Credits to rdj522 for coming up with the idea. I refined the technique.
This is a 5-on-5. Level 2 team versus Level 99 team battle.
Final Fantasy Tactics A2: Grimoire of the Rift is a very unbalanced game. But, it also has horrible AI.
To demonstrate, I present Cornered abuse.
At full power, Cornered deals 999 damage to a single target. This attack is unavoidable. However, this Blue Mage's ability reaches its full potential only when the user's HP is at single digits. Usually, this situation is rare. Extremely low level units coming back via Reraise may have single digit HP. This is the key to accessing Cornered easily.
Of course, low level units are Knocked Out easily. That's where the equipment comes in. Between the Ninja job's natural 15 Evasion, the added 65 Evasion from the equipment, and the added 10 Evasion from Agility Up 5, most physical attacks have only a 10% chance of hitting the Hume. The last equipment should be an Angel Ring, to allow for Reraise.
(2) Blue Mage
1. I did use Action Replay to get level 2 units and give these units Abilities, but only to save 40 hours of my time. It is perfectly possible to have a level 2 team at this point in the game.
2.I have my Time Mages wait so that their turn order comes right after each other.
3. Blow Up not only set up for Cornered, but also removed Doom and Confusion from one of the Nu Mou.
4. Nu Mou are used because they are the only race that can have Quicken, Raise, and Reraise on a single unit.
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