 What's up everybody, I'm the Mangus, you were awesome! You guys asked me to make Grim.exe my next project for improvement, so I started taking him in against the AIs to practice. While messing around with him, I started to notice some really strange interactions like the Templar aspect giving you shields when you basic attack, or all of your basic attacks applying the burn from Eldritch Flame. I'm going to go through today and point out some of the stranger things I found with Grim, not saying this stuff is useful knowledge that will give you the edge in combat just saying it's kind of just kind of weird like the video if you enjoy it sub for more third-person mobile content but for now let's get into it. To start with Grim is very different in fault than he was in Paragon he operates on a recharging energy system instead of using mana his E that used to toggle in order to apply a slow now toggles between three different stances yellow gives you energy back when you basic attack red consumes energy to make your basic attacks grant stacking attack speed and blue consumes energy to increase your basic attack range his old displacement blast also acts differently based on what stance you're in yellow was the good old arcing displacement bomb red is a long range straight line blast that slows enemies blue fires a high damage blast that pierces through enemies and shreds energy armor he still has his bubble to block abilities and if you do block something you get energy back and cool down on your blast lowered he also has a passive that gives you energy damage on a target this stacks up to three and hitting that target again will detonate the stacks to delay burst of damage let's start with the most interesting thing I found I thought that maybe since Grim uses a resource to basic attack in red and blue mode that those basic attacks could apply on hit effects I was wrong all of his basic attacks no matter what mode you're in apply ability on hit effects items like matter limiter state that on damage from abilities apply a 30% slow to targets for two seconds I guess Grim's passive counts as damage from an ability cuz you can slow people on every hit the same goes with eldritch flame that deals point 83% of a target's max health has damage over three seconds you can apply that burn with every Grim basic attack you can also apply the trauma trauma is the heal reduction from a cursed remnant but there are items that apply trauma on basic attack so that one isn't quite as exciting I don't I don't know how useful this is matter limiter giving you a self peel seems pretty baller and the the energy power that comes with it is nice eldritch flame seems like a bit of a waste those it's you don't stack that thought you just refreshed the duration with every hit it's still pretty cool after I learned about this craziness I wanted to see if his basic attacks could proc items like arcane surge there's a few items like this in fault where landing an ability gives you a boost to your next basic attack kind of like stinger boost did from old school paragon I tested arcane surge biological infuser and stem gauntlet but none of them allow your basic attacks to proc the item passive you still have to land an ability like blast to get the extra damage or your next basic attack thank god for that because Grim would be stupid overpowered if you're dealing like like a ton of extra damage every 1.5 seconds just from hitting basics there's one item in game that applies armor shred on both basic and ability hit and it's called demon sword on basic or ability hit you shred 5% of a hero's armor stacking up to five once it full stacks you get 15% lifesteal against that target I wanted to see if grim could double dip with a basic attack counting as both a basic and an ability to give you two stacks in one hit sadly no you have to put five hits on the target to get the full shred in the lifesteal another one that thankfully doesn't work is apocalyptic epitome which gives you 20% extra ability damage on targets below 40% health this does not work with Grim's basics works with his ultimate though so keep that in mind I also tested some of the aspects on Grim the white aspect Templar states that 25% of mana spent becomes a shield for three seconds since Grim consumes energy when he basic attacks in red or blue mode he doesn't he get a shield when basic attacking in those stances is that worth using a white aspect probably not but it's still cool the blue queen aspect gives you ability vamp which is just lifesteal and abilities this does work with all modes of Grim's basic attacks the healing is pretty negligible but it also applies to his blasts and it's nice to have that extra energy power whenever you're building a blue Grim you get the a stacking energy power buff out of Queen the blue warlock aspect states that every four abilities deal 16% bonus damage this does not work with Grim's basic attacks the blue magician aspect allows you to reduce the cooldown of your ultimate when you hit with abilities but this also does not work with any mode on Grim I wanted to test the starter items to see which one was better but I don't think one is objectively better than the other it just really just comes down to play style you can go with the Titans bow that gives you 10 physical power and 75 health with two unique passives one gives you 3% lifesteal and the other gives you 10 additional damage against minions the other option is Titans spell book normally taken by mages this gives you 20 energy power and 75 health with a unique passive that gives you mana regen that doubles when you hit a hero this passive is a bit useless I tested mana region items on Grim and they don't seem to affect his energy region the second passive gives you the same extra 10 damaged minions with the physical power from Titans bow you hit the melee minions for 73 physical and for energy damage so that's 77 total with the spell book you hit for 63 physical damage and 9 energy damage so 72 damage total the bow gives you two health back per hit while the spell book gives you none however if you take the queen aspect you get that ability vamp if you combine queen with spell book you'll be getting one health back per basic you'll also get a burst of 5 health when you proc your passive but you can't really rely on that when farming I also tested the blue mode blast which is the highest damage blast and often used a poke it deals 67 damage with the bow equipped and 79 damage with the book equipped I was a little surprised that the blast does less damage than a basic attack because it seems this always chunks me but of course I'm not really building anything in this test other than the starter items I'm sure if you went full blue grim that sucker would pack a punch but you wouldn't have as much follow-up and that's it for my grim tests I know some of this info was fairly useless but I still found it interesting and I hope you did as well maybe somebody could use this information to make a Templar queen grim build that with like Eldritch flame that'll rock the meta but that person certainly will not be me I do think I may build matter limiter on him because that slow one basic attacks is just too good to pass up in any case I look forward to improving my carry play with grim in the future but for now this is the man who's signing off goodbye food man goes special shout-out to channel members foolish bloodhunter jelly knees me I'll mix for men stunt Farith and Raven