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Uploaded on Apr 24, 2009
Shows real time shadows in Ember, and also how the graphics level can be changed at run time from "low" to "medium" to "high". The detection of the graphics level is normally handled automatically, allowing users with low end graphics card to enjoy the world with a little less detail, while users with high end graphic cards get the full advantage of their card, with real time shadows, parallax mapping and other effects.