 Open data is the idea that some data should be freely available to everyone to use and republish as they wish, without restriction from copyright patents or other mechanisms of control. So open data, this is the definition of open data, goes really well with open source, with open content, with the culture, with the philosophy of Blender. So Blender is open source, we made movies that are open content, like public domain, so textures from the cloud, that everything we make is open. So there was one part that was missing is the data, it's like actual numbers from Blender usage, from everything around Blender itself and its usage and the community, and what is actually who is using Blender and with how are they using it. So as of today, Blender is introducing open data. Blender open data is free and open data for everyone. So why is this important? Well, it's basically a benchmark, it's official Blender benchmark. So it's a very stripped down version of Blender that will run Blender and will run a number of tests on your computer, so you can know how it performs. But you can also, like the most important part, you can run it on yourself locally on your computer, so it's just to see how it compares, if you have two computers and want to run this benchmark just to see how fast the computer is, you can do it. But the most fun part is to actually share this data with the world. So now there is a platform for doing it. It lives in open data.blender.org, it's completely open for everyone. You can download the benchmark, it's available for all three platforms, just like Blender is around 500 megs, because it contains Blender, it contains all the files, it contains everything for the benchmark. So once you download it, you can run it, just like any other Blender version, so you just double click, it depends on the platform you are, and you will be in grid with this very nice artwork by ID and GLEVALEXANDRO from the Space VFX. So once you run it, you will see the nice little message here, you have CPU, you can choose your computer device, and then you can just run a quick benchmark. I bet this is the one that most people will run, usually it takes around 30 minutes. So for the demo, I did a quick modification, so just to show you that this is the benchmark. So you can see which benchmark is running right now. This one is the BMW, the famous one, this is the classroom, you have your information, so your graphics cards, your CPU, a progress bar that tells you how far are you, you can always stop at any time the benchmark, and then you get your time results. So with this, that's enough, this is all that you need. Maybe I shouldn't have, I should be recording videos as I'm doing it, so all the resources go to it, but this will give me an idea. So yeah, share your results with the world, manage the uploaded benchmark data on your Blender ID. So when you make a benchmark, like as of now, no data has left my computer, this is all locally. I can save these files locally, I can put them, so where did I save this, for example, I can put the benchmark here, it's a text file, you can see it, if you open the file you will see the actual data, the Blender version, which CPU you have, the number threads, the scenes that were rendered in this case, how long they took, and the system information, which is like the CPU, GPU, the distribution name, if you're on Linux, Debian, CPU cores, system timestamp, that is all, there is no personal data. In the future, the idea is that at least your Blender ID should be kept at least if you want, it's an option, if you want to go to another computer and save your settings online. So if you want to do that, you can click on share online, and this will open a browser, and it will send you to the public link of this specific benchmark. So you can see here, you can even search if you want to see like VMW, and you can see the VMW results, and if you want to see your data, the benchmarks that you did, you can click on your data, or just go to your Blender ID, there is this new tab called MyData, and here you will see the benchmark that I ran, it's the number 1906, and I ran it at 10, yeah, just a while ago, and here you can see it, this link I can share with the world, I can do whatever I want, but in case I don't want to, I want to keep it all for myself, I can always just click and delete, once you delete it, it's gone forever, it like never existed, and this is your, yeah, this is your portal without any data. So this is how it works at the moment, the applications, the login applications, you can also revoke the access anytime, just like any other application that uses the Blender ID, so it's all super transparent, this is like the goal of this is to be transparent, to show exactly what it's done with the data, which is just basically render times, and I think it's really good for the community on one side, because it shows how big Blender is, like how many people are actually running the the benchmark, how many, see what are the CPUs that people are using or GPU, for example in this case that Ryzen Threadripper is actually really kicking the Intel ones, for example, all of these tests are the ones that we run locally here at the Blender Institute so far, but most of them, I think now by now people have been running their own tests, benchmarks, so you can have a bit more information, but as you can see it's all Linux, because we run Linux here in the Blender studio, but as more people start submitting, there will be more windows, so yeah, this is a very short list of the benchmarks that we've run so far, but this is a beta, so the benchmarks, there will be more benchmarks here, you can get in touch, you can read more about it, like how does it work, where is where is my data, well everything is open source, as always of course, so you can, yeah it's just very transparent, you can see everything that is done, you can get the client, you can see the client is a branch of Blender 2.8, but it's actually running the benchmark with Blender 2.79 for now, so because 2.79 is stable, it wouldn't make sense to make a benchmark with a alpha software like Blender 2.8, so actually when you run, when you run the benchmark, what you see here, tiny, this is 2.8 alpha running beta software, which is a benchmark on stable, which is 2.79, so yes, this is fantastic, I think this is great, it's a great announcement that will happen, that just happened now, and now that SIG Graph is next week, it's really, really important because then you can actually go and show the company, show it like, hey, Intel, your computer is not doing as good as the Ryzen it seems, so what if you invest more on that, for example, or the CUDA, or CPU, OpenCL, or imagine in the future you could see, like in Blender 2.79, the GPU, the GTX was doing this well, but actually in the 2.80 is slower, and then you can see, for developers it's also very useful, so for testing software, for testing hardware is also very useful, so there is so much potential in this, this is just a beta release, so expect a lot more, there is a few sections that they're working progress, for example, Verified Results is a page where the benchmarks that we can actually sign as official, officially proven to be like official results, for example, the ones that we run here at the Blender Institute where we know there are servers, they are, they are running nothing else, you know, like it's an organization that backs up the data, and the raw data, which also will be available for download soon, but we wanted just to share this, which is amazing, it's a very first step, but there is nothing like this in the market, oh everybody, usually the data is, it's, like you never get full access to all of the data that, especially when it's CG, computers, and everything, so yes, it's a good first step towards making the information available for everyone using Blender, and in the future when people ask, which computer should I buy? Well, just go to the benchmark, and then you can see it here, so expect more awesomeness in here. That is all for today, there has been a lot of things happening on Blender 2.8, the Gris Pencil was added, it's way more stable right now, there's fixes all over the place, especially in EV, there's a lot of optimizations going on there, so expect more videos soon, but I just wanted to announce this to the world to show it, so please do go to opendata.blender.org, download the benchmark, and run it, let's populate this database, this open data that is available for everyone, no copyright, none of that bull, it's all for the greater good, this will be available forever, it's hosted on Blender.org servers, so we know it's going to stay there as the rest of Blender, so have a nice weekend, you, and I will see you again in the next BVO, ciao.