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ファイターズヒストリーダイナマイト 溝口 安定コンボ /mizoguchi bnbs

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Published on Aug 22, 2012

I know I get a lot of shit for posting up crazy videos and saying they are half assed or easy or whatever(which in general I do think.... at least half assed for sure..)But these seriously are real BnBs for this game. Granted of course I have been told by japanese before they thought I was best in the world at this game. But none the less these are the combos I used when I played this game, and did them regularly online. I think this game gets a bad rap. Its actually pretty fun. Anyway yea these are the basic ideas of what combos you want to use...

Im gonna describe this maybe a little strangely to those that dont actually "understand" how this game works but bear with me...

2 lights, to elbow special vs light to hard hurricane kick. Now I say light and hard. I dont say specifically lp, or lk, or hp hk. As remember in this game you want to aim your attacks to hit the opponents dizzy spot. Which of course remember they also can defend against, by moving the controler up or down while being comboed. The latter does not have much effect consitently though unless you are vs ray, clown, lee, and fei lin and yummy to an exstent. As they can choose to hold down while being combos and it protects there dizzy spot very effectivly.

Random misc attack info to remember while comboing and picking which attack to use...

Mizoguchis close stand lk has a good chance of hitting harder to hit dizzy spots. It is possible to rapid fire an get 2 close stand lks however it is not terribly realistic. But if you are vs say lee of course remember that it is there.

Close stand hp the head butt does not combo consistently on a ducking ray, lee, fei lin, yummy and clown. This is important to remember since if you try to go for hurricane kick loop etc, you must switch with stand hk in order to hit them if they duck. Making matters worse here close stand hk does not combo OUT as far as a close stand hp does. So its very easy to miss if you do not chain as fast as humanly possible. Another reason why I think when you are going for a regular ground combo with out a jump in its better to just end with the eblow special. Theres no chance of missing it, you get the chance of adding in a close stand lk which is very good for hitting dizzy spots, and you get better okizeme options.(note even the characters that the hp works I tend to go for 2 lk version as the okizeme is just so much better from this, unless I can kill off it) If you go for the light to stand hk here, its very missable. Now for these characters as well go for the simpler version of the hurricane kick loop that I show, which is just the 2 hit stand hk, hurricane kick then link stand lk, eblow special. Its still very damaging, and no chance for the opponent to get out of it. Another option for these characters is stand hk to hurricane kick link blue shoryuken. This of course, well looks pretty awesome.. However unfortunately it is quite a bit harder for not that much more damage, as you really have to be up in the opponents junk, and where you would go to this, you are already vs a smaller character so....

Speaking of big blue dp also shown is it hitting 3 times vs jean. This attack can not be ducked by jean, zazzie, and mas. So remember this as it is to my knowledge the most invincable move in the game. Of course its main flaw being it actually is not a true combo vs 90% of the cast. But vs these 3 character it is. Also note that blue dp is also very strong in hitting those hard to hit dizzy spots as well. So this is important to remember as its almost always a gaurented 2 hits vs most dizzy spots in the game. So keep this in mind.

Also shown is of course the easy go to super big fireball to big blue dp. It does good damage for what it is. But at the end of the day its better to always do a some hurricane kick loops. However do note that if you are vs clown and jean big fireball hits there dizzy spot, so for these characters this is the best option period. (That is super big fireball, to then hurricane kick loop)

Also shown is lk hurricane kick to throw. LK hurricane kick in it self is not atrue combo vs anyone in the game and the best you can do is one hit, to throw.

Also shown is just some damage comparsion showing the same combo with hitting a dizzy spot for everyhit and another not hitting it once. Just so you can see what a difference it makes.

I also show a combo vs mars where you purposely MISS his dizzy spot at first getting as much damage as you can before going for the dizzy.
At the end of the day the idea of all his combos are pretty basic.. The variation is recoginzing which character you are vs and if they try to move out of your combo.

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