 This for sure is our last, Eiji Inuma, spoke up again in an interview in Femmetsu Magazine about Breath of the Wild. And he's hinted at this specific thing in the past, but never really outright literally stated it the way that he did. He has hinted that he said like things like chances are that future Zelda games will be open world or will be based on that concept, blah, blah, blah. Well, now he has come out and quite literally stated that every Zelda game in the future is going to be open world based, period. This is in a new article on Femmetsu. So with that in mind, you, well, let's just put it this way. Is this the way you want the series to go? Do you want every game to be open world? Yes and no. Yes, because if they can follow it up with a game like Breath of the Wild. Well, they keep making Breath of the Wild like that high quality, holy. Then yes. But I can understand where people like their classics and don't like the open world and want an old game. I just don't think you should pigeonhole yourself into being straight open world if you can help it. No, I hear you on that. I think he doesn't have any choice but to say that. Right, yeah. Breath of the Wild is so big still to this day that, I don't know, still to this day only three months later. But like some games aren't still selling this well three months later, Breath of the Wild is. So I think that he's in a spot where the hype is high. So he's going to say that. And he probably means it right now. I think the next game they release, if it's not open world or if it is open world and doesn't sell very well, suddenly you'll start seeing them be like, oh, maybe not. Maybe it's time, maybe we've had enough time now to go back to the awkward enough time formula of making Zelda games. Like kind of like Nintendo did with Mario, they were making 3D Mario's for a while and then they were like, well, maybe it's time to go back to 2D side scrolling Mario. And it was, and they made a ton of money and they stopped making 3D Mario's. And now Super Mario Odyssey feels like now it's time to go back to 3D Mario. So I wonder if for Zelda, forget top down, forget side scrolling, forget RPG, forget whatever. Right now I think is the time for open world again. Yeah, the series started out open world and slowly progressed into being more linear and less open. And now it's gotten back to being open. And I think right now for like the next 10, maybe 15 years, every Zelda game probably will be open world, whether it's top down, whether it's full 3D, whatever, it's going to be open world. But I don't think every game for the end of time is going to be. I think once he gets to retirement age or once they get to a point where people are getting tired of the open world concept, then they're going to go back. Because Nintendo's proven that we'll do that with their other franchises. So I don't know why they wouldn't do it. And now there's obviously a chance they go forward. They do something entirely new that we don't expect. I don't know what else there is to do. Besides linear and open, I don't know what's in between. And open linear? I mean, I guess people would argue, well, I couldn't know of time because you can do dungeons out of order. Yeah, but it's still a pretty linear game. So it's kind of like, I don't know what's after open world. Open open world? Yes. The universe? The open world. The open world. They're going to no man's sky Zelda. Yep. Oh God, please don't. Not just because some people don't like no man's sky. It's just, that's too big. It's too much. My brain couldn't handle that much Zelda. Imagine Breath of the Wild, like the size of that X 10,000. I don't know if I can handle it. I don't know if I could. I don't even know if I can handle this right now. So much, so much. So I think he had to say it and he means it and that's the way it's going to be for the foreseeable future. I don't think it's forever. Oh right, and I understand that. It might not even, heck, for all we know, that we're going to top down game and it's not even open world and that. So then it doesn't even last a game, technically. And maybe he doesn't specify it this way, but maybe he just means console 3D Zelda games. We don't know exactly what context he means it, because the Switch is a hybrid and we don't know how the 3DS is going to survive and if there is a successor to the 3DS while they're doing the Switch, like we don't really know what the future of their handheld gaming is beyond the fact that well, the Switch is obviously going to be around. But are they going to keep 3DS going? Is there going to be another Zelda game on 3DS? Like we don't know these things. So. Yeah, because it would be kind of hard, I think, to have a really wide open world. I don't know, I guess. No, the original Zelda work just fine doing that, so. They can, and they try doing it a little bit in a link between worlds. So I kind of forgot about like Monster Hunter and stuff like that, that's on 3DS. And that can, that's a pretty wide open world. Yeah, so they can do it. I don't, I don't know what they're going to do, obviously, but as a Zelda fan, I, at least for now, because of how much I love Breath of the Wild, this excites me. Because I always felt that Zelda should have been open world all the time. It started open world, it was the definition of open world, then it got away from it. And I never understood why. Because outside of opening of time, and eventually Twilight Princess, when you combine all the sales, Zelda, the Legend of Zelda first game was the best selling Zelda game of all time for the longest period of time. And it's like, why did you get away from the open world? So that's why I'm glad they came back. I can understand testing the waters to kind of see how other things work. But testing the waters for 25 years? No, no, no, no, no, no, no, no, no, no, no, no, no, that's, if you started testing the waters and then you went back to the original, I can understand that. Yeah, well that's the thing, it took this long to get back to that concept. They've proven it successful, they've proven it's what gamers want, they've proven it's what a lot of, I won't even say most, but a lot of Zelda fans want, was this. Well, that's them. And now people want, now people seem to want to happen is this and more. They want this and the return of big nuns. They want this and the return of an antagonist. They want this and the return of this and the return of that. Like, start bringing other elements of Zelda into the open world and make it new and fresh again. Which they can, that's the door is there. It's open world. Yeah, I think that's kind of probably why they like this road. So they can bring in other elements. I think the big focus in Breath of the Wild was world, adventure, physics. Get all that right, worry about the rest in the next. That's a definite possibility. And the thing is the game is already fantastic with that. So I can't imagine if they actually brought in like the next evolution of Zelda Dungeons. Like, like the Divine Beast were cool and everything, but it didn't feel like an evolution of Zelda Dungeons. So if they can make the next evolution of a Zelda Dungeon, like a huge massive one, like something we've never seen before in an open world. All right. I think that's the next step to be honest, personally. And I'm not even someone that thinks they need to do that. But I think that's the direction that they're probably thinking about the next life. And maybe we'll, that's what we'll see. Like in the Breath of the Wild DLC, the one dungeon that we get, maybe that is like their proof of account. That's them testing the one. Okay, now this is what our next step is going to be. And this is like a taste. Yep. Please look forward to our next L.E. Mm-hmm, mm-hmm. It just blows our mind. Or we finally find out, oh, Clamity Ganon wasn't the big bad guy. There's somebody else. Oh, you look good. Since that Dark Beast Ganon thing was, I don't, you haven't done it yet, but it's not boring. I don't know why they even included it. The fight would have been fine if they just ended it when they did. When you beat Clamity Ganon. They didn't have to go to Beast Ganon or just Ganon. Like, the fight wasn't good. Anyways, so I'm excited. I think this is the way Zelda should be not forever though. I don't think. Yeah. I think, I want, like I keep thinking on my mind, like when would I want them not to do it? I don't know. I love open world select. I always want them to do it, but. I'm sure there'll be a time where they kind of dip back and it'll. How about this? Here's an example. I still want more multiplayer Zelda games, but I don't want them in an open world. I like the level based way that Triforce Zero's went about it. Yes, yes. So I want to see more multiplayer Zelda and I don't want to see it open world unless they make my dream come true. The MMORPG Zelda. Oh. Just like I think an MMORPG Pokemon needs to exist. An MMORPG Zelda. That I can get behind multiplayer. That would be awesome. I mean, I'm mad. Just imagine the world of Breath of the Wild is an MMORPG. Where you could play as a Pokemon and then everything else. I think I just found a new video topic. I'm going to be talking about, about why Zelda should be an MMORPG. But yeah, it, I think they're onto something here. They need it. Then Ejeno was grabbing onto it and riding the wave. And I hope that wave keeps going for a long time because this is the way I thought Zelda always should be. I'm glad it's back to me in this way. Now let's see what they can do with it. Now that they've proven the open world and the physics and everything. Now let's see what they can do next. How are the, how can they make that even better? Right. And that's so exciting to think that it can do better. If you remember our review of Breath of the Wild, you could check out our YouTube card here. If you're listening on the audio version, you know, I'll try to throw a link down in the description on this episode for it. To just listening into the aspects that I criticized about Breath of the Wild. They're not a review and reading about it and just soaking it all in. For everything I said, Breath of the Wild could improve upon. It was just further proof that Nintendo has nailed down the core concepts. Now they need to take that next level and a lot of what we talked about in that review is about what they could do to take it to that next level. How Breath of the Wild can outdo Breath of the Wild. And they're not gonna do that now, they can do that with the next game. Right. So, yeah, I'm excited. I'm excited that this isn't a one and done thing. Nintendo was all this famous for their one and done ideas. This is not a one and done idea. So I'm happy. I'm happy they have more ideas and more things coming. Good on you guys. And I guess that's gonna do it. This is what episode 27, I think. Yeah, so. It is. Yeah. Yeah, I guess it was wrap up like we normally do. Sure. Yeah. Thanks for tuning in to the Nintendo Prime Podcast. You can subscribe to us on iTunes. I know this isn't normal because I usually don't say that. But you can subscribe to this podcast on iTunes. You just look up the Nintendo Prime Podcast. We pop up with your only search result because we are the only Nintendo Prime podcast. Not the only Nintendo podcast, of course. Yes. You can also follow us on Twitter at Ninty Prime. You can follow me on Twitter at Any Chance. Follow us on Facebook, Nintendo Prime, all one word, camel case style. And yeah, subscribe to us here on YouTube. It's been great. It's been fun. E3 is almost here. Yeah. Like when this episode goes live, I'm actually on vacation, but I don't care. Yeah, no, well. Because the whole time I'm on vacation, I'm gonna be playing with my kids and having fun and be thinking E3. Yeah, right. Well. I'm gonna waste so much energy on that vacation being all excited for E3 and like, oh, I'm in a water park. There's a pump for E3 and there's a pump. I gotta go down the slide. Yes. And then I'm gonna waste all my energy. I'm gonna come back Sunday night, start getting ready for Monday and getting all our pre-E3 stuff, getting ready for the show. And I'm gonna be like, oh my God, I wasted everything. Maybe I should just take this Monday and sleep for 20 hours. You're right, yeah. Right. Anyways, thanks for tuning in to Nintendo Prime Podcast. We'll catch you next week. I was gonna say, don't forget your Patreon. Oh yeah, hey. Yeah. Hey, I didn't talk about it in this episode. Yeah. Are you gonna try to remind me now? I am. So yeah, we have a Patreon. Patreon.com slash Nintendo Prime. So we can go specifically, it helps support this podcast, but it also supports other content we do, whether it's the news post at the site or other videos that we make. It generally just helps support the existence of Nintendo Prime. We finally got our first $5 subscriber. Thank you. I don't remember his name. I think it's Josh. I'm not 100% sure because it hit me in my email inbox and I haven't gone look. And at the $5 level, you get early access to this podcast, actually. Not the video version. Sorry, the video version, we can't get edited and passing up for that, but you do get access a day early to the full audio version. It's a full podcast. So you can listen to the entire podcast and then tune back in for the video versions so you can actually see our facial expressions. When you just heard me snoring in the microphone, like, hey. Yeah. You can actually see what that looked like on camera after you already know what happened. Or you can just nod and just enjoy the audio version. That's fine. And that's just one of the many perks. We have some stretch goals on there. Like, if we hit certain funding levels, we get new shows and new equipment, new this and new that. We're all about just trying to make content you care about. If you have ideas, like if you're like, hey, look, if you can dedicate to doing this, I will support you on Patreon. Let us know what ideas you have. You would like us to explore. Or topic for you. Or even topics for the podcast. We do take fan topics as well. You can submit those in Nathan at NintendoPrime.net. You can try to comment them in the comments below. But sometimes we get so many comments, I probably won't catch it. I know I do, like, talk, like if you ever seen NintendoPrime in the comments section, that's me, I'm the one talking. But I, you know, I don't read every comment. I'd like to say I do, I try to, but yeah. Yeah. Oh, and I wanna say a big thank you, not just to our Patreon supporters. We have three backers, I think right now, which is awesome. I also want us to say thank you to you guys, the viewers. Last week, it was the highest viewed podcast we have ever had here on YouTube. No, yeah. Not our highest viewed on the audio version, which is okay. Maybe that'll change if we get more Patreon backers. But on YouTube, you know, if you combine all our segments together, we have like something like 10,000 views. We usually average like a few hundred and maybe like a thousand total. So it was just a great week. Who knows how many people, you know, saw it this week at this point, but I just really want to say I really appreciate you guys tuning in. And again, I know I keep hearing the request to get that third person on here. I'm aware, look forward to that after E3. I've been talking to some people, but a lot of people right now are wrapped up and trying to get ready to travel plans, ready for E3 or getting their own shows and their own stuff together and running their own stuff. But once we get past E3, actually I believe the week after E3, I am going to be looking into making sure that we have a dedicated third person every single week. It's always good to have more opinions on the show. No, definitely. And in fact, we actually had a couple fans email in about their interests in potentially being on an episode or two. And I did read you guys's emails, R-Wing and who we saw before made a comment, you know, about a unity. I saw on a live stream that we did what was saying how you wanted to collaborate. So yes, I did get your email and then there was an email from another fan. I believe it was the one who sent in the fan topic who said he actually wants to come on the podcast to talk with Metroid. Okay, yeah. So that would be great. So again, I think this will be, I'm going to say those conversations, obviously this is the week before E3 podcast. So we're going to say those conversations for post E3, especially, you know, if a Metroid gets announced, like it's a whole new conversation to talk about for Metroid. But again, this podcast should only get bigger and better as we grow. And if you want to help us grow, go support us on Patreon. That allows me to dedicate more time to making sure this podcast becomes the best that it possibly can. Thanks for tuning in. I'm Nathaniel Rumpeljad. So this is Eric Born. We'll catch you next time.