 Hey everyone, welcome to Alchemy Star, so very excited to share with you Max Breakthrough Reinhardt. Don't ask me why, why I did it, I obviously did it because I really wanted to prove how impressive her kit is because she's a limited time banner, we can only get her now and once we don't get a copy at least, she will be dropping after or on December 31st 2022 which is a long time, which is 6 months, so right now I'm gonna prove to you guys if you wanna go crazy, be my guest, but you don't have to go crazy with her breakthrough. So I'm gonna show you this guy, so again, she's at Max Breakthrough. The only valuable thing that you should do is at least get 2 copies for this banner alone because of the preemptive strike. Without this one, you're not really gonna maximize her abilities because she is really built for preemptive strike. She first turn clearing bosses, minions, multi-tile bosses, again she really needs this. So you have to bring her at least to Max, sorry to Breakthrough 3, okay Breakthrough 3 at least. Then moving to Max Breakthrough, this is also very, very important down the line because you get to lessen the skill cooldown by one round, which before we go to the active skill, I'm gonna show you, I already have her at level 10 for the equipment, which is a plus 3% attack buff, we'll talk about that later, and affinity is at 7. Okay, going here, attack skill, as you can see preemptive strike, cooldown is now 3 instead of 4 because she's at Max Breakthrough, which really helps her put out finale, sometimes it overlaps with the one that, because finale does reset, so we'll discuss that later. We'll start first with the equipment, okay, gains finale and each finale increases attack by 3%. So 3% is big because each finale is gained really through active skill and at the end of each round, so at the end of each round, not to the start of each round. So if you use active skill, if you have preemptive strike, then you have 5, then you have one after one round. The 5 there, if you have preemptive strike, you could actually use it already and do tons of buffs to your team, increases attack by 3%, this is per finale. So if it's 5, it's plus 15, to Thunder or Illumina, Federation or Orients, and 50% finale bonus on their attack. So if you have 5 initially, that's roughly 15 divided by 2, that's 7.5%, that's only the initial attack. So you can eventually stack this up in the rounds further if you haven't destroyed the enemy yet. So that is how bonkers this equipment skill is because gains 1 point at the end of the round up to 20 points, so maximum, so there's a possibility, the most that I've seen that I've gained was 10 or 11, but it's up to 20, so it's possible that you can gain up to 20. Gains an additional 5 regardless of the limit, while in finality state, okay. Final gain points will be cleared when finality state is over, that's what I meant, so finality state is only for 2 rounds. So buffs maximize them when you have finale points available, maximize them because they're available for 2 rounds again, as I mentioned. So we'll go up chain combo, 3 is actually good already because this one, the 3, the surrounding cluster, the nearby enemies, this is a sure hit, and this is a wide area or range already. Once you go to 9, which is roughly 4 enemies and 4 surrounding clusters, this is actually bonkers. At 160, it's actually decent, you don't really need to go beyond 160, she has a lot of damage. At 14, everybody gets hit at 160. So 160, 150 at 9, and 140 at 3, 140% damage. So again, chain combo, you can maximize her by using, well it's also team composition later, so I'm gonna reserve that for later. So the last thing that I'm gonna discuss is her active skill. This has a lot, this plays with her combo, chain combo, and equipment skills. Selects any 4 tiles, and summons an air raid, beacon lasts for 2 rounds. So this is it. 4 tiles, you don't need to stick them together, they can be placed anywhere within the map, and enters finality state for 2 rounds. The finality state, I mean is finale, the buff takes effect for 2 rounds depending on how many finale points you have. While in the finality state, normal attacks extend diagonal tiles, which is a good one because it deals additional attacks, especially if you need to maximize your chain combo, moving around the enemy, and where are we. Meanwhile chain combo skill deals an additional half of the current damage to the tile, where the air raid beacon is located, and the force surrounding tiles. So not only is the damage in the center of the beacon, but the force surrounding tiles, so it's like an X. When dealing damage multiple times to the same tile, each following final damage reduced by 20, which is okay, gains an additional 5 finale regardless of the limit while in the finality state. Okay, so very, very, very efficient kit, that is what I'm saying, and she's OP guys, she can be at the level of Azure, she is even at breakthrough 3. So let's go over to the ideal team composition for her. I'm going to talk about Lightning team comp. So this is it, if you really want to maximize damage for her, you have to bring her, it's good to put her at captain, Nemesis, for obviously Nemesis has to have pre-emptive strike, Gronroul, both converters, Florene here is going to add additional buffs. I just want to give you guys a short review on Florene so that you may appreciate what I mean because she is a must in this team. Let us, Florene, where are you? Okay, so for Florene, obviously the buffs that I mentioned was this one, the equipment ability, so damage for all thunder or chain combos of different ranks are increased by 4, 6, and 8. It's an additional buff, so if you really want to put buff over buff, this is it. Then next is going to be obviously Florene's release of the chain combo twice. So mayhem after mayhem, they are going to deal damage for you. Okay, so let's go back to the main screen here, go back to formation, and okay, Ami Mori here is your secondary, secondary damage dealer. You can actually select any other lightning that you would want. You could have Michael, you could have, you know, you could have Requiem depending on the stage, but definitely I am going more with Ami Mori because Ami Mori gives this lineup more flexibility, number one because of teleport, not even for her damage. Her damage is just complementary to Reinhardt. Ami Mori will be your, will be your, what do you call this, your final damage because of the combo that she does. Florene is also here, and this team is bonkers. So let's have somehow a try of how they are, you know, how they are performing. I actually, no, not that one. Spire will try to use them inspire the same lineup that I mentioned earlier. So they want to do a challenge here. So for this one also, if the stage calls for a healer, you can swap out Florene for Roy or the other five star healer that we have. I don't use her anymore. I use Roy because Roy has more healing and I've maxed him out already. So Roy is your healer, swap out with Florene and this is your lineup. So for this one, I'm going to deal a lot of damage. So I will bring Florene. Okay, so let's try this one out. Look at the damage guys on how you can clear stages easily with compounded buffs, buff on top of buffs. So we'll see later on how we're going to clear it and more or less kind of a demo on how to use active skill of Reinhardt. So I'm excited to show it to you guys because I've had a couple of runs with Reinhardt and also just a clue. You can also use Barton, Deathblade's here because his secondary element is actually thunder. So again, if you want to play around with this team with Barton, I'll probably showcase that in the future but for now, this is going to be it. Okay, so number one, we're going to be using her, you can actually put it anywhere, anywhere here, anywhere there but I'm going to put it in this big guy so that he gets twisted immediately. So there is splash damage if there are enemies around, then splash damage can happen. Okay, so let's do this. Where is, okay, so I'm not going to use, let's use Lurid now. I'm excited to show you guys this one. So double chain, I'm going to go to the route up there. So as you can see, if you've entered by the time you click three, it's already a large area that is actually more for Reinhardt's chain combo. So finality has been activated and buffs are in play. Okay, so all three. Let's see how big the damage is for Max Breakthrough. 7,000, 7,000 chain combo. Ow, ow, ow, ow. That hurt, that hurt. So as you can see, it's a lot of damage, really, really a lot of damage. A memory will, you know, will just be there, just be there. So hold on to your seats while we try to do this. So let's do this. Okay, not there. This is only four. So three. Reinhardt area again. Four chain combo. It's still big, right? Still, still have that buff. Even a three chain combo. Okay. So I'm gonna, I'm gonna just bully my way through this one. See the damage. So big. Even for a basic attack. So one more, one more left. And we're gonna teleport ourselves there. I'm not using a memory as one single blow. I'm actually using her more really for her teleport plus additional damage. So for, let's see how big the damage is. 7,000. And let's finish this off. So again, key here would be Florine, your converters. She really needs a lot of converters to deal that bulk of a damage. I'm at 10%. Why? I'm gonna die here. But anyway, I just want to prove a point on the damage itself. So, oh, I still have, I can still clear this one. So let's, let's try to clear this one with 10% life. Wave three. There you go. That big of a damage guys. That big. Let's, she's dead. Anyway, I've, you know, pointed out my point. It's just crazy damage for her. So if you want to max breakthrough the overlap or the overlap, as you can see there is quicker in terms of active skill. So you get to have more finale points for more rounds in the future, especially if your cooldowns are short. So that is it guys. Okay, so just want to give you my final thoughts on her, her banner. If you can sacrifice a little bit, focus on pulling for her, get her up to max. If you cannot really break through three is enough at this point. Just, I was just fortunate last night that I got her at max breakthrough. And I'm really happy that I got her there. And she's bonkers. Really. If you pair her with the right, no, if you team her up with the right aurorians in her team, as you can see there, then she is going to have tremendous damage. So far for mobs, I think for bosses, she's definitely going to kick some butt there. So again, guys, thank you very much for staying this far. So comments down below, please. What do you think of a Reinhardt max breakthrough? Also, you know, comment down on your polls. How did you do for the banner? And thank you for staying this far. Take, take care guys. Stay safe. This is the warden and I'm out of here.