 My name's Seamus Fox, I'm head of Open Education, which is part of the National Institute of Digital Learning in Dublin City University. My colleague, Dr. Eamon Costle, will present the project on enhancing computer interaction design education, which we have shortened to HCI Designed Head. The field of HCI, I would argue, is at the core, at the very core of living and learning today's digital world. Arguably as well, I would say that the field offers a huge potential to drive the enhancement of digital capacity in Irish higher education, and beyond that, beyond Irish higher education the two partnerships through industry. I'll be coming back to talk about that, but I hope you think that what we think is a very exciting and ambitious project that you will consider it very worthwhile, but just before we do, I want to talk a little bit about our partnership. We are joined here with DCU, with UCC, the Institute of Art Design and Technology in Dunleary, and the Athelode Institute of Technology. You can see the partners on the slide, and you can see that quite a number of them here with us today. The funding call actually emphasized, and I quote, that we should focus on teaching and learning enhancement with an academic department as a unit of change. We're fortunate in this things to have a number of leads with Professor John McCarthy from the Department of Applied Psychology in UCC, Professor Mark Brown, Director of the National Institute of Digital Learning, O'Lanagan, Head of Business Studies in AIT, and last but not least, Dr. Marian Palmer, very well known in Ireland, who's the head of technology and psychology in Dunleary. Just before I go on, I think it's worth emphasizing as well, that this proposal really aims to enhance the objectives of what we call the roadmap document, which Sarah mentioned earlier, and it's the teaching and learning in Irish higher education, a roadmap for enhancement of the digital world. Obviously, I think like practically all the proposals here, we aim to strengthen the support collaboration within and between the institutions, but as you'll see, we have a very strong emphasis on developing strong evidence based for enhanced digital education. The core of this partnership came together over 10 years ago when Professor McCarthy and ourselves in open education started working on revising a number of human sciences modules within the BSC and IT, and we were doing it for online delivery. We started experimenting with a number of different pedagogies and assessments that were appropriate to that, and we've worked on that over the years. Professor McCarthy has gone on to develop the Department of Applied Psychology in UCC as one of the key centres for HCI in Ireland, and we have two of the key members of that, Dr Connell Leland, Dr Nadia Patip, who are with us here today. Laterally, what happened was that Dave O'Hannon here, who has worked with both UCC and with ourselves at DCU, has started working in both AIT and IADT on their HCI programmes, and just to finish, Dr Marion McDonald from IADT works on their MSc in user experience, so you can get a feel there for the range of expertise that is within this partnership. And just before I think I'll leave it out, my colleague Lorraine Delaney here works with us in open education, an expert in the area of digital learning. Okay, I think it's good if we just talk about first or overall aim to inspire and foster innovation, creativity and creative thinking in students of HCI. We'll talk a lot about that later, but just before and in line with a number of other previous presentations, I thought it might be interesting just to say what exactly is human interaction. And according to ACM, which I'm sure most of you know is the world's largest educational scientific computing society, HCI is a discipline concerned with the design, evaluation, implementation of interactive computer systems for human use and the study of major phenomenon surrounding them. That last week has become even more important, but as you can see, it draws to classic multidisciplinary. It draws on psychology, computing, technology, increasingly on design and art, and as I referred to just more recently, very much on social, organizational, cultural psychology. Just going back to the very first sentence I made, HCI is at the core of the development of ICT over the last decade. You're moving from technology designed by techies to technology for users. I'm putting the user experience right at the center of the design of technology. I think the change is very obvious in things like smart phone and various social media, but I think we're just at the start. The changes we've seen in the last 10 years are going to be multiplied and doubled in the next coming years. Just as we all know, technology is just becoming much more pervasive and ubiquitous, used not in the traditional settings, but also increasingly in social settings with very different types of people, people with disabilities, aged, different cultures. This is where the real strengths of HCI will come through. Within an Irish context, FORFAS, which is Ireland's governmental policy, advisory body for enterprise and science, has identified HCI as really one of the key areas for the Knowledge Society and has said that there's a huge need for HCI experts in this critical area for the development of the Irish economy. They see this as one of the real growth changes as we move up the value chain. Given the increased importance of HCI, I think that it's obvious that there's a critical need for really highly developed HCI experts, competent and skilled in the area. You'll see a key of this project is to test, evaluate and validate even a number of ways of teaching HCI. It needs what a number of people have read it called signature technology, pedagogies for this area. It is particularly because of its multidisciplinary nature. It needs a whole set of not cost-compenses, but pedagogies to teach those competencies and we'll be going into that in quite a bit of detail. So while this project builds on work carried out to date, we will be enhancing and really enlarging those pedagogical scenarios that we've developed and put them across not just various institutions but different groups of students within those institutions. I'm now going to ask, oh yes, naturally, will we be making these scenarios available to right across the sector? And we have very specific plans about how to do that. I'll ask my colleague, Dr Acasilo, to bring on to the next section. My name is Amon Acasilo. I'm the Program Director of our BSc in Information Technology at ECU. I'm going to talk to you about what we will do and how we will do it. So we have a detailed work plan, which you have, but I'm just going to zoom in here on the main activities and their implementation. And the main activities are what and the implementation details that they have. So I'm going to zoom in again. And our first, we have five work packages. And the first of those is the project establishment. We have an old partner kickoff meeting. We contract an educational developer learning technologist to help us. We develop a project website, social media platform, and those that would be one of the outputs of that work package. We appoint a student liaison from each institution to the project, which would be important to get student feedback from the start. And international and industry advisors support as well. The second work package will be a review of best practice. So we get off on a good footing as to make sure we establish exactly what the best practice is in two related areas. One is in open textbooks. And how are we going to do that? We're going to engage with the HCI and open educational resources communities for, there's an open HCI textbook in Latin America at the moment, for instance. We'll review websites, repositories, relevant literature, do a search of those. The second one is our review of the current state of the art of assessment in HCI. And we will do a synthesis of the literature by doing a systematic search of relevant databases with library support and with the support of research assistant and learning technologist educational developer. And the output of this work package will be a report that will be published and available to the sector. Work package three is assessment case studies. And this is a key activity that we're going to engage in. We're going to design, implement, and evaluate an assessment strategy for teaching HCI in each institution for presentation in the 2016-17 academic year. So you may be thinking, how are we going to do this? What is the case study and what are we going to do? So we're going to draw on work package two on the best principles we've identified. And essentially what that will allow us to do is benchmark our current practice against what's out there. We think what we're doing is good, but we want to test that and validate it. And we also want to do that with each other as well. So we want to do inter-institutional peer review of our assessments, which would be highly valuable to us. And this project would give us the opportunity to do that and enhance what we're doing. So we will seek ethical approval, the logistics of this, and we'll have to have a timeline for peer-reviewing our assessments before they're released to students, hassle the peer reviewers to get their reviews back on time and so on. And then we'll evaluate these assessments and iterate them. And we will do these case studies. So we'll be underpinned by an approach informed by pedagogical design patterns. And this comes from the design pattern work of Alexander. And basically for those unfamiliar with it, its design pattern is a problem that occurs over and over. It's a simple and communicable solution to that problem that you can implement a million times but never the same way twice. And it's a good methodology that you can use. It's not exclusive either. We had conversations John was talking about, for instance, and using an action research type methodology in his case study. And that will fit with this implementation. But what we will do in this is we'll agree to format the case studies at the start. And we'll iterate these as we go along. And what kind of things are we talking about here? So say we may have a student in IADT who's a student of design. One of my students, for instance, they may be designing websites using prototyping tools. And a prototyping tool can be just wire-friendly. It may not even involve technology. And then you may have a student in UCC who is using one of John's students and they're using a repertory grid to evaluate a user's experience of a website. And that's a well-tested tool in psychology for evaluating people's representing mental models of use of a website. Then our own students, my colleague Lorraine, we have students that are learning online and they're doing something similar. They come from an IAD background. And they are evaluating websites and they're keeping a diary of their evaluations in a Google Doc. And then they use this website over time. They build up these diaries. They peer critique each other's diaries. Then this incident, they write a group report and they submit that. And they do a lot of this in online discussion forums. It requires a lot of planning to get these things right. And the genesis of a lot of this project is us sitting in an office in DCU, several members of the project, and having these kind of design conversations about how many students you put in a group, how did that work, and so on. And once you crack that, once you come up with those things, that's your design pattern and you synthesize that and write it down really well over and over until you get it right and you share that with somebody else. That's the basis of it. This will allow us to do this on a bigger scale and so on. So the open textbook is the next major thing we will do. We develop a prototype of an open textbook. We will select a platform, create repurposed content. We believe that this is a significant offering to the sector because OER used as a checkered history, but open textbook could have a real impact and it's called for in the digital roadmap is to use of open educational practices. We'll disseminate and evaluate the project. The key outcomes, enrichment of an existing community and a spreading of that community, this project will allow us to do that, raise awareness of best practice, enhance resources for teachers, enhance scenarios for learners. Ireland is a leader in HCI design and education. We have a validated impact evaluation framework that we're adopting that's used by the Australian Institute of Officer Teaching and Learning and evaluates impact on staff, learners, providers, wider outreach. And if I have one minute to finish, what does the future hold? So this book just came out a couple of weeks ago, designed for voice interfaces. It's not new. You can control computers by voice. It's a niche application. Blind, visually impaired people rely on this. It's critical. But nowadays you can search, my kid searches for how to draw videos of dinosaurs. Google, it gives back the text, doesn't speak back to you, which is a design fail for him because he's vibing, can't read very well yet. But is this what we teach our students? What we're going to do is we can't guess the future. We want to give our students the tools, the general tools, the pedagogical techniques to inspire their creativity, their innovation, and their problem solving to help design the products that will shape the future. Thank you.