listen to the sound we have to sound a bit louder here it's a lot of bass in my headphones so with that much energy here especially here with that sound away I just wish there was a bit more of an explosiveness in the moves I mean you have you have the jump the nice delay here in a nice stretch although it gets a bit funky with the color it's very similar and we kind of see this and I wish again the coloring would be different you have a cleaner color silhouette for that move we're starting to miss like at this point we just don't quite know where that leg is you know this is fast but even on the frame by frame basis I would try to keep this as clean as you can and potentially push this where maybe it would have brought up the hip a bit more to bring that leg up and then into a bigger snap down it's already fairly snappy I just feel like it's it's almost casual with that up and maybe what I've been going up and holding this and more of a hold where not much moves to really hold this in that clean silhouette here then coming down and same with this one here once you're down here especially with that bass I feel like it would have been cool to really shoot forward where maybe all the cloth gets pulled back a bigger stretch in the body maybe even more of a down as well so it doesn't feel like up here right and then we're stuck here like visually it's always kind of there and might have helped a bit to go maybe a little run down up maybe a bit higher then a bit lower on this again close back then to come back up just a bit a bit a bigger effect of coming forward with the body where it's such an explosion through this and that got to know is the biggest thing then going real time here it's okay but even this I could probably go lower I mean you have that you got the stretch but maybe experimenting with spacing wise but here you're gonna pop up a little bit and then even down down maybe that could have been experiment to go lower because then that would have really made sense for that amount of stretch if you if you go even lower through a crazy dissipation to really justify that stretch here to to go up there and then I wonder if you could take out that frame because we still have the body the foot here this already goes up here I'm curious if it would be from this to that that would make a bigger impact in terms of really popping out but you do still read this here I feel like that's almost a not necessary pose right there into that that's cool probably keep this arm that amount of negative space right there till the very end so you don't form a tangent there but cool pose all that's cool she is back in there too reacting a little bit of a forward move anticipation going back that's cool too closing your eyes getting ready into that push but maybe that could have been I might be not a bit out of character but maybe widening there I don't know if it needed even a bit of a snarl and see the teeth but feels a bit the same throughout besides the eyes closed maybe a bit more strain in there yeah into that and then maybe if you go here I know he's got a point down there but either going lower with the arms and breaking silhouette with that leg and then bringing that leg a bit lower to see more of the foot so that the foot is not hitting here and this is not forming a tangent so if you do a silhouette test there I can there's no lights here so I'm doing my squinty test right look at the silhouette this feels a bit you don't quite know what that is that could be pushed more potentially to either lower either lower arms a bit higher for the fire or lower to break that silhouette whilst you have a clean distinction what is arm what is leg with either breaking through or keeping a clear negative space area and then freeing that foot a bit and it's silhouette out maybe this way or whatever you want to do there that's that's elegant without foot out that much but that will be that again really cool idea is really neat this cracked me up to have her in there for the showdown and the duel here that's all very cool all right thanks next up you have a clip here there's no sound but it's stop motion it's very cool using the sticky bones armature here and that flight right there bam so cool big fan of 2d and big fan of stop motion it's really neat to see that in action that's really really like the timing of this there's a really good sense of weight especially right here rip yeah so cool I'm I'm so never do stop motion I mean I did in school years ago I don't feel like I should be critiquing this because I can't really talk about the technique and how to do things better the only thing I would say here is that kind of nice to maybe see that other arm come out here maybe that's a bit too twin there but maybe out down there with little hands something it's not super hidden maybe that is the point to bring the arm out the other arm comes out but I really like that the pivot off the feet here into this and then moving forward with that slight slipping here into that really nice line of action really shows how how nicely constructed the sticker rig is in terms of with the shape so it can get out of this look at that really nice clean posing here and then my big thing is also giving the character times you have this back the nice timing there into just enough hold right there go into this and then I love how long we hold here and go back for the thought to then to go into this love that it's just has a little bit of keep alive there and then we just kind of hold just for a little bit longer so again watch this in real time timing of this going in I'm such a big fan of this I love that they'll slip it like I said into that hold it's also a little bit of a head move there huh almost like a little bit of a oh what's up there kind of examining the area in front and just the timing of this this is a lot of time switching student work where the animation could falter where you just don't have the right timing or going up with the hold and coming down this is really successful I really like this you got your full extension on the legs nice foot roll here again showing what you can do with the rig where you can go into full um foot roll detail then using this to go up you have a nice little moving hold going back here I will probably say again I don't feel super comfortable stop motion it's like I can't do it at all but maybe cleaning up the silhouette bringing this out and maybe this arm is out this way to clean this up into that that maybe gives us a bit more room for a nice silhouette and then to that a nice camera shake there too and I love this too even the timing of the fall who watches it just has that ease into that move so he's out of that stop he's into that move bam then having that and even then the animation continues you can see here the maquette turns around to look at us it has that uh-oh what did I do type the thing and watch us again and it's very cool also get a little bit of that in here as it moves a little chain there going up and hopping over out there it's really cool to watch us again it's not super crazy in terms of you know it's let's do a razzle dazzle with 2d effects some kind of stuff it's just neatly presented and clean and really really good in terms of the posing the timing the weight and on top of that it's a motion that again it's pulls my mind so yeah wanted to highlight that and show that clip because it's awesome and I love it shout out to sticky bones all right thanks this one has sounds I'll play this with sound here it's very cool all right turn the sound off and this one I picked this one not mainly because it's 2d but it's it's a big part of it I like 2d stuff but I like overall I like the usage of space where the character starts in this area but then takes a couple steps to go over there does a little change you go back over there then another step over to then go into up and down and have a little bit of a curve out into this and then exit with that that already is a good usage of space this is all flat some really long perspective there so it's good to use that space to move around to not be locked in one area also like the elements here it's the way this is animated with the liquids it's really cool bam that's really cool the rock and then the fire and then it goes into the lighting aspect I like that it's very in a dark environment so that the light here on him can really pop out and then that's really cute into that expression and I love that we are exiting here where we have all little bits and pieces with the smoke there so there's a lot of bigger elements that are really cool and even if you go in there frame by frame I like the there's always a focus for over there goes up still looking over there there's a good little settle in the body going down I love how as he goes down already starts to take the shape here down of the liquid so cool love all that all little bits and pieces here with the highlights there with some somewhere's a light up there that creates those highlights but I'll like that a little it reminiscing not reminiscing but remaining curvature of that arc is still in there even leaving that out there even that with that shapes complex stuff in there it's really neat and then you have that flow that's coming out still moving that part of the cloth a little attention to detail here that's really cool like that all of that the timing of snapping up here without squash and then hold that's enough of a hole to give this you can see this here just that just that it's not super stuck in the air so there's a bit of a moving hold bam into the really two frames really not in terms of timing going in terms of just two frames of big poses that go into this and then even this doesn't just immediately go up but you have a little bit of ease out of that going into this so cool same thing here it starts to go over there and bam into a big move here really nice clean line there to go then up into this I like how it's even in this is not framing needs with the head there you can see the strain in the face then we got into that fire to this move just a nice flow that's cute too with that little accent there on the legs and that just in terms of complexities that we don't just land and go out in a straight line but you have that a little bit of a lean this way while this goes over screen left but then curvature into that exit again all the two effects are really cool nice stuff with the sound for bringing the sound back it's really great just enough sound design that it doesn't feel like the sound just kind of stops and goes it has those harsh edits just enough overlap the biggest edit is probably that and just ends but it still flows nicely and you've got a nice overlap in the sound with the ball rolling it's really cool just really overall really nice presentation nice posing nice action good flow and rhythm good usage of space and then top of that you have also the sound design so just overall really really well done clip it's really cool all right let's take a look at this one this one has sound so this one's cool it's always great to have sound in there too just kind of add to the elements of the shot same thing for this one as a previous one that I reviewed where there's not much really concerns me about the animation there's some really I mean it already starts off with an appealing pose all that stuff is clear I think sometimes the arcs could be just worked on a bit where it feels like we having a bit of an energy going this way just the flow of that but then kind of stops and goes straight down like little things like that just kind of make it ever so slightly more fluid but I like those elements here where you have multiple limbs you got your streaks there all that is great you got again clean poses the silhouette is nice all of that is great and sometimes again the arcs where it feels like we can just push the fluidity of those moves just a bit more and sometimes potentially avoid stuff like that where we might just see the elbow bend a bit more and it gets a bit of a short arm or potentially clearing this a bit more for a clear silhouette on the fingers but the stuff that I like and this is why I'm picking this one too is that it has really good elements in terms of what's close and what's far away to the camera so we have a really good look of the main character doing more detail work with the fingers and stuff like that here and then we can go back where there's more body mechanics it's a bit wider with the bigger poses and the camera's further back to see all of this which is really cool and then I love this that we go really far out and then you can really push the body poses into really exaggerated work and flow and I love this this at the end again you have big moves with the body but then it ends with this going out as kind of like an extra joke I love this it's this bigger element and I love him flying off the couple shots where people have have him roll off fly off but I like that that succession of elements here of close up into a bit of a better view of the body with bigger moves now with this and also nice implementation of 2d effects there but just bigger moves and the progression of close to far away with a surprising element of this of him of him of that creature that rock creature here going off and I love that too even the detail here of these guys and that being completely fused together so that when he starts flying off there's a bit of a delay in there in terms of picky things it could be something where instead of going straight up here I mean this was a part of the shake but even on that flying it could be something where he could lead into it a little bit and then that leads the piece there as well so that we can see almost a bit the separation and because of that that piece then goes over in the rotation as well so then follow back and then you have a bit more of a contrast of like right now that piece is in this axis for quite some time as you can see so it would be kind of neat to push that where we lean over there so that piece goes into this this and it starts to turn so you have that change in the flight path I think that would be a picky note on this but that's about that I thought it was a really clever presentation of all those elements coming together with this fun ending of that thing coming off and him and especially if you bring back the sound how he gets out here all right that's it thanks all right let's play this in full there is no sounds but there is awesome animation awesome fights and that is the end all right cool so the reason why I'm picking this one is because a it has cool animation but it also there are a couple elements that work and then some things I wanted to point out to anybody who's watching this where even on a fight like this where there's a lot of stuff happening a lot of stuff left and right they're constantly fighting there's movements I still would have some moments where there is a bit more of this I love this here as he fights and gets blocked by that you can see that sudden wow that's not what I expected with that look of surprise if you play this in real time even if it's short you still there's still a reaction to it and some of the things that happen here is that when they fight right there like for instance this even though he closes his eyes I wish that there was a bit more reaction and I know the arm goes back but something a bit more complex where maybe a side comes up more for a different role it's just a moment of maybe bigger pain just the bigger strain in that moment when they clash and even on something like this sure because we are not super close but we're close enough to see the head and I like the tilted horizon it has a lot of energy there but when you have something like this when this comes in into him we don't see the face this seems just a bit dead in the face but I wish it was just a bit more even on something like this when then he goes into that it could be closed eyes and a bigger strain in the neck and in the face to get into this and maybe potentially pushing the face more into just a bigger moment maybe again potentially closing eyes sooner to get that big contrast here which is really cool because then when you get into this one does that turn I love this here I love that he looks at him and then looks up like stuff like that is great just a few more reactions like that will be cool because even as he turns here he has that that's all cool I love all that love all that smear that bends breaks apart it's really nice swinging a nice momentum in how far back that arm goes but then it feels like it looks to the ground looks to the ground looks to the ground and just happens to evade it in it I know it's all short but I think there's just enough time when you do right through there to do a faster head turn where it's kind of like and you don't get me don't see the eyes but it'll be just a moment of oh this didn't work I need to look up because this guy is coming at me so I can invade him and even this will be potentially this will be like ah this is a bigger strain so open the mouth here just really selecting the moments to push reactions and even bigger strain again here it feels a bit because like he's on the bed it's like ah I'm stretching I'm about to get up versus like you know like almost the last attempt of a fight and even this here could be pushed again in the in the expressions other than that is really cool I think one thing that could be tweaked also is in the other guy some of the timing where after this it feels just a bit jumps in and goes versus comes down does this and then potentially a bigger preparation in his arms to anticipate to go back a bit so it's not just hovering and going forward but a bit more of a and that way and even you keep the length of the shot by having more dissipation then going back you can then take frames out of this to make this just a bit snappier it just feels a bit you know like a car versus a bigger bigger attack mode and that's that other than that it's super cool you know picky notes subjective notes as always but this is all super cool well done already let's watch this in full first there's no sound awesome animation as always and a lot of cool stuff here so right of the back what I like about this is that as you go from this there's already an expression there it's already in character where it's not default I mean yes you have somewhat of a twin pose that is part of the pose there and then going into that already shows a lot of contrast you already have a little bit of movement there which you can probably offset so it doesn't feel so at the same time and just arms and shoulders in there you can kind of make that a bit bigger but you can see a little bit in the body too it's already a little bit of fine detail there but then it goes into this the only thing I would say is again I'll probably anticipate this with a little bit of potentially a downward move on the face that then leads into this arm and then this arm doing their things it's kind of like almost with that arrow down into that arm it's not too pose to pose but I like that it goes straight into this where it's a nice line of action that I think goes into that move I could probably I mean it gives her a nice bend but if you go I mean a little slight slight move in the bend bows there curve those arm that arm a bit more out probably go a bit further out there gives a bit of a nicer flow into this but it just has a nice overall flow already into that and I think that I really like is this here so you have those sleepy eyes to some degree right then you got squinty eyes squinty eyes to some degree because it's just this concentration at the eyebrow and because that is smaller that gives your room to grow into this it's that bigger reaction if you had all of this already at the beginning it wouldn't be the same so that's really cute I like that yellow squash and stretch in the head and it's not just the head that reacts it's everything in the body you can see has that slight little change the arm goes up a bit it's like is that heightened it's almost visible in the hand as the hand goes from a lower position to a higher position so lots of little detail that's really cool and then it goes into wait a minute and like that all of this expression changes at the end yes that and let me instinctively do my move to do a change here but then you get into that nice stretch again in the face and again clean silhouette clean pose like this too where it's somewhat the same but not really it still has enough of a change there's also contrast in terms of that's not what my cursor was where the the height is let's go back here right so you go from this up bam into the other pose we were here before but now we're much lower so contrast overall not just in the pose but in the I mean yes this is opposed to the crouching but also just visually you are in a lower position there and then with this obviously in another bam pose clean silhouette going into that which is again all the different poses and I love this here that little stretchiness in here you can see now the bimbo's in full effect of that let's go now love that slight twist or slight twist rotation in the body so it's not super straight goes into that with a really cute expression it's a very appealing rig and this in real time has just that nice little contrast so I like the the bigger move right short big move big move ring move and again the timing is different on each one of those so it's not it doesn't quite feel like one two three you could potentially push it a bit more so it really feels more like one two three or one two three it's a bit of a bigger change but again big change or a big pose big move to quick move lots of little things that happened here at the end for like a really nice contrast and ends and that's that it's really cool