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Real-time Marching Cubes using CUDA and HistoPyramids

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Published on Sep 15, 2010

Real-time screen capture of our new CUDA-based Marching Cubes implementation, running on an NVIDIA Tesla C2050. The method will be presented on the GPU Technology Conference in September 2010.

The method is part of GPU-based software used to visualize Smoothed-Particle Hydrodynamics (SPH) simulations. The SPH solution is currently approximated using quasi-interpolant on a regular tensor-product B-spline.

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