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In this video we see how to convert a shadertoy shader into a Max/MSP fragment shader, using jit.gl.slab. For Mac users: gl_FragCoord should be gl_FragCoord.xy Download the patch on my Patreon for free:https://www.patreon.com/posts/22552384You can find my tutorial about textures and shaders here: https://www.federicofoderaro.com/read...All my tutorials videos: https://www.federicofoderaro.com/vide...Join my Patreon tu support me and get a lot of Patches for the Visuals: https://www.patreon.com/mediacodingShadertoy shader used in this tutorial: https://www.shadertoy.com/view/MscBRs
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