 Welcome back to another product review and today I'm going to take a look at how to think when you draw with Lorenzo volume 6 If you've been watching my channel, then you know, I'm a massive fan of those books and I'm gonna have a probably a playlist of Just these there's so many of these already. So this volume six as you can see spine front and back and Let's go through it. By the way, because there's so many of those you have now this here This tells you everything that you need to know in which book it is Which is very handy. You definitely need this after all of these. There is also a how to write series as well But let's go. This is volume six. There you go. This is your outline You got your character design animals and monsters vehicles and machines elements a layer and composition natural world and world building introduction The setup is always the same so if you are Liking what they're doing in terms of their layouts their presentation You will not be disappointed always lots of references in terms of different angles and different approaches Human skulls this time. Usually it's always something new and then you got your double page of Fun designs also helps when you are as an animator modifying your rigs You kind of help not in terms of something like this But in terms of reference of whatever they have hair styles something's got to do expressions even animation Stuff like that if you modify your rig also definitely helpful You got hats We got hands pointing that as an animator definitely helpful in nice poses grouping of fingers I love that stuff here. Also the later on the composition aspects of it socks I'm not sure definitely great as you draw structures of defeat wrinkles stuff like that as an animator maybe less Got your elbows Structure of movement rib cages even though that I just talked about that in class someone was asking in terms of It's kind of the setup of how many controls you would use in a spine And I prefer to keep it fairly simplified not that I have anything right there But it's usually you don't have too many controllers I try to keep one or two here to treat this as one bigger piece that you can potentially You know bend a little bit, but there's more bending in the stomach area than in the rib cage area So I definitely refer to that that's cool like that because your scapula shoulder Serratus anterior I don't mind sprints like this, but you got it like this lace Again, this is more in terms of design and drawing which is great Same the rolled sleeves in terms of how the wrinkles go. We don't really have that much control in animation Then we have arm armor always love when they go into something totally specific Or like putting on jackets that will be a massive pain in animation in terms of you doing yourself or for cloth You got your reading section characters on the water again something that's very specific. That's kind of neat I like this. That's cool hair flow cloth flow That's cool Cool poses again There's always a bit of something for everyone you want to if you want to draw character design But also into animation like that nice poses you think about Environmental influences when you have a prop which I recommend a lot to my students Crawling that's interesting crawling process works best when we really emphasize the distribution of weight across the limbs That's very specific, but I'll like it Also, you could got the whole lip sync error like this usually if sync is done standing It's like a weird takeaway, but you know like if you if anybody is an animator picks an audio piece Did you find a piece where someone in the original is crawling so that the voice is a bit more Strained usually that's not the case usually animation is done like this Someone is standing and presenting something or they might do some form of secondary action. Is it like this though? kind of no Axis if you need to reference for axis arm is a Kimbo Goofy perspective here Easy to do animation with your CG cameras chapter to animals and monsters that is my kind of chapter. All right That's cool. That'd be cool to animate to characters on a tiger like that. Got your skull structure Folding this page like a novice here tiger hands cool few poses to fish expressions Fish characters again different. I like this too to endless shape variants and designs It's being a variance watching low key season two right now. It's awesome jellyfish Anglers very specific here. That's quite the creature there pointy ears. All right. Well speak of Star Trek. I Enjoyed strange new worlds. I'm watching or catching up right now fairwings on lower decks. Which is also awesome Interesting expansion pack fairwings double page dark fur. These are cool characters. That's cool. Look at that. I Like that. My dear dog is back to keeping me awake all night So lack of sleep is back in full force basic horses. These are really hard to animate Good couple poses here. Definitely cool in terms of structure rock monsters. Nice. That reminds me of galaxy quest Also a fantastic one of the best Star Trek and non-Star Trek movies vehicles and machines your bicycles Basic cars and then never animated a cartoony car. There are some online couple rigs. They're kind of cute adding some ice to them Tire tracks. That's also very specific interesting But I do like stuff like that like that. It's like a cool setup for an animation piece We want some of my run-outs stumble do something here and go into the other room Just as a general body mechanic shop It's a big fan of I'm a big fan of looking at compositions like these or just kind of you know setups or anything you can find online in terms of Where you have an environment and then you can put your characters in there thin smoke and then come up with ideas based on the environment and go bubbles Portals always cool. That's cool. Look at that. That's cool. I like that a lot. See stuff like this I like these when it puts up like that in there Terms of portal effects ideas, but then it goes into almost composition of shots background motion blur interesting. That's a new one Massive destruction that be fun to animate the pain to do. Also, I believe Here's a pack somewhere out there that you can get where you have something like this here like a ground structure that explodes kind of like destruction Passive on gumro to somewhere else. I'll put it in the description if I find it later on composition Always a big fan of this John position. I just started Monarch. That's the Godzilla TV show awesome stuff like that reminds me of this, but I love this stuff like this And then you imagine what we're gonna put my characters in there. What kind of animation could I add to this? cool City composition same thing awesome. No stuff like that Even this here. That's your bottom mechanic shot right there going down the stairs. I need I like all that stuff Comic panels. All right Also, you want to point perspective. They had a couple Volumes with perspective stuff in there, which I always like chapter 6 in natural world ground to rain. It's cute So much heat. I love that stuff. I can't really draw and I haven't Gotten enough into practicing and I always love these books Seeing all of this gets me excited. I want to you know, grab this and start drawing copying and practicing And then it's always a matter of time or lack of time don't get too into this too much or not enough That's cool Logs moss, which I believe it's like moss one and two VR games That's cool Again, that's like wouldn't be cool to animate something in there Missalto, it's risen Got your bunch bunches of flowers Reminds me my mom's birthday is coming up. Let's have some flowers Earthquake cracks. That's cool That would be cool to animate his vehicle over this and making sure that it looks, you know wobbly and the suspension stuff Anyway, it's always like looking through things in terms of an animator's eye Snowscapes same thing awesome Animating animating something where you're in charge of the kind of the environmental like connection Is it slippery or not and how like it might slip a bit more because of ice and then you hit rock a little bit Just thinking of that as an animator. It's always so cool world building string and rule It's as burgers and fries I actually both yesterday I got a burger at lunch and pizza for dinner. Holy moly. I made hunger grand chairs Pull for design changes here expansion pack Tents interesting cool coffins Alright, this will be a cute shot to the cartoony creature talking to the vampire. Why not? All right towel roofs Western falls front architecture nice that reminds me of the TOS Star Trek episode which one knows that I can't remember they are in like in a false Western environment Docs look at that that for sure as a Mechanic shock going through in different levels Love it. Love it expansion pack again That's cool. I like it Wow, that's massive lots of details there Planets. No, right Good music planets was it Mars? Expansion pack for more planets. This could be a bunch of stuff Just planets. All right, and then some other books you may enjoy for sure You got your deluxe collection one or two and so on. They are always Available when you have and see to see that's the collection so far when you do a Kickstarter So a lot of times in the comments I get question like where can you get them? It's always there's always a link in description with Their website and the information. It's always only available through the Kickstarter school I like all that stuff definitely recommend going through all of these Probably like I said create a playlist with all of those volumes go through those and whenever there's a Kickstarter you can always get the newest one, but also all the previous ones as a pack So there you go. This is how to think when you draw volume six. I think it's a bit heavier on drawing styles and Kind of details and cloths like that versus some of the volumes had more not that that's intense But for me more in terms of like posing and some animation related stuff even like more creaturey facial expressions for reference So still awesome some of the previous ones may be more animation related I would love a series in that style because I love the presentation in the book format How to think when you animate maybe that'd be awesome? Let's collaborate but something where it would be like drawing styles in terms of planning But also then design variations of maybe like character designs for creatures or humans or cloth and then how to combine that and putting those elements into environments and maybe How to think when you animate basically like you have your character designs Then you have a set like we saw those docs and then how would you change the set design to accommodate for your animation ideas? Be it more mechanics related maybe more animation related terms like acting and then a little mechanics anyway be kind of cool Cool we combine efforts there. Don't be kind of awesome. I will believe it out there I know we can but that is that that's how to think when you draw There you go follow the website there on Twitter. It's always a Kickstarter So if you're asking me in the comments, I can't tell you enough. You can't just buy them separately It's a Kickstarter when it gets the the new volume and then you can buy bundles with all the previous volumes And that is it as always. Thank you for watching if you want to see more of these flip-throughs That's the end YouTube pitch for the algorithm like and subscribe all that good stuff But that's it for me and hopefully I'll see you in my next clip