 to introduce a presentation called, Why is Open Simulator So Boring? Our speakers are Reiner Schneeberger, aka Art Blue, and Kisma Riedling, aka Juliette Cereal Dreaming. Please check out the website found at conference.opensimulator.org for speaker bios, details of sessions, and the full schedule of events. The session is being live streamed and recorded. So if you have questions or comments during the session, you may send tweets to atopensimcc with the hashtag O-S-C-C-20. So welcome everybody again, and let's start. Over to you Art. Greetings to you all. I have prepared a speech that includes sound and voice from other sources, so I had to pre-record it. The length of the recording is 15 minutes. Before Marcus will start the recording, I want to apologize for the quite catastrophic presentation of yesterday called, We Are Going to America. The text and the slides did not fit together. That's all my fault. Juliette, who offered me to present the project, has already forgiven me to make her look stupid. But what comes now might be even worse. The title is a provocation. Why is open simulator so boring to avoid to use the shortcut open sim when talking to people outside this group we are in because this term is used for body movement simulator. I copy the link in chat. But nevertheless, it can be nice to play with a confusion. No, I'm not in body simulation. I'm in actual virtual reality. That's top notch. The idea why is open simulator so boring has a source out of some talks I had with artists when I think my art events are running in open simulator and they wrinkle their nose asking if this is old second life. They say, I shall move on to tools that are cool to be state of the art. We know to be cool is something that is relative. There is no button to press and to say from now on be cool. To let you will note questions that may come up during the speech and maybe there is time at the end to answer them in voice or chat. And if not, then I will do it in IM. Today I stole some ideas which some of you might think interesting. Please Marcus, you may start now the recording. Welcome to the noise of actual virtual reality. Three years ago word press went disruptive giving the rebirthing a name, the name Gutenberg. Matt Mullenveig was surprised that he forgot about VR in Gutenberg. A developer Morton Rand Hendrickson gave a speech which was commented by Matt. He's really excited about VR. I was like, wow, this is a lot of VR. We haven't even, Gutenberg and VR has not even imagined to me until that presentation. Ladies and gentlemen, let me welcome Art Blue. Later when we have heard what he says to us some unknown user might say, he is really excited about noise. Wow, this is a lot of noise. Open simulator and noise has not even imagined to me until that presentation. Ladies and gentlemen, dear audience, the speaker tells me I shall make noise, a lot of noise, but my first words go to the organizers of the Open Simulator Community Conference 2020 to thank them for inviting me to speak on such a stunning matter. Juliette, would you please announce the title? Juliette, where are you? Are you still in America? I am so sorry. I was on actual reality, a term invented by Google. Nothing virtual today, you said. We shall speak on facts. The presentation on virtual art was yesterday. Yes, facts. Let us show the audience facts that count. I need that you blend in the title. Right away. Here comes the chart. Why is Open Simulator so boring? What? Art, is this the right title? So organizers of the conference published this title, surely for a reason, maybe because my talks are always so boring. Maybe because you do always the same, you use Open Simulator to make immersive art known. Look, the title has changed. Boring reality is back and it looks good this time. I will hand the audience over the glasses for actual reality so they can see the reality with their own eyes. And I am going to play the original Google spot so everyone sees it. That often, it needs just a fix and boring things turn to a hype. The things that make virtual reality compelling have been with us for tens of hundreds of thousands of years. At its core, it's about storytelling. Everything along the way is a step towards trying to get more immersed in the experience and more immersed in the story. But, you know, we're still putting something between you and the world. What we really wanted to do was to make something feel real. And so this is the first headset for actual reality. You saved my day. Every developer knows how it is with a hot fix. You patch the code, you code a snippet, you add an attachment, you redesign the logo. Then you rename the package and post it as ready to go. That's the time when we need you as a super spreader. Yeah, on command, I will create a myth about the patcher. I buy, secretly sponsored by America Art, the one with the spelling mistake, thousands of likes on Facebook. That cost me just a fiver. An intentional misspelling can be a good way. It gains attention by the ones who want to correct you. In addition, we need also good fake. America is not good enough. You know how social media performs. Fake news runs six times faster compared to truthful information. So what about your launcher rumor that Elon Musk wants Open Simulator to simulate his first settlement on Mars? Open Simulator makes Mars great again? Art, this work? I'm not sure we shall discuss at the end. In the open discussion, there are various ways to get attention for us, to get the breaking news out that Open Simulator runs now on actual virtual reality. Thank you, Giuliette. Now I need to go in media's race just for five minutes. Oh no, I hate this word. In media res means there is no room for me and I have to keep my mouth shut and my ears plugged. Audience, now Giuliette can't hear us. You see how difficult it is to get cool users and trending influencers on our side. They don't see the inner values of a continuous software development. They want the hype. They don't mind if it is a hot fix that gives them the tunes. They want the easy fun, the simple buttons. People like Giuliette want to be born as an avatar that is stunning, not starting like a developer is used to look. They want a great wide search for groups and names, a global friends list spanning over all grids. I admit, the wish list differs greatly on the social dynamics that different types of users have in mind. Is it Open Simulator for closed, for individual, for isolated tasks, for testing, for teaching, for simulation? Does it stand for robust work hours? Does it stand for the state of the art in immersive, interactive environments? My talk today is meant to be provocative. Open Simulator shall be our answer to Zoom. We are the immersive Zoom. What has to be done for this? A big leap? I faked a talk I took from the WordPress conference and replaced the word WordPress by Open Simulator. Let us listen to it. All right, I think a question from Morton is on the bingo table, so. Hello, I'm Morton from Virtual Reality. Can I talk about something other than Goodberg for a second? Yeah, just get a little closer to the mic. Closer to the mic, sorry. Last year I asked a question by Proxy about Open Simulator. It's using its power to influence how the web evolves by having representation in the bodies that make up decisions about the web. And I think your answer was something along the line, so I'll just do it. I'd like to continue that conversation. Because we have great people in our community that are working on accessibility that should represent Open Simulator in the fora that make decisions about accessibility. We have great people who work on GDP in Europe that should represent Open Simulator in the fora that make these decisions. We have people in the US that work on political decisions around that. But we don't have a methodology for making decisions about what Open Simulator stands for, so no one can actually represent Open Simulator in any of these groups. So we have all the power and none of the ability to do something about it. So how do we as a community make decisions about what Open Simulator stands for, and then find representatives to front those decisions into the bodies that make decisions that impact us and our users so that we can truly help democratize publishing and do other great things like just bring democracy to the world? Now Matt Mull and Vee Gansers to Morton. Let us take his answer for Open Simulator. Yeah, so first thank you for the question. I think you're highlighting that there's kind of two issues embedded in there. One, are we, how do we know that we're aligned so that the person doing the representation is actually aligned with something that we can call WordPress? Whether that's the, could be the community at large, although, but we're more of a representative democracy, I think so, with perhaps aligned with other leaders. And then two, we don't really have a way to recognize or give autonomy or authority outside of developer roles and like leading releases. And we just kind of just introduced that for designers. We don't have that yet for accessibility and in fact, or many of the other areas that we work on. And in fact, sometimes like, we might roll something back because the committee, like typically how these groups operate is like committee and the committee might agree on something and then someone else like a lead developer might say, oh, that's not actually what we wanna do or what we wanna happen. What I would love, love, love, love, love is for more of this to not be as committee driven as it is today because what I've seen happen personally, I'm not gonna call it any of the groups, but sometimes like the lowest common denominator of what can be done. And that's not necessarily gonna move us forward. So to this sense, but a lot of people I think have been hesitant to step up and like say like, okay, I'm the head of XYZ for WordPress. If there were, I could meet with them regularly. We could have like a every month or two meeting and like these sort of things could come up or we could make sure we could put something to some sort of a quorum to say like, okay, so-and-so is gonna go to this meeting at in Brussels, I guess, where all these things happen or whatever it is for whatever kind of area that you're talking about. I would love that. So this sense, it's been like pulling teeth sometimes to even get some of the committees to elect a lead. So since then we can have more of that, I think that would enable exactly what you're talking about. So I think there is a bit of a vacuum there and it can be filled by people who step up and I would love for it to be. So what are you gonna lead? Besides virtual reality. We need to strengthen the back of a person who decides for open simulator on a wider scale. I will end this feature by giving two isolated ideas. One is to increase the length of sound on a prim from 10 seconds mono to 182 seconds stereo. The other one has to do with environment settings. You know the land management makes it easy to subdivide parcels. On each could be a different local windlight. So when the avatar walks from one to the next parcel, there are change and the firestorm fewer happens. I used it once in a theatrical performance where people had to sit in a row on a bench and I moved the bench forward and backward. If there would be a function to communicate to the fewer software, it would create visuals no other virtual world can provide. I'm not a developer, but if half of the about 80 developers listed on GitHub log in right in the next session break and give an update, then our community would get a boost. I said we need to strengthen the back of a person who decides for open simulator, who is willing to give a budget. What if such a person looks at GitHub or ask someone, how active is the developer's community? Right now, when you look at opensimulator.org, there is no SSL certificate for the website running. The last update in the footer states being of February 4th. Small things can make the difference. Let us think big and care for the small things. Thank you. Due to copyright reasons, the soundtrack from Mars 182 seconds was taken out for this upload. Remember 182 seconds in stereo instead of 10 in mono. 182 is the time light needs to travel from Earth to Mars. If Elon Musk wants to be state of the art, he has to use open simulator. Juliette, where are you? Mars is calling. America is calling for Mars. The timer should by now have reopened her ears. Here I am. Let us make America art again. The AAA Biennale. I see there is still a little time. Art has some ideas about the viewer that we need alongside the classic firestorm. Something similar to Frame Ever, which is a product made by the Vera Bella team. You don't need to download a viewer there. You need only a web address and you find yourself in an interactive room with others. We discuss our art projects there, the America art, how to contribute, what awards are given, what happens virtual and what in actual reality. That is possible with having an account in open simulator. So check it out. http colon forward slash forward slash frame ever.io forward slash America. And that is spelled a m e r i k a. Let us make noise again. Thank you. The discussion is now open.