 I love the skiff. I am shook, you guys. I usually hate all land vehicles, but sliding over snow and ice with this ridiculous weeding is shocking amounts of thumb. Kids' headaches are so much more than just that. The answers are delicious and very spoilscentric. I'll leave it at this. Midway through the act, I had actually written a paragraph's worth of teary-crafting, and it's validating beyond reason to see that I was completely on the money. But since I was on the money, and the money's all good and nice and green, you can go to the supermarket with it. I will not be sharing with y'all that paragraph. In fact, here. It's gone. Goodbye, glorious teary-crafting. Farewell. Back to traveling through the icy wastes. What I loved about the skiff was traversing terrain with it really gave me this epic feeling of scale. The environmental design truly is a thing of wonder. Some of the shots worthy of framing and putting up on the wall. There's some delightful exploration to be done. And I was all for it. 100% of the time. That's me. That's how much I enjoyed this. This act had a few side quests which were interesting and added a bit of flavour to the main story. More importantly, they offered upgrades for my bot, Jack. Oh, I haven't spoken about Jack yet. Here's this hovering little fellow with all the utility in the world. And then some. In addition to being a full-fledged part of the squad capable of reviving you, doing plenty of damage with his ARTO D2 shockstick and more. He's got two active abilities, one to benefit the squad and one to hinder enemies via traps, electric pull strokes and later, in Act 3, mind control. I love Jack. Useful wee bugger. Some new weapons. To be honest, after playing through the first act in the beginning of the second, I've got my finger in the gun play finally and I'm doing so much better. Progress people, it's a wonderful, wondrous thing to behold and explore and experience. There really isn't too much more to say without getting into spoilers, except of course my first bit of negative experience with the game. It's a glitch. Now, I hadn't been aware but apparently bugs are something that plays against 5 up to a point. What I've heard was a 95% slash 5% slip. Slip? What? No, I meant... What did I mean? There's a fairly big boss that takes a few tries to learn, or maybe just one if you're not an idiot like me who likes to over complicate everything. At any rate, the boss at the end of the second act took me a few attempts to beat, only for the game to then freeze during the closing cutscene of the act. I will say, I have a whole new appreciation for the Nash's shotgun, which this fight would have been considerably more difficult without. Of course, even appreciating a shotgun as much as I did didn't make the need to replay a boss battle I'd already beaten any more enjoyable. That one's a new Microsoft. Some really tense action heavy moments, particularly memorable and somewhat challenging, was this fight during which waves of enemies kept coming while a device was cutting through a door, barring Kate and Dell in Jack's progression forwards. I think that was the first, maybe the second time I died in the game. Not my proudest moment, thus for sure. It's a good act, tacked to plenty of lore. Some interesting revelations, a lot of high quality banter and even a few heartfelt moments of sadness. But my empathy is of the charts when it comes to fiction, so I might not be the finest judge right now. If I get to a lore breakdown of this one, some in-depth analysis, I'll be able to say more to share. Until then, thank you for watching, please like, share, subscribe. I'll see you next time, bye!