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Procedural Cave Modeling and Rendering (WIP 2)

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Uploaded on Jan 16, 2011

Video showing progress on my third year project, titled cave modeling and rendering, for my computer science with games development degree.

Cave details are starting to take shape, my technique allows for caves to be shaped by metaballs and surface detail to be contributed by procedural noise. GPU calculations now make use of the stream output stage which improves performance greatly, allowing for a much higher level of detail.

Download: http://fortblox.dyndns.org/uploads/ca...
Requires: DirectX 10 capable GPU, DirectX 2010 runtimes, expect poor performance on weak GPUs
Controls: W,A,S,D keys to move, left mouse drag to turn camera, Space to generate new cave.

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