 Inside this semi-circular booth, a digital film in teal greens and black plays on a three-foot-tall, 11-and-a-half-foot-wide, 180-degree curved screen. Repair-ma-try studio and digital architecture, recoding post-war Syria when numbers meet architecture and culture. Points of light on the Earth rotate before us, to a right and left Ever-changing polyhedrons churn and shift. A red dot appears on the globe, whose points of light have burst into beams. In front of us, a white square glows in a sea of black. It fades to black. Ever-shifting polyhedrons emerge and move to the far edges of the screen. A line map of Syria is drawn before us. A text box appears beside the map of Syria. Age 900,000 BCE. Area 185,000 square kilometers. Population 17,241,419. Facts scroll by. 6.5 million displaced people. 65% destroyed infrastructure. 30% destroyed schools. 116 factories founded by Syrian government. 5.3 million people live in inadequate shelter. 8.7 million people in need of food. 6 million uneducated children. 50% high-voltage lines were destroyed. 50% unemployed people. 35% unsafe water. 5.5 million refugee people. 50% damaged health institutes. 1.54 million disabled people. 49 damaged archaeological sites. 65% destroyed infrastructure. 93% Muslims, 6.1% Christians. On the map, pulsing circles mark Syria's largest cities. We hover over a rotating city, digitally rendered in glowing teal street lines and building forms. We zoom out until the shrinking city is surrounded by specks of light and topographic contour lines. The glowing topographic line map of the city, Damascus, and its surroundings occupies the center of the screen. From behind it, facts and figures scroll to the left and right. 18% displaced people. 14% destroyed buildings. 8% refugee people. 34% damaged hospitals. 31% need shelter. 20% need education. Light sweeps across the map and the surrounding neighborhoods glow orange. More facts and figures scroll to the left and right. 3% displaced people. 70% destroyed buildings. 28% refugee people. 80% to 100% damaged hospitals. 8% need shelter. 27% need education. 94% unsafe water. 55% people in need of food. 90% unemployed people. 39 destroyed schools. Zamolka, suburban Damascus. We zoom in on the map, focusing on a neighborhood just outside of the city. A text box appears. Zamolka, area 1.65 square kilometers. Population, 13,633. Dots begin moving about on the map and text concerning the Zamolka building code appears, including ancient mud buildings, connected housing. Modern housing systems consist of multi-levels generally composed of reinforced concrete with a cinder block infill. Annotated video clips are shown. Some of the language has been modified for clarity. The main axis of Zamolka town was very active before war. It contains residential buildings and shops. One of the most important buildings in Zamolka is the Grand Mosque, where the people meet for prayer. Old Zamolka Bath was built by the Romans. It was also heavily destroyed during the war. Inhabitants' freedom of movement and access to services remain extremely limited and challenging. The majority of the inhabitants are women, kids, old men. Post-war effects include mass destruction of neighborhoods and negative consequences on infrastructure, public health, and social status of families. 541 severely damaged structures. High percentage of schools are either damaged or destroyed. 75 to 99% displaced people. Most school-aged children are out of school. 75% damage in fresh water lines. The Relief Organization built up an emergency water system which provides fresh water for the inhabitants by putting in a water tank for each residential block. Ancient mud buildings that express the heritage of the town were heavily damaged. The electricity lines were damaged, especially the high-voltage lines. The municipality installed an emergency electricity network system. Open cables run everywhere. No landline network, mobile network in medium quality. Roads and sidewalks were interrupted by rubble from destruction. Some of the buildings are in very bad physical condition. Local people opened simple shops for having a variety of fresh vegetables and fruits. During the war, most of the hospitals were destroyed and there was a major shortage in medical personnel and medications. Recently, there are statements from the government to reconstruct the affected areas and also locals are participating in collecting and recycling rubble to use it again in the repairing process. The inhabitants could be relying on alternative, often unsafe water sources. Every week, there are mobile water trucks which run through the streets and sell fresh water. Lack of green zones and playgrounds left children with no choice but to play above the destruction. There are mechanical workshops and repairing workshops managed by skilled locals. Currently, one school was restored by funding from organization. Children aged five to 12 years. Increasing the need to repair and rehabilitate the partially damaged houses to move towards solutions for those able to return. High percentage of repairing work by locals due to their skill in cladding work. Locals also work in repairing the grand mosque of Zamolka as part of their activity working to fix their public spaces. Some organizations, such as UNICEF, distribute food baskets. Locals survive because of their hope, generate electricity by using solar panels and try to achieve self-sufficiency. The color-coded teal-blue map expands to occupy the entire screen. We zoom in to street level and take in the neighborhood as a digital 3D line rendering. The 3D rendering is replaced by a 180-degree video of a neighborhood street as if viewed through the windshield of a moving vehicle. We travel down a dusty road, pass stores and apartments, some shuttered, some occupied. We pass cars, trucks, people on bikes and pedestrians and pass a man walking down the street while talking on a cell phone. Many of the street-level storefronts are covered by roll-up steel security doors. Some of the shop signs appear to be broken. Flames rise from a grill on the street in front of an open restaurant. Two kids on bicycles pull in front of us, chatting as they peddle down the street. We pass a mound of rubble on the site of a demolished building. We continue to follow the kids on bicycles, rounding a corner with a damaged signpost in the middle of the intersection and a huge pile of rubble at the side of the road. We approach the grand mosque with what appears to be a freshly painted dome. A large multi-story building lies in ruins across from the mosque. In the street, a signpost displays a faded photograph of President Bashar al-Assad. We pass the kids on bikes, an open flatbed truck and a red plastic water tank which sits on a platform beside the partially restored mosque. A short bus backs into the street stopping to allow a pickup truck loaded with bags of bread to squeeze by. We drive past an open shop and a man cooking on the street. We drive down a block lined with partially destroyed multi-story buildings, most of which are missing front walls. We pass another red water tank, a store selling colorful plastic housewares and a group of women in black robes and knee cobs. We turn to our right, passing between two huge piles of rubble which spill into the street. We call this post for Syria's project to activate the past and to reimagine the future through the eyes of the, who witnessed the war. The focus also is how the people adjust the difficult circumstances to be able to live life as close to normal as possible. How the war and the destruction everywhere became everyday normality and how slowly but surely brightened them. It's a few, the few brightened futures set. Data visualization is a great way to tell the story and the importance of the location in data continues to grow so do the way. We can imagine the information using the visualization as a powerful communication tool. One can imagine the extent of the destruction through location data, population density, infrastructure, chain, government, and using this really data scanning and point cloud technique. So the people and the visitor can observe one of the local neighborhoods in Damascus and the projection mapping service is immediate to attract the people and the visitor for this. This technology, cut and research, expertise around us with the ability to work on a diverse range of design ideas and such is the regional reticence. With the creative mind and practical hand, we try to see factionality and authentically wide value of the humanity, efficiency, and sustainability for the brighter future of this city. Annotated 3D renderings rotate. We created a system aiming for a more sustainable, inclusive, and beautiful city that focuses on public space. We use 3D scanning technology to analyze the existing fabric, damaged buildings, and understand which areas need reconstruction and which are in useful condition. I would like to thank the people of Caldorati and Asosiaty for their hard work. The goal of this project is to re-think the thousands of years and how to re-think the thousands of years in the eyes of local people. That is the biggest goal. In the video, we navigated digital 3D line rendering of the city, creating a new system of living that will start with temporary adaptive building structures that have the tendency to grow with time. This system relies on a frame box to be adaptive to the deformation of the existing buildings and to provide the ecosystem for the new post-war city. Co-living includes copious amenities for residents. We are focusing on innovation, environmental qualities, and compliance with the multi-comfort criteria and the ability to integrate with the climate and environment. Electric turbine generator solar panels, adaptable facade system, relaxation spaces, public green areas, green roof, sustainability, self-sufficiency, plantings, solar system, recycle water system, rehabilitation centers for the residents, connection between the buildings, landmark, social life. The system of frames proposes living space with different levels of privacy and public access, the social rooftop to create a social place and to provide a new comfortable and affordable space to live for the people of Zamolka. Our strategy is to integrate the creative ideas of those people with well-analyzed 3D data of the existing fabric and allow governments and companies to make sensible and sustainable decisions and plans on how to rebuild the post-war city. And by sharing the entire research process through our open-source online platform, we can help similar problems around the world. The line rendering becomes a fully realized digital rendering, featuring new apartment blocks, green patios, and animated residents.