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How to Translate EVERY ShaderToy Shader into a Max Shader // Part 1

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Published on Nov 6, 2018

In this video we see how to convert a shadertoy shader into a Max/MSP fragment shader, using jit.gl.slab.

For Mac users: gl_FragCoord should be gl_FragCoord.xy

Download the patch on my Patreon for free:
https://www.patreon.com/posts/22552384

You can find my tutorial about textures and shaders here:
https://www.federicofoderaro.com/read...

All my tutorials videos:
https://www.federicofoderaro.com/vide...

Join my Patreon tu support me and get a lot of Patches for the Visuals:
https://www.patreon.com/mediacoding

Shadertoy shader used in this tutorial:
https://www.shadertoy.com/view/MscBRs

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