 Why would it say that why would it be locked in portrait okay so we'll do this in portrait that is the phone like no no it's not locked okay I must have messed up the settings when I made the live that is very bad planning oh well very bad planning so let's do this still yeah yeah we're in portrait yeah we are in portrait mode that's the modern way to do things yeah and we're live both on YouTube and on tiktok hello tiktok my name is Kim Diaz Holm also called an Unge Had Holm and with me in my art studio I have Isaac van Dien van Dien it's written so it's written that should be Fondren Fondren that's even better yeah and Isaac and I have been working on a role-playing game called the outcast Silver Raiders for the last two and a half years yep and we just launched the Kickstarter and less than a week ago yeah six days ago six days ago yep and it has crushed the goals so far been really really good we actually met the goal in five hours which I was shocked by I did not I had no idea what to expect honestly going in like you put something like this out there we've never done a kick starter before I don't think either of us really knew what to expect and we were just blown away by how many people friends and family people we've never met before from the internet who were as excited about this as we were yeah it was a really exciting day the first day when just seeing the numbers rise and expecting it to just drop dead at any moment but it still hasn't dropped dead nope and I I have another job this is not my only job and I went to work that day and I really should have taken that day off because I was not focused on my work at all I was just like so excited about the Kickstarter like watching it feeling really nervous feeling really excited and it's just been awesome so can you give us a brief introduction to what is our what is outcast Silver Raiders yeah so outcast Silver Raiders is an old school role-playing game and it is specifically an occult medieval old school role-playing game so most role playing games of this nature are based on Dungeons and Dragons and Dungeons and Dragons has a sort of specific setting which is very high fantasy it has elves and dwarves and wizards and clerics and all these things that if you're a fan of role-playing games you're very familiar with it also has a world in which these things are very commonplace you have orcs and goblins and dragons and there's a whole fantasy society that usually is set up realistically for a world in which wizards and clerics and all these things would exist what I wanted to do as a big fan of medieval history and someone who loves medieval history I listened to a lot of podcasts about it I've read a lot of books about it I wanted to make a role-playing game that was a little more grounded in medieval times and kind of the truth of that while still making it a fun role playing game so that's the medieval part the occult part is that I wanted to make something that kind of leaned into this satanic idea about role-playing games when I was a little kid my parents are pretty religious and my mother had read all these things about D&D being a tool of the devil and that it would teach you to practice magic and it would get you to kill your friends and all these things and having played these games since I was a little kid and being into metal and dark art and all this stuff I wanted to make a game that actually felt like that so that is the occult part so instead of magic being out in the open and very real it's forbidden it's secretive it's very dangerous it's very dark it leans much more into what you might call like real world magic like grimoires from the 1800s and the descriptions there of rituals and kind of the imaginations of people of like what these rituals involving like sacrifice of goats and virgins and all these things might look like so those two things together occult and medieval make it an occult medieval role-playing game and the old school part is a certain style of play that harkens back to older role-playing games from the 70s and a much simpler style of rules that sort of engenders a certain specific style of play that I really like so we got in contact with with each other in the spring of 2020 yes and a specific time in the spring of 2020 I would say yeah and I think it was like the day we signed the contract I think New York shut down because yeah I think it was two days later I think New York I think we signed the contract on like a Thursday or Friday in New York shut down because of COVID like that Monday and you could no longer go out of your house or do anything so we had all this excitement about the game and then the world I think really changed for a lot of people including us yeah definitely and the plan when we started it was that it was supposed to launch that fall yep yep and now finally it's here but but we have a couple of questions as well from different people we have one question from Imad Otala two questions one of them is will there be a third-party license down the road absolutely you know when we what is the third-party license sure so a third-party license is something with role-playing games I think it's particularly common with old school games OSR games that really just puts up the legal framework that says you can make things for a game you can make things that use the system and the settings of our game and we don't have a problem with that and we're not going to claim that you know you're infringing on our copyright or on our rights in any way we absolutely want to do something like that I think it's something that before the Kickstarter was this successful I didn't know if anyone would want there to be a third-party license for the game but yeah I'm definitely open to it one of the things that we've talked about while I've been here in Bergen visiting Kim is his kind of stances on copyright and how you know I think if you follow Kim on anything you know that he has some pretty strong and well-formed opinions about that and I think that that would just lean really well into that ethos to offer a third-party license so yes we are definitely open to it I don't have much experience with it but I will do what it takes to ensure that other people can use our stuff and build on our stuff in order to make things wow this is great I actually have not seen this piece of art before in my life this one has been finished for a long time yeah I've never seen it before I'm really bad at scanning and sending the finished art I'm noticing because this has been finished for a long time one of the things that made me so happy to join this project is that I will be able to to release this art for free use after the role-playing game is out so after it's out then I will do with this like all of my art and release it so people can download it and can change it and can even sell it or use it for their projects use it for their campaigns and that's sort of how I feel art should be and with most projects like this people are not as willing as Isaac was to say yes to something like that so that is great and also we have promised on the Kickstarter 10 of these pieces will be which we sold that we had an aesthetic silver raider tier on Kickstarter that you could back that would get you the books how much you did that cost $285 so that we were really looking at that as you're paying $200 on top to own an original piece of Kim's art like one of these pieces of paper that Kim is going through right now and we sold through that and like I don't know the first day or two yeah I think the first after the first day all of those tier that tier it was completely sold out yeah yep so we thought this would be a good time to announce more of that tier so we're gonna put 10 more of those up I will put it on the Kickstarter the timing of that I am traveling in Bergen so I don't have full access to everything I have at home but we'll make sure that people know when that's going live because given how quickly the other one sold out we do want to make sure that if people are interested in that they do have a chance to get that tier and if you have already back on Kickstarter you can change your pledge really easily so it doesn't lock you out of doing this if you are interested and basically we will as you see there are more than 20 pieces of art made for this game so we will basically go through all the art and find 20 really good pieces that we feel are equally cool yes and hopefully everyone will get something they like something they love yeah something they love yeah the perfect image for them I'll also say you might be able to see it a little more on the stream if you're watching this but I have not seen any of this in person until I flew here to Bergen this weekend and it as great as the art looks in the book I'm really impressed just seeing it in person I think this is probably true of all art right like if you go see the if you see a photo of the Mona Lisa you're like all right and if you actually go see it in Paris there is something really special about it and different you can see the strokes and it's the same thing here like the the colors I think are a little more varied we made the artistic decision to stick to kind of some pure shades of of red black and white but that really comes through that variation in these live pieces and like seeing the brush strokes seeing the the actual little details like one of the things specifically that I never knew until I saw these pieces in the flesh was that Kim does go back with white ink or white paint and when he scans it and sends it through it just looks like white and I didn't really get that so I think when people get these they will be really impressed with the difference between the printed version in the book which looks great but then actually having a piece will look even more cool yeah so another question here is why did you settle on creating a full game system instead of just setting for one of the other OSR settings and by that he means that when you but I or you back the OSR Kickstarter you will get everything you need to play the game is that correct yeah so there you know there's a bunch of different rule sets out there there's Labyrinth Lord and Old School Essentials, Dungeon Crawl Classics, Lamentations of the Flame Princess a bunch of these things one reason I did it this way was actually the setting book came later I had made my own version of these rules and played it with my friends for a long time and thought I had something that was pretty different that really did express that occult medieval ethos and so I started from the rules and for making something that I felt did have something unique to say mechanically I think it's it feels really different when you play it from playing Old School Essentials or something really based on like the BX versions of D&D so I think that it's a lot of small changes but that they add up to a pretty different feeling and so I wanted to put that out there and that was actually my first goal and then once I started working on the project and writing we built this really huge campaign setting as well and so that was kind of became another cool thing about it but it did kind of evolve organically from the rule set and not the other way around yeah so we also have a few questions on the YouTube and it's a bit hard for me to find them right now but there they are Vardigar asks I live in Spain shipping costs are insane like 65 euro that make me refuse to take a physical copy of the game is there no way to solve the shipping prices yeah I mean that that sucks you know like Kim and I definitely talked about it and I'm gonna be having these freighted in from China and then shipping them out to the US and the prices that we have on the Kickstarter are they're not inflated at all we're charging any like handling prices that's just what we're gonna be charged to ship them one of the suggestions we've seen that we think is a good one is putting the PDFs up on drive-through RPG with the print on demand option checked so that if you do buy the PDF you will have that option to get them printed on demand I've done that before the print quality is not you know I think quite as good and you don't get some of the custom things like the bookmark and the gilded edges and things but we absolutely understand that for some of these countries it's pretty ridiculous we wish it wasn't the case and we hope that that will be a good option for people who do want a physical copy but don't want to have it paid to ship from the US which we absolutely understand we have a couple of more questions here we have one Jeff will it saying add more than 10 to that tier well I mean yeah sorry go ahead Cam I we will consider it but I we also were thinking of maybe doing something else with art as well or at least at one point we talked about doing something I can exhibition or something like that but yeah and also know for me as an artist I may have chances to sell these pieces at a later point and yeah while I have been paid very well for this project it's taken a lot more work than we initially thought like all these projects and there isn't even when the Kickstarter goes very well there's no no huge profit for anyone we will just simply be able to print more of the books yeah and so so we will be discussing the possibility to do more art tier to add more to that here but yeah we have to figure things out we still we were weak in and we still haven't quite landed from the shock opening of it actually yes going well yeah and then there was a question from Vargade again oh my god is that a troll yes so this is an example image of how you can play the game as a more traditional fantasy RPG and then I wanted to incorporate some sort of Norwegian troll influences with this slightly trollish Cyclop so that is definitely is it a Cyclop is it a troll is there any difference who knows it's actually an interesting point that we had talked about that I think we're both interested in which is the flexibility of folklore I think that's something that really ties into that medieval ethos that Kim was saying like in Norwegian culture a troll kind of means like some kind of thing that threatens you or actually what I was saying that that originally in Norwegian culture a troll was a very diffused term yeah and then with the advent of our modern age and with speciation of the theory of species and all of that then trolls started to becoming more and more one thing and then finally you had artists such as Theodor Kittelsen and Erik Vaidenshåll who sort of took the trolls and made them into the image of the troll that we have today but that image didn't exist before Kittelsen and Vaidenshåll kicked us with their art right and so I think it's just great that we've had the opportunity with some of these pieces to just take a more loose interpretation and say like hey this is still a troll even if it doesn't match the kind of you know the thing that's become the traditional representation visually Paul asked did icex very religious parents back the Kickstarter they did actually yeah yeah my mom backed the Kickstarter and threw us a bunch of extra money so thank you mom for that and thank you for you know supporting me even if it doesn't maybe align completely with all their religious beliefs excellent another question from Chris Smith is I'm really looking forward to this release I know a lot of Kim's artists up for free use his daily ink monsters have been a big hit for our tabletop games as monster tokens my question is do you all plan to do any actual plays of the game at release and if so can others get involved so are we planning to stream sessions where we play the game could we do that could we play I want to play the game I haven't gotten to play the game yet would you game master a or you don't call it game I call it I call it referee will you referee a game online for a stream yeah I think it's a great idea it's definitely something we want to do um you know and there's a lot of tools like actually one of the big play test campaigns for this because of the pandemic that I ran was over roll 20 um and so I think I've done it before I'd love to do it again I'd love to keep give people kind of a chance to see it and as for others getting involved um I think we'll have to talk about it because it kind of depends on the interest there um you know we can't get everybody involved so we'd love to have some outside people I love you know gaming with people I haven't role played with before but yeah all really good suggestions I think we'll definitely do some kind of actual play with the art we're looking at now I just want to uh point out that at some point while drawing this there happened a change because in the early part of the art I was very much sort of uh feeling a little bit insecure and I knew that Isaac had said that he wanted something that's dark and satanic and diffuse and I didn't want regular monsters they wanted something more obscure and Lovecraft and stuff like that and I sort of kept falling back on how I thought in my head uh a role playing game should look like because we all have our insecurities and also I've worked with people saying like yeah we want this monster to look really weird and different uh nothing like you've ever seen before and then you toss them a bunch of ideas that are weird and different and they say no not like that not like that not like that and then what you're left with is exactly the thing they said they didn't want in the beginning so that's sort of the the problem of working with art directors you could call it once in a while is that the the intention of wanting something different is there but when it comes to actual practice it's not there but after working on this for a while I started noticing that uh no Isaac really likes the weirder I get the more he likes them so I started ditching this one was the first really wild one and I haven't seen this before in my life no you have I sent it to you and you said it's amazing just did you send me a phone phone yeah I sent you a phone photo you okayed this yeah no it looks great uh and also I think you blew past this one but I hadn't seen this before and this is great as well this is like such a you know I think there's some like symbolism there that we kind of might recognize and I just like love that kind of darkness of like yeah this is like a pit with snakes coming out of it but it also probably looks like something you might have seen in your reproductive section of health class and I think that's really awesome I might yeah and it's love crafting at the same time yeah so when Isaac okayed this even though he doesn't remember it I started uh yeah it's been a few years I started uh going gradually more and more loose with art and also I started ditching gradually I started ditching doing pencils and just drawing things directly with the brush now these are still some of the penciled pieces but when we get and this is pencil I'll when we're getting a we'll skip a bunch here because you can't see everything can't reveal everything and I think yeah this is one of the last penciled pieces and that this one is the first piece I did where there's no pencil they're just straight with ink just like my daily ink monster process and like all the art on TikTok so from this point on that was the way I was doing this as well and this one is also one of the wilder ones yeah and this is the where this is in the book is we have like I think I have eight pages of the ritual mishaps table it's something I posted about on our Instagram but I always really loved in the warhammer setting that they had this perils of the warp table with all this stuff like these things that could happen that were dangerous you know or violent because you used magic and something went wrong so I turned that into this huge table and one of the things that can happen is a portal from hell opens and all of these demons come pouring forth it's one of the things out of 100 and so this is yeah and I think it's probably which number is this oh I don't know which number should be it's probably I think roll I think that might be 99 because 100 is like you 100 is like an angel takes notice of you you turn into an angelic being so I think this is the last one before the only positive one in the uh the table excellent so from this point on all the art is done directly with the brush and I think the art actually improves with that and also after you know meeting you in the flesh and getting to talk about this I'm probably going to go back and make some of the stuff even darker and more Lovecraftian here and there so there is there any more questions is there a bestiary in mind so in the mythic north book there is a big table it goes from zero it goes from one to 120 and the reason for that is that when you roll on that table you roll a d100 but you add 10 if you're in kind of like medium wilderness like in trails or on planes and you add 20 if you're in full wilderness like forest or mountains so you can get all the way up to 120 so in there some things have a more than one in 120 chance of occurring so it's 88 unique encounters some of them are monsters but I would say that more of them are characters in the setting or in the system excuse me there's no mechanical reward for combat killing anything doesn't get you any experience points so combat is set up more as something for characters to avoid in the system and so I wanted to make a full list that's about half of the mythic north book of encounters that people could have where they could certainly turn violent if things went wrong but they don't automatically start out as like the only thing to do here is kill this person or kill this creature so we have plenty of weird creatures and strange stuff in there but I hope that they have a more nuanced set of needs goals that they have beyond just like let's just kill this thing yeah there's not much of you know I've killed my 20th orc now no no that that that doesn't happen part of the occult medieval idea is that every monster that we do have should be unique you know if you think about monsters in medieval folklore they're often the focus of a whole long book or a whole long story around this one monster and so I wanted to lean more into that of like if someone was going and hunting the tree stalker in the mythic north that would be a whole big quest and a whole big thing and not just like something that happens and you kill this thing and you move on and kill the next thing yeah a couple of more questions I love this art I'm regretting not backing at the level that includes a piece of original art any chance for an add-on for the art and we already answered that that we are going to make more add-ons for that tier specifically and we're we're looking into all sorts of different options but we're yeah we are committed to adding more to that tier because I think we can sort of sum it up and say there will be ways for you to buy more of this original art in the future some of that will be through the Kickstarter and then there's probably going to be other ways after that Terry says it's yet it is yet and if I'm not mistaken Terry yeah so it is so Terry's my wife very wonderful she's been extremely supportive of this even when I occasionally get grumpy because I'm like writing and I want solitude when I'm doing that so at our launch party for the Kickstarter which we had in Brooklyn on Halloween on Halloween she made all the hors d'oeuvres made a custom cocktail organized the entire party for me and also dressed up as Yeda as her costume including buying a little stuffed cat from Amazon that is designed to sit on your shoulder so is this a random encounter you can roll this is a random encounter and this is actually a witch so we have an accused witch in the book we have a witch hunter and then we have Yeda who is actually a witch are you spoiling stuff now I think it's fine to tell people that there is a witch excellent um what are your plans for continued support of the game once the Kickstarter campaign is over well it it is a lot of work um for sure and there's a lot of work yet to be done you know even though as I said and you can kind of see most of the art is done the vast vast majority of the writing is done there's still tons of stuff to do to get this to production so I'm trying not to put the cart before the horse and plan too much I do have one big idea which I've talked to both kim and lax about which is a hopefully smaller source book that would be called Jerusalem that would be focused more on the crusades and outcasts journeying to the medieval holy city descending beneath perhaps facing off against nope nope nope nope nope too much too much so I have plans for that source book that that that was spoiler territory for things we don't even know will that yeah we that spoilers for things that may never exist but I do have a lot of ideas for things here is there any core rules for some stress and or fear system like something like the classical call of cthulhu games do we have sanity no we don't um and I don't but in the game I'm talking about haha yeah no uh and I I found in play tests and I I have I've played tests of this myself I also have a few other people actually they ended up being around the world by no design of mine we have a group in California a group in Oklahoma a group in the UK all testing this I think everyone reported the same thing which is that given the dangerousness of the system I think the players are nervous enough about their characters that we don't need to add an additional system on to track that yeah because it is a pretty lethal system it is and again yeah there's there's no need to get into combat so it is lethal but I think once players get used to that they will try to find ways to avoid combat or do really clever things to tip the odds in their favor one of the thing I liked with the system and this is sort of this was the first piece of art I actually made for yeah the whole thing and that set the tone for the rest of sorts and these are the three out costs which are the three main classes uh rogue uh sorcerer and warrior and behind them they have a bunch of retainers and the retainers they carry your shit they they are a sort of a cheat for an encumbering system yep yeah they uh but they can die they can die and one of the most interesting things I felt while reading the system originally was that when your character dies one of the retainers can jump in and become your new playable character yep yeah which is sort of a awesome type of extra life system yeah and you know there's not there's a cost there but you can definitely do it um there are playtest campaigns people did it um and yeah retainers are important I think when people play this game they learn that fairly quickly and they become some of them become attached to their characters their retainers some of them you sort of think some of your friends might be a little psychotic because they start treating them as like uh as cattle yeah as like test subjects but you know I think that's part of the osr ethos but does the player control their own um retainers or does the referee control them the player controls their retainers to a degree most retainers are just laborers or craftspeople and they won't actually fight there's a morale uh role that anyone who's familiar with osr mechanics will be familiar with and they'll probably just get scared and refuse to fight but you can't hire mercenaries who will fight for you he looks scared already uh and paul asks how do you balance putting the character into dangerous situations with not accidentally killing them um I think some of that is up to the referee though I do have a lot of advice about that and the advice that I give in the books uh is all about making the situation clear making it clear that they are entering into danger usually making it clear why they want to enter into the danger and giving the players a lot of agency so if they die they know that it's because they chose to go into danger and not because the referee just sprung a trap on them that they couldn't avoid okay I think we will uh start uh we will be going towards the end of this live soon let's look through a couple of the newer pieces because we've mostly been looking at older pieces this is sort of another piece that's for me symbolized a change in the art towards something I like a lot better I not that I dislike the old art but I I think this kicks even more us and now we're getting into spoiler territory again but there might be spiders I think I there might be spiders I put some sections of the big spider dungeon in the preview pdf so that's actually cool for people to see this art is not in that pdf um but this is some of the art that accompanies one of the big dungeons in the setting book and here you can see that I've gotten a lot more relaxed and a lot wilder as uh as I felt more confident in in what I was doing and that it was actually hitting the right spot any final questions for us before we end this stream so um Mogul says the Jerusalem source book which you might release in the future sounds amazing so that's cool well if we if we get through this I mean we'll get through this but when I get through this I will start thinking about the future I want to focus on doing the best job we can do with this product that we have now but I'm glad to hear people are enthusiastic about that idea I certainly am I love the crusades we've got a bunch of positivity from tiktok we got I'm in love with the art bro give me is he such a comfortable nostalgia for some reason and just overall a lot of positivity like excellent and if you're on tiktok uh please head over to uh or google uh outcast silver raiders you can go to my profile and click on the beacons link and there you will find the Kickstarter if you're interested in old school role playing games or just a little bit of satanic panic then check out the Kickstarter yeah and our our instagram osr underscore rpg also just has tons of links to the Kickstarter I mean we're we're promoting it non-stop trying to get as many people as we can to hear about it and that's the cover art yeah here is the actual cover art I think this might not be available because I might want it show me the money okay one more question here how much is is it inspired by the punk style of murkborg um I asked you would say morkborg morkborg morkborg um I don't think there's any inspiration there which is not a knock against them at all um you know I started working with Kim on this at the beginning of 2020 I've been working on my own on it like I think I found an old post of mine in a forum from six years ago when I was talking about these things so I've been thinking about it a lot I think there's definitely some overlap there because people who like role playing games also tend to like punk and metal and I'm sure that in fact I know that I like a lot of the same bands as the guys who did as I would say murkborg um so I think there's probably some like shared background there of like we all have grown up listening to heavy metal you know listening to this stuff looking at the art but there wasn't really any inspiration I think their book is great um I backed it on Kickstarter I've backed a bunch of the third-party supplements that have come out on Kickstarter I really respect like their take on kind of like formalized like graphic design like what you would see in old zines I think that's an awesome take for a role-playing game um ours is not really that you know I think there's a shared style but otherwise pretty different products so I'm sure I would get along great with those guys if we ever hung out yeah so for my part I I have not been good at following the rpg scene for many years so I started hearing about murkborg or Swedish murkborg uh when people said oh your art looks like murkborg and then then um then actually I might be mistaken but someone sent me a book that I think is a third-party extra that's compatible with murkborg where they had used a bunch of my art for free use so so there is sort of a connection that it's just I didn't make the connection yeah uh and that's very exciting uh and you know it's probably a bunch of the same influences there as well I mean all my art is you know inspired by uh late 80s early 90s or 90s comics I mean it's Frank Miller it's Sam Keith it's Simon Bisley it's Bill Sinkiewicz it's um all the comics great and you find a lot of the same stuff and in a lot of other artists these days so so it's not that weird and also the punk aesthetic uh I you know I made my fan scenes I played in a shitty punk band and uh we were truly shitty but uh but um yeah so it's not that surprising that there are some similarities uh I think this will be the final question also what are some past projects you both worked on well nothing together um this is our first time working together this is actually my first time this weekend I met Kim in person like we talked online but only in person like three days ago um I have not published anything you know myself um I've been a gamer since like I was 11 years old um so I guess that's I don't know I'm turning 39 next week someone else can do that math um the the things that I've done is I think um I started this club called the Carcosa Club it's in Brooklyn New York we have a nice storefront and Greenpoint um it's a private club for tabletop gaming where people play Warhammer, Warhammer 40k, Blood Bowl, board games, role playing games, all kinds of stuff so I co-founded that about five years ago and that's been really successful our waitlist is about seven years long so I think people like it um that's been my big kind of contribution I would say to like the gaming scene for my part yeah I started playing the old fighting fantasy books when I was like eight or nine uh because my grandmother worked in a library and she got it for us the satanic panic wasn't that big in Norway or at least not with my parents so so uh my parents actually bought us um uh the Norwegian translation of Dungeons and Dragons not advanced just plain yeah Dungeons and Dragons and Game Mastered our first session of that and then it was on to you know first AD&D and Call of Cthulhu and Vampire and Mage and Cyberpunk and you know Rolemaster all that stuff and I have been involved in a bunch of role playing or uh either tabletop role playing or computer game role playing projects and all of them have just died to no fault of my own sometimes I've gotten paid for work and nothing has happened and sometimes I've uh not gotten paid and and they had stopped taking the phone from me uh so this will be the first time I'm actually actively involved in a role playing game that is coming out so yeah that feels really really good because it's been something I grew up looking at all the art in Call of Cthulhu and Rolemaster and having my favorite artists among the the Warhammer guys and all of that and so that is a has always been a huge part of who I am as a person and as an artist and I've never gotten to play around in that field before Isaac came along and we made this together one one final question all right what is your favorite time to dungeon crawl song oh man um I I think I will just say my best memory this isn't really related to osr but it is related to role playing games when I was in college I was running a game of this uh a campaign of this game called Orpheus which is an old white wolf game where you play people who can basically like temporarily kill themselves in order to let their ghosts come out of their body and like solve ghost crimes um and we had a and we would start every and it was it was a really good it was like one of the better campaigns I think I've had in my life um just the players were on board you know I was in college so I had enough time to actually do it really regularly it was with my roommates uh we would play Momentum by Project Pitchfork it's not a metal uh song it's more like I don't know Darkwave Industrial or Dark synth pop or something but yeah Momentum by Project Pitchfork whenever I hear that song in my head I like immediately think of jumping in and playing that game and like just how awesome that campaign was so that will be my answer okay so I will have a two-part answer as well so when we used to play a lot um the favorite soundtrack to put on while gaming was for the movie Bram Stoker's Dracula by by Francis Ford Coppola the important thing there is you had to remember to skip back from the the before the horse killing song started because that was only appropriate in climaxes so you had to wait to get that song on that was the important part and for just a kick-ass metal song to to get you ready for some dungeon crawling then warriors done by Slough Fegg so that's a good kick-ass dungeon crawling song yeah I've I've used uh Iron and Fire by Gates of Slumber recently it's like a 12-minute song about the fall of the Roman Emperor Nero that's another a really good one I can recommend okay we will turn that camera around here oh we are in the mirror we're in the mirror as well we could have done that all the time well if we had planned things yeah whose studio is this he was it's my studio I should have known okay um thank you all for watching on youtube and thank you all for watching on tiktok and remember to go to Outcast Silver Raiders on Kickstarter if you haven't and if you have then wait patiently for more of the art tier to be made available but not this piece but because Isaac seems to want it bye bye