 Hi everyone I hope you're well thank you for tuning in to another episode of our Pokemon VGC 2019 battle series it is Wednesday and like I said in our previous episode yesterday we're gonna be benching that mega kangis con making a few more changes based on feedback from you guys last week and some thoughts of mine going into today's episode going into tomorrow's episode and then on Friday we'll finish up with something maybe an amalgamation of the two builds or just something different again to showcase this Azernius and altering across my build before we move on to a brand new team next week and talking about brand new teams next week I did mention it in yesterday's episode but there is a poll up on the YouTube channel at the moment that I put out asking you guys what core you'd like to see played next week so go up there give a little vote and if there's Pokemon that you'd like to see that aren't listed in that poll make sure to just leave a comment and let me know and I will make sure to feature whichever team gets the highest votes going into next week and don't be disappointed if you don't feature the team that you want to see because we have a bunch of time left in the ultra series so we'll be able to feature all of those teams sooner or later but getting on to today's team as always the team is down in the description below there is a roll paste and a poker piece of the team so as I always say you can go through that in your own time and if you want to take it away and try it out as always do let me know how you get on with the team but to just recap before we jump into today's episode we have the Dawnwings the cross man now so that is one Pokemon that we have changed up straight away playing that Duskman and the cross man all week this week and last week so just giving this one a tryout has got the immunity to fake out then has got access to that moon guys being which gives it another dimension which Duskman and the cross man doesn't have access to like I say we've benched the Kang we've got the mega salamence into the team now it gives us ground immunity speed control as well with tailwinds so it's very good utility for the team it's got the extra intimidate there as well that can pair up nicely with the Incineroar that we've got so the double intimidate really able to cycle those out enough any physical type attackers we've got the same Zernius we've tagged in Tapulele as well to give us even more power with that Ultra and a cross man when we do ultra burst and those photon guys as with that Z move they're like the Burns this guy gonna be hitting it incredibly hard we've got scoff Lele in this team so that is gonna be another bit of pressure we've got there and then Clefairy we've got tagged on the end which is my little idea because I feel like redirection is something that we want in this team especially when we've got the Dawnwings and the cross man it is prone to going down to big ghost type attacks so having something to pull them away and any dark type attacks as well is really nice and the friend guards there just for supporting the entirety of the team and helping out Zernius obviously get those GM anti boost stuff in the really tight pinch so that is a quick recap of the team I'm looking forward to getting into this one today so that further ado let's just jump into it I suppose I better put some music on and not on my speakers though and we'll choose what tune we're gonna go for today and let's go for elite four that's the one we'll kick off with today so it should be a lot of fun I'm looking forward to it and like magic we find our first opponent so let's get straight into it guys they are gonna be playing a team of Kyogre Bronzong Incinero Crobat a Zernius and Tapu Lele so what are we looking at here we've got the reindeer combination there with the Kyogre and the Zernius it's a nice combination I do really like it you've got support options all around it though you've got the Bronzong for the trick room the Crobat for the tailwind it's gonna be able to have access to probably haze probably taunt as well to really deny and shut down our Zernius and then the Tapu Lele there that's probably scoffed as well in this sort of build that prevents any fake-out support from our end so it's gonna be a tricky match but one I think we can probably overcome we've got to be careful of course that Bronzong is probably the one thing that we need to keep an eye on more than anything because as long as the rains up we can't really fully utilize Incinero like we'll need to do to get rid of it but we do have the Dawnwinds and the Crozma now which does really help against that and alleviate that issue a little bit with those moon guys beams so I think what we'll do is we'll lead off with Dawnwinds and the Crozma it's immune to superfang as well because of the normal type attack that it is as long as you don't ultra burst of course so we'll go Dawnwinds and the Crozma I think we'll go we definitely need Incinero but I might lead Tapu Lele with this have Incinero on the back and then bring Zernius as well I there's an argument here definitely to bring Clefairy but I think I don't know I don't know I feel like what we brought is probably gonna be good enough to kind of overcome what we're playing now so let's see if we can overcome and get our first win we've got to do it for Salamence for Salamence even though we're not bringing it this game and hopefully we can feature it next game I mean we have made changes so we are bringing the Dawnwinds and the Crozma which is always nice to feature especially first game going into it we are gonna see that the Zernius and the Crobat come out from my opponent it's likely the Crobat's sashed I would imagine it gives my opponent a bit of alleviation and you know with all the scarf tapu lele are going around in the format the minute it means it can still perform a decent enough job now do we ultra burst because the problem with ultra bursting is we will be really susceptible to a moonblaster it doesn't gleam from that opposing Zernius I think what we potentially could do is just bring in Incinero and do a just side shock the Zernius just to get damage on to it I mean actually what I could do is just stay in this form and go Fortungaiza and side shock into the Zernius and in the psychic terrain that should get it we might see a tailwind come up from the Crobat we've fallen into the trap straight away but I mean you're protecting this turn you're not gonna be able to protect the next turn because you probably tailwind here with the Crobat I would imagine there we go yeah and you can totally double into the Lele this next turn but I'm just gonna go for the same again I think although I mean you probably want to go for the Geomancy though don't you no I'm just gonna go for it I'm gonna go for it again we could have got a free knockout onto the Crobat but I mean at the same time if we do that we allow the Kyogre to come in under tailwind and we kind of don't want to do that we're gonna see a taunt come out from this Crobat it's gonna be into our dawn wings there's a Geomancy yeah well it's not gonna really affect our side shock too much but it will affect obviously a Fortungaiza and now this is a tricky bit we're gonna have to be a little bit careful with what we're doing after this because the Zernius now powered up it's gonna be ridiculously strong and very threatening to what we've got on the field so we do actually quite a lot of damage come on Fortungaiza let's just do some good work yeah oh we get it nice okay back in business boys and girls okay expect the Kyogre to come in now 100% now this is gonna this is where it gets a little bit tricky and we could ultra burst get the dragon typing which may it allows us to take the the waterspout a little bit better I was thinking for a minute it's gonna be scarf Kyogre because it didn't look like it was gonna primal revert but it is there it is everyone's running shiny where's everyone getting these shiny augers and shiny groutons from I need to get my hands on one I mean they look amazing don't they they look so nice hmm tapulele you definitely go down here I mean how many turns until when have we got left we've got to now we could ultra burst and just protect here oh we can't because we're we're um we're taunted aren't we hmm okay ultra burst I think it's probably a good idea and I really do want to get rid of the Kyogre more than anything but I do need to be conscious I need to get rid of this crowbar what I'll do is I will I'm gonna bring in Zernius probably not the best thing to do but the end of the day Zernius may take a water spout and I really would prefer to keep incinero for some sort of faker pressure later on on that crowbar and it would it's not going to be for faking it out because I imagine it's sash like I've said before so if we can get Lele in and get a side shock onto it take it downward sash the cineral can snipe it we are going to see a super fang we're going to lose our oh it's incident across my huh we actually have speed Kyogre tailwind very slow Kyogre that makes sense with the Bronzong though doesn't it it's gone for the origin pulse Zernius avoids excellent and the Crosmite actually takes that okay so on the Crosmite actually in a place where we can take down this Kyogre now there's nothing they can do and it might be better now hmm or we can Z move the Kyogre for sure and then we switch into Tapu Lele so then we can snipe the crowbar the next turn because it might not be sashed we could be just kind of talking ourselves into this completely but the crowbar if it hasn't got an attack outside a super fang it can't take the Crosmite down it's just going super fine into the Lele just fine I'm really surprised that the the Ogar is so slow I'm gonna go on the Z move but as always guys we're gonna have to just cut this and come back when we launch the the spirit bomb into Kyogre and we are gonna see it into the Ogar so it should be more than enough to pick up the knockout it's a bit overkill here but you know from the previous damage roll we don't want it just missing the kill on and taking another orange impulse and a crit just to just to make sure so the Kyogre down Zernius down we've got rid of the restrictids the Crosmite's taunt wears off and there's a tailwind pittering out so one turn I think left of psychic terrain now so we need to need to make use of it and the Bronzon okay well with Incineroar in the back we're fine aren't we so I think the decision earlier to make sure that we were getting the Incineroar was the better thing to do I don't expect we're gonna see any sort of tailwind here makes no sense and if the Crobat isn't sashed it goes down to a side shock and even if it is it's not got the ability to take down either target with with just super fine I think that's one of the drawbacks with super fine it's really good for chipping things to get knockouts on but when it comes down to Crobat being the last Pokemon and that's one of the beauties about playing it and I would always say what I would do is you know if you kind of fall to just ignore it until an end game situation then it's always good because it can never knock you out and we are revealing this as she goes for the last ditch attempt with the hypnosis could have been tricky but we do get the photon guys around to it we'll see the bronzon probably gyro ball trip maybe trick room here um just gyro ball can be into the lele makes a lot of sense but this just opens the door for Incineroar to come in we're going to be able to clean this one up pretty nicely I'm hoping we can bring that men's in the next game it's gonna be a bit sad if we bench the canyon said come come home come home men's come on come on big salamence come on big boy come in and like two games in he's like thought it was brought here to to play some Pokemon poor men's but we will we will get his chance actually I you know I forget that we've got the moon guys beam so we can actually just nuke this thing completely I've completely forgot about it it's gonna be played dusk main all week and now we've got dawn wings I don't know which is better they both have different roles I think because I think defensively playing before you ultra burst I think dusk main is a lot better but the more offensive variant with the moon guys I'd always say probably dawn wings is the one to pick but I still don't know which I prefer personally but let me know in the comment section guys which one do you prefer that's always always something nice to hear it's gonna be a debate I think as we go right through the season for sure so there's our first one down let's hop on to the ladder again I guess we better pick some let's go no cross my version two because it is no cross my week and why not play the heck out of it because it is the best track at least in my opinion anyway I do love it a lot and if it takes a little minute or two to find upon we'll cut straight back and we've got our next opponent Japanese player 1532 rated play so I'll hop straight into team preview we are going up against dusk main necrosmus zernius kangaskhan and senor or tapu finney and a moogus looks very familiar my friends doesn't it it is a qr code team so we know all about this team we should be able to handle it pretty well so we've got our dawn wings necrosma we know for a fact it does very well against this sort of core especially with that tapu lele even though we will have a little bit of a harder time against the dusk main if it stays in that form but I mean just with the the moongai's beam that we've got access to it makes it very useful I think the one thing that we need to watch out for here is definitely the kangaskhan zernius lead with the the fake out setup that we're probably likely to see one of the things we could do is go on akrosma and tapu lele here I think do we want salamence in this match do we want salamence um I'm not sure we do the intimidates really useful and just the dark typing in general is very good so and sinor or just naturally feels like a good choice here the salamence could be useful against the kangaskhan the moongus maybe not so good against the finney that's likely got icy wind and definitely not against the zernius all the ultran akrosma really so I think the other choice we could go as always the fallback is going to be zernius isn't it so we will lock in and go into our next one hopefully it'll be a good game and it's going to be tricky obviously but I think we've got a bit of an advantage it's just not letting the zernius get set up so so easily I think that's the big thing that we need to make sure that we're not allowing my opponent to do so just keep that in mind as we go through this match we're going to see the incinero and the type of finny coming from my opponent and we will lead off of that type of lily and I don't know it's an akrosma so we will get the psychic terrain up of course um one thing I could see my opponent doing is maybe you turning out onto the lele if not faking out that slot and uh icy winding so I think what I'm going to try and do is just protect here do we ultra burst as well at this point yeah I'm going to ultra burst because then we've got access to azimuth because I am switching out lele so we've got the option the next turn to switch lele back in and he moves something like that finny for instance um so that's that would make sense and obviously getting incinero on here is pretty safe then we've got access to fake out the next turn if we need it it will all depend whether this incinero you turns out I would expect it to but well we'll see it's also tempting just to icy wind the type lily and the dawn wings or even snarl here would make a lot of sense so we do ultra burst we're just going to protect this turn just to save ourselves not get icy winded or anything like that which we do see come out from the finny we don't mind it too much onto the incinero and what's this incinero on no fake out so it is going to be a snarl okay hmm I'm fancy getting icy winded with that ultranacrosm because that's the one thing I feel that I always would try and do against the pausing ultranacrosm and then I feel much more comfortable going up against them once once we had um the speed advantage so to speak I think what I'm going to do is get get rid of this finny because with the incinero out in the field now my opponent doesn't really have a great switch in to the z move um so I'm just going to do that and then it means we've got the intimidate in the back once again to bring in when that can so ever chooses to come back out into the field okay so we get the psychic train up and here we go game 2 z move 2 spirit bomb spirit bomb everyone send your power to ultranacrosm it is the spirit bomb though isn't it it is the spirit bomb I hope it kills we'll have to cut we'll be right back okay it isn't to the finny as we know it is but I can talk again because this is where we cut back normally and we'll see if it kills I'm hoping it does I'm hoping the psychic train boost is enough wow okay okay we've been searching for that answer that that answer to knock out finny in one shot there it is going to see the snarl come out now from the incinero makes a lot of sense um but at the same time when that was revealed turn one give me a little bit more security none at least I'm not going to be knocked out by the incinero because we resist the fire typing on there the u-turn does hurt but we can intimidate that to negate that a little bit so I think if we'd so maybe something like darkest larit from the incinero would have been a bit of a more difficult choice to make because the z moves more likely to be on it then and even at minus one you're gonna probably lose ultranacrosm we are gonna see dusk main in the field dusk main okay um now we could just go moon guys beam into that slot and um yeah let's let's get incinero onto the field now I would expect zone is to be in the back for sure and we're gonna see the ultra burst like regardless of ultra burst ultra burst or not hopefully we can take a combination of earth power and um oh we're not gonna see it ultra burst so it's gonna keep that ability intact but yeah it's still doing nice damage isn't it calm mind there we are there it is okay so we need to be careful with that earth power for sure now going forward we've got to remember we cannot we cannot fake out with the terrain up all right can we just attack again because if we double enter the cross ma regardless of what does we'll be able to get it next turn I mean we are minus two now which does yeah I think maybe hmm do we switch in lately I mean no I'm gonna actually stay in the moon ghost and I'm gonna u-turn out on it as well because of it all to burst the u-turn should do yeah the u-turn will do a lot more damage than a flablet that I'm kind of tempted to do at this point anyway and the ultra cross might can only take down one target so we do get the moon ghost beam off do we get it quick oh we survive hero cat I love this cat this cat is this it's this just a survivor strong survivor okay we do get the u-turn isn't enough it is enough we take it down that is incredible that is incredible king cat what can I say okay so uh do you bring in Lele or Xenius it doesn't really matter at this point I think because the Xenius is definitely in the back it's probably better to bring in Xenius because a psychic terrain is going to end soon we're going to get snarled here regardless unless the Incineroar U-turns out have access to that fake out once the psychic terrain does disappear which will be yeah this is this is nice play because then you get your Xenius in yep next to your Incineroar and you've got access to fake out smart plays yeah I can't believe Incineroar hung on there plus one earth power it's a beast it's a beast it's not over yet now because we've still got to manage this Xenius and it is going to be able to get its geomancy up um which is a little bit of a problem for us for sure but if the psychic terrain sticks around for this one turn now yeah we're going to be fine I think because they can't fake us out and deny us our geomancy so we can geomancy geomancy get our Incineroar in we've got access to fake out the next turn problem is though we see snarl from the opposing Incineroar here that's what it's going to do so we go first I don't know if that's an indication of whether we're faster than it or not could be but may not be as well may not be so there we do we get the geomancy boost are we gonna see my opponent do the geomancy yes we are I mean here if you get a snarl miss that is incredible for us but if not then it's fine if my timings right the psychic train does disappear now so it does hit I mean we have to deal with that totally it's fine no it's an effect for one more turn hmm all right then hmm I wonder if we just sac necrosma and god dazzle because that no we're gonna take another snarl that's the only problem the cheeky thing to do here would be to geomancy once again because we can switch Incineroar out sac necrosma the psychic terrain will then definitely disappear yep and then we get back up to plus two I'm gonna do it again I'm gonna do it I think it's maybe the only way for us to win maybe just gotta hope that we don't see a moon blast into our zernius here no oh oh that's working out pretty nicely for us another snarl yep takes us back down to neutral there's a weirdness disappearing now who do we fake out do we fake out zernius or you know because we'll still be on plus one but we've got way better defenses going into this next turn so we should be able to kind of I just don't think do you like I would expect the geomancy on the opposing side of the field not to protect here like to protect here but then again when I think about a little bit more I think about and it makes a lot more sense to try and get some damage off into the zernius um I'll just be really annoyed if we fake out into it and it does protect and we could have avoided that from the Incineroar I think we need all the health we can get on our zernius if I'm honest so I have to fake out into that slot yeah yeah okay not so salty then we get the second geomancy up okay so and if we get a snarl off onto the opposing zernius I mean that would be incredible there's no point of switching our um Incineroar out to tabulae to do this again because the the psychic train will just be up which is going to be no help to us if we want to fake out once again okay I just don't know if we're able to take a dazzling deal with Incineroar that's the only thing um I am going to snarl and I'm going to do I just dazzle razzle dazzle or do I just moonblast I'm gonna just moonblast the opposing zernius if we get it um special attack drop on it that would be amazing still do some nice damage no attack drop there though okay into the zone early Incineroar yeah makes a lot of sense and these snarls are just horrendous horrendous this is why snarls such a good utility and when you kind of position it well it can do so much work like it's completely denying a zernius any sort of ability to do much damage now I think you've got to again um target the tapulele here uh I'll go for the side shock just in case because that should get the zernius just in case they don't toggle into it um and I think the moonblast once again should maybe put it in range for another moonblast if we can get a special attack drop here it would be huge for us come on come on let's do it it doesn't even might take this you know and we're just gonna see another snarl huh and we're probably gonna get beat up this Incineroar because it's like I don't feel like we can take the flare blitzes now hmm but maybe another moonblast I don't know I don't know if another moonblast gets this zernius and it probably protects to get another snarl off to protect it's painful it's painful really I hate snarl so much and after getting the double gmancy I feel like we should be rewarded for that but no we shouldn't really it's just one of them things it's just showing the utility of the the the incineroar whether it's snarl it's so good and that's why everyone's kind of using it at the minute it makes zernius way less effective because you catch it with warm snarl and that's all you need and then you just keep clicking that button and I mean we do get the special attack drop there so that's a little bit useful for us but watch them get it as well still does a lot we're plus four I mean yeah and we're totally in range from the incineroar now so I think what we'll do is just moonblast into the zernius they'll probably protect snarl or protecting flebbit but I think the big thing here was we just we we give the incineroar far too much room to operate um and you can't afford to do that um but we didn't really bring anything in this match where we had a kind of clear line of sight where we could get rid of it very effectively um I mean you can get rid of the zernius and take the score down a little bit maybe we don't even take it down from this range you should do you've got to hope we do enough damage from here ah zernius is so weak so weak all right good game to my opponent because this will seal the deal yeah um I don't think we made the wrong choice going for the second germancy because we wouldn't have really been doing the damage we needed in the first place um and not going for it we would have been in a way worse position way quicker and we would have been taking way more damage from the opposing zernius because we wouldn't have the the additional special defensive boost but my opponent made all the right decisions targeting down the slot next to zernius because of the snarl pressure the whole time so it's a very good example of how to kind of utilize uh your own incineroar whereas we taken far too much damage earlier on to get it in to actually be able to to utilize that snarl which was yeah so very big props to my opponent shame that we've not won that one today but I hope you've enjoyed it that's the main thing guys thank you so much for tuning in we're going to wrap things up there we will be back with more salamence action tomorrow and I can guarantee that we will bring the salamence in tomorrow's episode so do tune in for that I hope you have a wonderful day thank you so much for tuning in and I'll see you for the next one so until then take care and bye bye