 At first they didn't believe me because the very first year I told them okay You will have to because my first lesson was about materials and how to classify materials So I told them okay guys we are going to Go to outside to do some research you have to pick some material samples So you that team you will go in the mountains you will go in the sea You have to search some things in the car and say what is this thing is crazy Then it will be in Minecraft. It's a what Minecraft. We're gonna play in Minecraft. Yeah. Yeah, you're gonna play in Minecraft And they were amazed that was one reaction But it's not the only one to be honest because some students are not comfortable with video games And they were you know quite upset because they were asking me okay Is it assessed because I'm not good with the games I don't want to lose you know my lever in technology because of the video games So I had to make them more confident because no it's okay I will not assess you during the game at the end maybe Before playing but I will help you to achieve your your goals, you know in my experience It's always difficult, you know to Measure the efficiency of any big electrical tool, you know for sure, but what I Seen what I observed is that some students Where you know not comfortable and sometimes with some difficulties In the curriculum and the students felt involved and unpowered because they have skills That were and used during my normal lesson, I would say and some of them Are the real sense of designing, you know in Minecraft for instance, and they they can help the other students So they're more comfortable and even we're not in the game. They're still being involved. It's very very important that's one of the points and the second point is that Using video game like Minecraft or KSP for instance give meaning to learning what I mean is that when we use Mathematical tools because we need it. We don't have a choice in fact, so students tell me, okay I need that so I need to use mathematics now because I can't do without it so it's another of the outcomes I would say of video games Demands for 21st century education were I transition to digital curriculum development of creativity and problem-solving skills providing opportunities for collaboration Communication and critical thinking could game-based learning support our efforts towards that direction. The answer is yours