 Frontier just changed up the format of their now regular Ask Me Anything session on the forums. Instead of fielding questions live, they answered questions harvested from previous AMAs that hadn't or couldn't be answered. As a consequence, we have an AMA with mostly answered questions, which we're gonna break down for you right now. If you enjoy this video, remember to subscribe to the channel and turn on notifications. And if you'd like to support our work, you'll also find us on Patreon. Links to everything you need are in the description below. So, what did we learn? Well, here's what was answered. Whilst we haven't seen any screenshots of it yet, when you're on foot in Odyssey, your suit will feature some kind of holographic style display showing personal information. It seems like from what Frontier have said that the display will mirror, at the very least, information that is available in your ship currently. We'd guess things like Galnet News Feed, access to squadrons, screens, power play information, et cetera. Whilst we don't know the specifics just yet, Frontier have promised to share more in the future. A question was asked about character customization. Frontier have clarified that whilst your character will have what they're calling, quote, a vast amount of ways commanders can customize their avatars in-game to give themselves a truly unique experience, unquote, you won't be able to change your character's height and weight. The developers haven't offered a reason for the lack of customization with regard to player physicality. However, we're guessing here at the pit that it's entirely possible that it's linked to player hitboxes and essentially keeping the playing field level for all players, regardless of how tall or short, wide or narrow they may wish to be. But that is, of course, just a guess. The question about night vision for player spacesuits was asked and answered. There are various upgrades that can be made to a player's base suit, which is something we knew already, but it seems that night vision will be part of those enhancements rather than a default available feature as it is with ships. Frontier confirmed during the AMA that the terrain engine technology used for Odyssey means that terrain overhangs are not currently possible. This essentially means that we'll likely not be seeing structures like cave systems with Odyssey. The company also confirmed one of the more frequently asked questions about Elite's underlying network architecture when asked whether the game would be switching to a client server-based system. It seems that for Odyssey, the system will be exactly the same peer-to-peer structure that is used currently to maintain consistency. This will, I'm sure, make a lot of people rather nervous as the current networking system is known for, shall we say, some quirks and wobbles, to say the least. One of the more interesting answers from Frontier centered around high-gravity, low-gravity, and indeed no-gravity, and how the game would handle those situations. For high-G worlds, there will be an upper limit where it is safe for your avatar to deploy, which seems a sensible solution. Some of the worlds in the vast Galaxy of Elite would likely crush a player or break the legs of someone who attempted to walk on them. In scenarios like outposts where no gravity is present, the player will be rooted to the floor with magnetized boots. This has been established in existing Elite Dangerous Law and is indeed how TV shows like The Expanse or movies like 2001 handle the problem when centrifugal force from a rotating station or ship is not available. The physics of a thrown grenade or a player's jump pack will be affected by the local gravity as well, which was good to hear. The team also answered the following. There are no plans to currently increase the module storage cap. The entire lighting system for the game is being completely revamped for Odyssey. Although how far that lighting change goes, we don't yet know. Surface mining on foot is not a thing in Odyssey, although we felt here that it would be tough to justify surface mining when ship mining is so efficient and we're thinking maybe scavenging, which is a thing on foot in Odyssey, might well fit that void. There was an interesting answer to the question, will fleet carriers get interiors in Odyssey? Frontier simply replying, quote, we have nothing to add on this at this moment in time, unquote. Bear in mind that Frontier have chosen that question to be answered and the implication in the answer is not a direct and emphatic no. Whilst it doesn't mean we are getting an interior to the carriers in Odyssey, it could well mean it's something for the future maybe. Here at the pit, we were very encouraged to hear that the team are currently in the process of adding the vanity camera system to the first person gameplay. That noise you can hear is the large and vibrant elite dangerous photo and video graphic community breathing a collective sigh of relief. The team also highlighted the fact that you should not need to upgrade your PC or graphics card to take advantage of Odyssey. It will be optimized to run on the current settings you use for elite dangerous. And hit boxes on ships in Odyssey will now reflect the actual physical shape of the ship, including any ship kits, meaning you could potentially get some cover on the ground from all those mojusive spoilers. A couple of the most interesting answers, however, came later in the AMA. From one of the answers Frontier gave, it appears that we'll be able to customize at least some of the internals in our weapons and even add different scopes and suppresses to them to reflect play styles, as well as cosmetic skins, et cetera. And whilst physically multicrewed players will not be able to pilot the ship in which they are riding, they will be able to pilot not only the ship launched fighter, but importantly, the SRV as well. Yes, you heard that right. Physical multicrew at least will be able to use your SRV. Whilst the question was asked, there was no definitive word on whether Horizon's players in SRVs will be able to see Odyssey players on foot on airless worlds. It is apparently being looked into at the moment and more news is expected soon. And one more important note that Frontier closed off. If you're not into FPS combat, they have reiterated that Elite has always been about choice and blazing your own trail and any combat is always optional for commanders. All in all, some really solid answers to some genuine queries from the player base. There's a bumper Fdev stream on Thursday afternoon UTC on Twitch. That includes free stuff via the Twitch drops system and Fdev have said that part of that very long stream will be a visit from developer Gareth Hughes to talk about combat in Elite Dangerous Odyssey. Do not miss that if you're able to get there. The whole thing kicks off at 12 PM UTC on the 17th of December. So did your most asked question get answered with these and what expectations do you have for combat in Odyssey? Let us know in the comments below. That's it for now. Thanks very much for watching. We'll be back later this week with more videos. Until then, 07 Commanders follow the Greens on the way out and do keep clear of the toast rack. We very much look forward to seeing you next time.