 Alrighty, let's play this in full first tier cool. Oh Nice Cool, I like this. All right, let me see Checked out your notes as well. You talked about some of the Relimitations and squash and stretch totally get that. It's very cool. I already love this my questions for you are What do we need this? It seems like a weird Because because of barely any things moving here and nothing in terms of the foreground that can come at you This can be seen as either camera move, which that's what it seems like because of this slight movement here or The character sliding forward. I don't know. I don't think we need this You're also getting very bottom heavy in terms of your framing. I mean, I'm cheating a little bit here Here's my here's my thing here. So there's a lot of room here to me. It feels like I would Probably move the cameras that the head is around here And then you have that and then feet are kind of up there. So to me, it would be something a bit higher So that when you get to this I take it back. You do have this here, huh? You do want to go this high just some so low Maybe find a sweet spot for maybe when this is your highest point Even if your framing is here and we cut off this Make it a bit more comfortable Because once we get to here, we just again so close to this With just it's just almost like a tangent like you were just cutting it off right there Then it gets a bit more comfortable. So I don't know maybe you can play around with a little bit more where we're a bit more balance a bit higher And even if it cuts it off a bit at the beginning, that's okay, and Then you can reframe it to what you have here Watch out. This feels a bit drifty your arms here Before it gets into this I think you can you can potentially have a little of breathing Chest up and down shoulder arms up and down if you want to or if you want to go in a bit more limited style Keep it fairly still pretty much and then go And just really snap into this without that soft move here. It's cool though I already have some foot detail there just watch out how sometimes the feet move a bit in sync like right now these two it's a bit In single probably offset that a bit more Same thing with this arms coming up and down here all of that as you continue with your next pass I'll get a bit more asymmetry in there Even though this is kind of neat With this flowing into this I will probably still have a slight bend either up For your elbow or down So we understand that break and have a bit more of a silhouette on that wrist And if it's just on the upper part, and then you can still have your Didn't come out there to be a bit more like this There's a slight chance of twinning, but you are fairly low here, which is okay It's basically it's good to see the length of the arm this this in silhouette mode is You just don't quite know how long that arm really is and I like this breakup But this gets a bit too much into a stump At least for me personally And it looks like there are pupils so the question is this feels a bit if we don't see the eyes too much Maybe you want to bring that head lower You know, I know you're going low here. It's just at this point We don't you barely see this and we barely see the pupil here. I would kind of just Maybe maybe go even higher so it really looks up So we don't have to see the eyes, but this is kind of right in the middle I want to see the eyes, but I can't really on something like this if you just go down with the roots I would still have a slight change in the overall body rotation, which then will affect the head like right now There's not much going on in the head Especially on this where I would have a little bit of roll this way a slight tilt on the head and Then you can level out and that's fine. And then you go back down into this. That's cool This in silhouette. I wonder if you can push this and go. I really push that move with the foot Being a bit more like this so that we have a bit more of a break on that leg My drawings are horrible. So not sure if this will help, but something where Again, we might have a bit more Not that it has to be your profile what I'm reacting to is that big lump and just that foot coming out and even here It's a bit hard to see that break in the leg Where like this is cleaner. I mean your white on white is not helping so you might have to change your colors a little bit But this again silhouette why it's just like this feels like a tube This just feels like a blob with a shoe And I think if you can give this a bit more definition, so I don't think you can shape this pan, it's not that area there This could have for me I would probably push this a bit more where you can go even bit higher with your shoulders With your elbows shoulders up and elbows up for a bit more of a up and shot into this It just feels a bit timid Like and go but then you have all of those energy streaks where I would really push the animation go And I've been into this And I know he's more on the heavier side, but let's feel like you can almost accentuate this and make this even a bit faster There's just something about this is telling us it's so fast and so much energy But then I look at the feet and it feels kind of slow Blub blub blub blub blub Potentially pushed out a bit more This is totally up to you, but it could be also interesting to do a run where it's not just straight at us But since he's kind of pointing this way that you do a run Overall is a bit of a curvature like this bit to the left bit to the right so that when you jump It's fairly straight there, but you have a bit of an end towards the right It could almost be something where you might go run like this and then So that when he jumps. He's a bit more ever so slightly more. He are off center, which is good Maybe even a bit more. So you have an overall move During all of this that he gets a bit more Like that so that he can land you mean like he lands this way which then works in your favor because he exits screen right I'm just trying to find ways to make this a bit less straight straight straight Give us a bit more But more of a dynamic flow by adding a bit of like I said a change in the path Even if it's subtle that way it will give you care to a bit of lean For some more visual asymmetry. So it's not always in this 20 form That's cool This potentially cheat the head over if you can I know you talked about the limitation So I know if you can how much you can push this where I know if you can stretch out that leg I know it's you know, you said all those things but where it's a bit more out of you want to go into like Bow shape, you know, how much you want to break this but give this a bit more of a It's kind of there, but it's most of this arm and this and it would be cool to get kind of an expression in the face in there That's cool This feels a bit Meek, I don't know. It feels like you want to go And this would have More outward stretched arms like less elbow to the body and more out at least to me just pushing that a bit more That's cool, and I love that hold here. Do that a little moment who holds But I will probably hold and either hold with arm here Or above but I wouldn't go so long into covering the face So whatever you do find a hole that we now don't go higher than this you can see more of the face It's cool though, and I like your Text at the end the framing where again, it feels like there's a tangent right there Where you want to personally frame this a bit more like that Where this just ends nicely here. We have a bit more of the ground. What is this one by doing here? Oh, I'm doing circles He changed to freehand here, so You got that but then again that white mean the horizon line can come into here and finish so all of this is still the ground Excuse me and that's that I think we kind of cool Yeah, I don't I'll leave it at that. It's very cool. Love this idea It's good to play with this cool to see the rig there And then you tell me if you can push Facially things so he's not always stuck in that same pose Is there anything where you can you know eyebrows make the eyes bigger say anything with the mouth opening the jaw? I have never played with this rig. So I don't know So that we can push this it's not always stuck in this expression. All right, I'll leave it at that. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you