 We are live. Yes, we are Welcome everybody to blender today live number 82 I have a little bit of voice left from this epic weekend. That was the blender conference 2019 over 570 people or at least ticket sold I hope they were not at the all at the same time, but who are just It's it was insane every year We say that the blender that like this one their conference was the greatest and then the next year Ah, it was the best and this next and next and next but it just keeps getting better really is like the quality of the of the talks and The whole production and then more people we moved into a new venue this time a new place and you hold new building and It somehow it still felt like close it didn't feel like oh, we are now 500 people So it would be hard to hang out as opposed as it was last year was around over 300 people Which is still a lot, but now it's quite some and it still felt like like nice and close And I really like this so we're gonna talk about it recently Somebody was asking here in the chat like hey, is this a normal blender today? And no, it's not gonna be a normal blender today It's gonna be a more chilled and more like hanging out Blender today actually they were asking me here the in the studio. They were today at land She's like are you gonna make it today? Lifestream today, and I was like you think I think I should because it's hanging out, right? It's a it's this thing to keep the community together. Thank you everybody for the feedback and for watching the Livestream that I did on that during the conference. That was insane Yes, I know people are looking for my suit, but this is my suit. It's my blender Code quest hoodie. I Was I was wearing a suit in the I don't know if you've seen it if you haven't They don't see it, but it was a talk that I gave a presentation at the conference where I do this thing Blender today in a more like a talk show Fashion you could say So Let's get to let's see. But actually there has been a few new things in Blender 2.81 and 2.82 2.81 We know it's not gonna get anything new, but there was one change that is worth mentioning on a shortcut and then a few new things in 2.82 but really every all the whole all the efforts were Focused on backfixing and also many of the developers were here in Amsterdam for the conference. So yeah, it was hard to Do to go to and at the same time enjoy the conference. So let's let's go through the New ones so let me here get the thing going I by myself I almost put together the dual camera here I have it as a backup just in case some of the developers shows up actually show up actually and there are many going around there is the life of Linto So we're there in a meeting with Sergei and Bastien about the whole Organization meeting developer stuff on the other side. I just saw Pablo Arro with Julian Caspar the artist here working upstairs On on sculpting tools and painting tools and together with William from also from the UI team and It's every and Julian also Julian I saw also working on the UI So I was thinking like I could gather everybody for the show But I think it's better if they they work if I see them passing by though, maybe here next to my office I'm definitely gonna call them and she's like come over, but if they're working. Let's get let them work This is live by the way Seven minutes by 5 p.m. We changed our time in in Europe Then I think in some other countries it's the next week or so or it was something like that. So this is the new time is one hour Earlier later earlier one of those so we're I'm gonna answer Questions live towards the end of the show after talking a little bit about the conference the thread here is already created by show Seth, thank you very much, and you can ask your questions. They're gonna answer towards the end of the show Blender dot today or Blender dot community and go to that today community All right, I like this channel so much. So nice. Wasn't it weird also to just you know Used to getting one livestream per per week and now getting all these videos all at once I hope it wasn't too annoying Let's let's see what's new in 2.81 one change was added was made recently on a shortcut for But rename if you follow the show, you know that in the last few I think right before the end of the new features were allowed in 2.81 The batch rename feature was added you which you can find in edit Bad rename this feature was added to alt f2 originally, but now it got changed to control f2 so Alt f2 it seems that it has conflict in some operating systems, especially on Linux using GNOME or KDE, which is are the major Window managers, so it was changed to control f2 because it's not being used in Apparently it doesn't conflict with the Mac or Linux or Windows, so it's just a heads up that the shortcut changed for bad rename for 2.82 and 2.81 even so and regarding 2.82 there is the one feature that it's worth showing the During the implementation of the tool system and for 2.80 A lot of people were asking how to how could we trigger these? Tools with a shortcut. So one thing was added remember is the shift space Pop-up that will show would let you choose between the tools You can also like hold it and then release and enable it It will show here the tool But it's weird because it shows an R But actually if you press R you enter the direct mode which is fast, which is nice so the The it's it could be a bit confusing especially if you had it like expanded you would see that it would It look weird because you have the shortcut here But it's not really a shortcut unless you hold you press it while the thing is open So it can be confusing this new This newer shortcut is actually a like a modifier that you press you press alt and then Release so like press it release and then you can enter into the whatever tool you want With the same shortcut that you would use for just executing it So in this case for example, I can press G and I move it I Select or the move tool for grabbing it's active. So Can be hard to grab at the beginning but actually it's it's pretty powerful because it means that you can chain events basically you can press alt and and then Enable the other tool that you want for example and for measure Alt and and Annotate which is D for draw and then you can switch them easily the Thing I'm most excited about this change though is them the possibilities that it opens because it means that if this system is Implemented it means that I can chain any shortcut I hope because then I could do alt and then You know like you start like almost typing the tool and then you can do M and X for mirror or like multiple tools So then you don't have to press them all at the same time and the way it's implemented It doesn't conflict with the other shortcut so of course if you move and you do alt G It's gonna at this hold alt and then press G. It's gonna clear the location But if you do first press hold the alt and release and then press G is gonna change to the move Tool, so if I'm here Alt and then G is gonna change to the move tool So if this is part of them of the improvements done to the tool system Which you can find in this task in developer.blender.org the task here you can find it It talks about leader keys or also chained keys These Status bars you can see changes once you press alt You press alt you enter into this like changing tool mode. You see the alt key is here in the On the left most side and then you have the other tools that you can enable it's pretty handy Pablo time to wake up. Sorry am I I'm a bit down today. I'm trying to I'm trying to Get all my energy back from all the blender conferencing and the talking and stuff So sorry if I'm a bit slow today. Let's it's let's fix this What is what else is? From this feature, I think that's pretty much it. There is a few more Details here you can read in the task itself. It's the t61 992 Shortcuts for tool design task by William right right next Do the face lab? No, I mean, I'm gonna face slap myself. I have a life to do that for All right two other additions that are more like I'm like I'm low Lower level because these changes are Internal changes, but it's more for like I don't developers So there is a utility now to show icons for the key map item So you can assign a icon to a key map. So if you're a key map item, so you have this The shortcuts for example in your add-on and you want to assign an icon. So it shows nicely in the Status bar then you should check out this new change It's also a utility that was added in the window manager to look up a key map item from an event So you can get an event see where the what the key map item is to show it for example in the Status bar and from there you can get the you can show the icons So it's gonna make a hopefully this gonna make add-on Makers use a tool bar more and have their own icon show up down here and make it all super nice and custom all right Next I See a bunch of questions here in the live stream go to Blender dot today and ask them there Please so we can read them all at the same time and that's pretty much it that was all about and what's new in blender today There's a lot of fixes Many many many fixes that I can't go through them right now But if you are interested for some reason you can always go to a blender master or if you're using the 2.81 And you want to know which fixes are more than in 2.81 you can go to this This place if you want to know how it is is you go to blender and then diffusion and then you find the blender be blender Blender I Am on the web stuff, but it's here blender blender Branches Find the 2.81 release branch and then here can find all the fixes that were done lately In 2.81 even on the week and they were fixes cleanups All right Next no not there's no next the next is what's What was actually it's blender conference 2019 so who of you will watch that live Did you manage to watch it live? The people on the stage there on the on the venue did an amazing job The quality was awesome the screen in the back was like super super nice on the first day It seems that there wasn't a lot of focus on sharing the screen Instead of the speaker it seems maybe we should have told them beforehand that they should focus more like this Is a very visual conference so we should focus more on showing what's going on on the screen rather than The person themselves so that's our bad. We try to fix it. We we um we read all the comments We uh, we mentioned it to them So the second day and third day should should be better all the videos should be better so the The first day maybe those those talks are a bit more focused on the screen. Sorry about that The by far, I mean I shouldn't say favorites, but Ian's ends was like out of this world if you haven't seen it Or you probably have because it's like 50 000 views already. It's the most popular presentation in the In the whole conference so far So if you know Ian Ian is the lazy tutorials Is known for the lazy tutorials like now recently, but actually he's been around forever he mentions this on his on his lives on his presentation about The that how he's yeah, it's lazy, but actually he's been doing this for forever for many many years So it's not like he just started doing it this way. He went the other way and modeling everything All the details and then slowly started removing it and making a bit more simple So if you haven't watched it already go watch it. It's like a lazy tutorial, but have an hour long And it goes through Through all the how he actually makes it happen in real life and he has built a set and then start replacing things even for Taking pictures of places like going to a coffee shop and then take a picture and then use those as a Reference to model on top of them and it's just so so inspiring. So go check it out. It's it's amazing really nice next the All the presentations were really nice. Like there's a Dungeoned animation and the presentations also. There is the community meetings. There's artwork There is all kinds of the modeling techniques that one. I missed it But there are the I'm reading the comments and everybody's super saying like oh, thank you for this I learned a lot. So I'm actually looking forward to to have the time to to watch it because it It's really Yeah, everybody says it's super nice So I have to go and watch some of them. There is a video sequence super Nathan Lovato, but um gd quest It's just so much so much you should go and check them out The one about Blender today, which I should probably mention Um here so we can skip my face for a while and move into the guests So I had in your as a first guest. I was the Um, I I just wanted to have a little chat with them I mean outside of you know, thank you tutorials or just showing stuff I just chatting. It's like hey, so how do you you know how you use Blender daily and what's new in Blender The whole point was to have um to have them answer The question of what's new in Blender, which usually it's me the one that I have to say it every week So it's I wanted to to show how It's uh varies depending on who you ask Blender means something different for Anybody really Blender for some people Blender is their sculpting tools some people only do UV modeling Some people use it as a video editor even just that why reasons then um for people like Sergei he's a developer. So that's what he He's the he's focused on the most and after talking I also talk with Daphne She's uses me. He's using it for more like CAD or like more precision modeling 3d printing so using Blender in less of a focusing on you know the I don't know VFX but more on the actual results that you can get with with Blender so it's very nice and Then I had the captain the solution Here and also very nice very Very inspiring to to see how he uses Blender and the fact that he came From the like he came all the way just for the Blender conference After even like he didn't have a presentation like last week last year He just is just to share just to be you know having fun and that's like hardwarming really to To to see that the that he has this impact in in the community even after all these years and I wanted to finish I finished it with a the Francesco which I was trying to avoid having people from the studio people that I see their faces every day But in this case having a Francesco is like it gives you a completely different perspective of what is Blender for people right for him a Blender is is more from a producer point of view like he produced Caminendes and It's helped with the gooseberry project also development but also Anything the Blender conference was mainly organized by him and he was all behind the scenes making sure that everything was working so it's it's I tried to show Blender from all all sides So that is that that was my presentation. So thank you everybody for for having watched it look at the screen in the back is super nice and Yeah, very nice. I didn't know Pablo had legs. I do have legs. I don't I well not here I chopped them off before this live stream, but yeah The suit jacket so nice. Anyway, okay um Then the presentations there was um Well regarding Blender today, I think um, maybe it could be a tradition, right? Maybe uh It is it a tradition if it's start if it just starts that way and then it becomes a tradition or not Has to happen to a bit more than once the other The this tradition could happen at the end of the first day I think there is some room at the end of the second day of the conference Usually you have the susana words and the um, like the on the dinner, you know, there's like event Then we also have at the end of the third day. We have the developers am a ask me anything And which still has to be uploaded I think But that would be I know it's all actually uploaded. Yay. That wasn't uploaded yesterday Now it is so I think bastion uploaded it and you guys should check it out Basically, it's like what I do here by answering asking Answering questions, but by the actual developers themselves. So check it out And at the end another tradition that the that ton Brought back. It's a tradition that started last year. It was asking at the ask me anything It was like, okay, what should the blender foundation focus on more like the one feature that Should be should there should be focus on of course We should be focused on many things asset management or udm all of that, but the um, the the one of these Yeah, what happened there's people coming into the studio. Sorry Into the studio if I could call it a studio, but here come over. Sorry Hello, come come come more more more. There you go Look who is here. You told me to be here before Six I didn't understand why before six because I'm kind of doing this live stream. So, um Here, let's set you up here. Let's twist it And sorry for being uh for this unexpected visit, but I think it's worth it, isn't it? So you you you put this point into your face and I was talking about the um the new tradition that ton was uh bringing into the into the Blender conference, which is asking the asking people what is the main focus they want for next? Uh next you know during the next year What did you think about it at the beginning? I thought it was like, ah, that's a bad idea We shouldn't do it, but then uh, I think it it's a nice it shows It shows what people want In this case, it was compositing and I think on top of that regardless of what it is I think it shows a very clear message Because we have the funders have big companies got it behind the Blender project and they do have their own feature request list in a way They have their own developers. We don't do pay, uh, you know, you don't pay for feature But If they have their own feature, they're going to uh push further the community should be listened as well There were the community just as important stakeholder, if not more than any of those partners So I think that's really really drove home with this That's my reading of this whole situation. Yeah, I was mentioning that it doesn't mean that Blender like the bf would only focus on compositing and then it would leave all the other areas out We're gonna like all the the whole plan is still there for the sequencer for The asset manager for everything but the yeah now that the compositor is getting No, at least the the people shouting and saying hey, we need compositor And multi and multi layer painting multi layer painting. Yes. That's another big draw. It was a tie. It was a tie bit You think it was it was it? Maybe compositor they were more loud When I think maybe there was a tie in terms of users So they were like they were shouting a bit more. We were like raising both hands. So the hand counting was a bit confusing Yes, so in this case And well, I mean, I don't know because multi layer painting whatever thing I already tracked I mean, it's it's paulo doaro who's thinking about this already. So it's like It's gonna happen regardless But the compositor doesn't have a maintainer per se right now No, yeah, the room is busy with something else. Maybe can contact me unique. Monique Maybe she would like to come back on board if you can. I don't know. Oh, you're awesome. I don't talk about finance here so So, yeah, very nice to have the To have all the developers here together super nice. Cool. So Hello, there's people saying hi to you the line. Oh, so she makes everything. Okay. I just improvised here No, it raising the volume of the microphone is reading. Okay. Multi layer sculpting. How's that? I just turned to mix unclear sculpting So you can uh, you can layer sculpting first. Let's go to the changes When you can have different sculpting there in different level of detail. Yeah Maybe that's that's it All right, um, I was basically just going through my favorite presentations I um, there is a glove also. It's pretty pretty nice What was what were your favorite presentations that you you have? I think the one everyone should watch is the one about grease pencil on the first day Grease pencil on the first day. There is no I actually The trash or previous something like this one robus il vestri do not trash your previous It's so it was so good and really shows a whole vsc centric pipeline the editor centric pipeline a tangent And it's so aligned with what the grease pencil team is trying to do When it comes to be able to quickly switch from the main editor of the film to one scene and then back and forth Wow, have you seen this one? No, I I couldn't I was I was freaking out at home preparing my presentation for render today, but it's uh, yeah It they're using it for This is one of the there's not the children of my or the daughter announced projects is a Mamu, I think moma What is a finger using as a test? To test a new pipeline And they're really impressed and it works so well for them Awesome So they're using grease pencil and 3d assets for the previous and this would help them to build the layout with already You know the final camera lens and camera positions camera animation That this thing about grease pencil is not just an animatic or just a storyboard that we actually have the real scene there So you can just build the scene on top of that. Awesome. It's really good Look how pro the the presentations look actually well like the the whole splitting of the screen and That's amazing. What was uh, which let's see the other one the of course again The Ian is like insane. I'm gonna watch that one. I'm gonna keep it Yeah, I think all of the presentations pretty much all of the presentations have really I like the seabag a lot Oh, really? But that was it how How to build a community that last was a 10 year anniversary of the seabag the seattle Then use your group, but I've been there like a few times That was so close to Vancouver. Oh, that's why you like the presentation. So you're biased Totally by everything. But what do you get out of it? Like anybody could build their own blender user group on your on their city Yes, he was very and I like it because it was very data driven even the presentation. So there was a few polls that he was going around the different user groups And how many time they dedicate to make it work? Well, how often User groups should be so it lasts longer While what's ideal length how the usually structure You actually will go do something very similar to the blender today Oh, the first hour you just go over what's new in blender And if there has nothing else to say, there's always content that he can talk about So there is a blender today in Seattle Well, uh, presentation live with blender say Awesome. Well, well, uh, yeah, what what this is everything like dental modeling application Daniel Beistel keep talking about glowing tigers. Your presentation was really good at all Show your I already talked about it. I already did anywhere. It's a uh, I wasn't keeping it for the for the end This one the one from a by let's Andrew some parelli This one is getting lots of love and praise and I arrived just for the end of it So I missed a big chunk. I'm gonna watch it again But it was super well Like present the look at these nice graphics And um, no, you haven't like look at the the comments are crazy It's like it's insane like game changer one of the best. I don't these guys are genius Like testament of the power of python api like yeah eye opening So if the youtube comments say that it's uh, it must be really good I look at look at the amount of like he really worked for daniel peppel and stalks you mentioned Oh, no, I haven't mentioned on that one. Yeah. No, no. Did you watch it? Yeah, I was there. I watched it live. So here our wrist pencil feature And well, but also he talked in blender The blender always on that one. I get it got it a bit more in detail. I could ask him Um, but yeah, that's another one that must be uh, Must be checked out I wish they would show more of the screen sometimes here. I hope we can I don't know how to do it But I guess we could download these slides Get them there the slides. Yeah And re-edit them, but like they should be like there's a whole conference, I think um So nice to keep for the next day for the next live stream Francisco and everyone's talking about it. Yeah, no recording it. No, they won't miss it. I missed It's kind of sad. I watched it. It was amazing changed my life No, but almost because it talks about blender in numbers. So it gives you an idea of the the Yeah blender download use and Through the whole process until how developers also how much time they spend fixing a bag how the life of a bag A report and then yeah everything Yeah, everyone said did you talk about the ubisoft one? That was actually uh, no, I haven't talked about it. I was there Yeah, I was watching it from the from the Stream no, no from live from I was somewhere up up up up up there. It wasn't for I wasn't the first Yeah, we're in the first you were always in the first row, right? Not sometimes So the moment I learned that you get on camera if you're close to the screen. I was Nice, I could how is a you know, it's a blender user with story that's very similar to a lot of people there But he was in the right place at the right time and it was really fundamental I think to push the whole ubisoft blender agenda. He wasn't in the decision-making groups, but he was being called in and So because I always for me this ubisoft blender came out of thin air But then you know you I learned oh, there's someone there that really cares about blender do the whole Learning process within blender in this is expanded to the whole the whole company Yeah, that actually for people that wonder like all these ubisoft things like I came out of nowhere That's like what exactly what you say if you watch this presentation you will see that actually Pierre here's in using blender. He's like like since he's a kid and Now it was a dream come true for him to present At the blender conference his use of blender at ubisoft and they have an internal community Of 300 something people like an internal community like a like a chat thing And they share blender news and how they use like it's it's insane. So Pierre is doing an amazing job at the doing this in inside of ubisoft Sharing awareness. So do it on your own company. There's Persistent yeah, you can get it done. He's also using critter and sharing it in there. So I wonder if ubisoft also could be Uh supporting critter at some point. That would be awesome. That would be amazing We did have four critter developers In the conference. Yes. Yeah, they were showing their hdr painting with critter And then also sponsored that development was sponsored by intel. I think yeah, because they had the whole But even the screen that was there the hdr monitor. It's so it's so everything. Uh, it's an hdr monitor before no First time I look at it. What is something Couldn't even put my fingers on either something strange or something and there was a friggin hdr And it's not like like saturation. No, it's more real I hope hdr becomes a real next thing ever everywhere none none like Like let's get rid of 3d and they put the hdr It was super nice. And that's uh, that's when I went there with a picture there And then at the end it was actually the whole um That you're part of the jury, right? I was yeah. Yeah, and now I'm here in the middle The they had the honor to have one of the like big big big names in ui so they're also participating So they shows real uh commitment. So very nice. Let's hope we can see this in other From other studios as well Hello from industrial light and magic Oh, nice. Hello. We are from world london singapur Where what exactly now? I met football from ilm that are blender users But on sygraf asia in singapur. Ah, singapur because ilm has a few I think they have an office in Vancouver as well So just curious. Awesome. Yeah. Where are you from and uh, how big is your blender team inside of ilm? Or start building one. All right. I think we can start with the I do you want to do you have any other um Um presentation that you think do you do you have you met any they don't mention my Your presentation. Oh, I know I didn't actually How rude I was waiting for the right It's uh for the right moment here a backstage. Look Amazing amazing. So your presentation. I completely forgot because it came out of nowhere. Nice intro by the way Did you watch it? I was there. I came slightly late, but I I was there I mean the first part where you are showing your face a multiple times and the picture of the Of I look at how you it's such a not that long time ago. That was 2016 Gee man, you're aging Now it's the hair it's getting white I had just a haircut in that morning before coming there in the hotel just But anyway, so yeah, I couldn't make it and I had this presentation ready kind of I gave the one hour long talk at On hide conference in brazil and I told francesco and tom that if you guys won I have this presentation as a backup anyone doesn't go there Or there's a room and it's commonly known in these big conferences But since it was a long talk I was expecting to be in the side one of the side attractions And I told them I had only one request I just wanted to be sure that it wasn't conflicting with yamas On a talk. Yeah, because I really I met him last month So I wanted him to maybe have a taste of my talk because it was important he's at the time And he did some heads up but basically like one one past one. I was like, it's when francesco said, okay You can have it have 15 minutes to really make it short and to the point Super nice. I like uh, oh, yeah at some point you show plume infros here and I took a picture of that Because people forget the history and plume infros was the first feature film made in letter. Yeah Yeah, regardless of the end result. It's uh Wow, crazy. Yeah, because if you talk, yeah, we I am three four five ish If you talk about next gen and and we should also knowledge that how many years ago when when was it? I worked there in 2006 13 13 14 years ago. I haven't I haven't watched it, you know the whole thing. Oh good No, I haven't watched it either. I I watched uh, I skimmed through it, but I didn't I didn't watch it So super nice. You talked about the it's a nice day. It will walk around, you know history of the cult quest and development and everything here in open source So I've watched it twice already. You watched it twice. Yeah, are you like rehearsing for like a feedback helps? I watched it the last time blender today Another time as well. What feedback do you have? I try not to watch blender today. I watched it a few times But I try not to because it's uh It's creeps me out to watch me doing it. Yeah. Yeah, sometimes I watch it You know for how the audio is how the video quality, but uh, I don't know for me I mean helps to know whether I was speaking too fast and if I was too short So now prince I'm too short like I just help engineer too good to see how I don't know. I just like watching myself talk, doesn't it? All right, I think we are about to begin with this with the talks there What's going on in the chat? I am has their own in-house tool. I don't think they use blender Yeah, I didn't mean that they use blender. Sorry, man. That's some of their employees the use blender But I mean, it doesn't have you result also also have in-house tools, but they use blender for some things We have our own in-house tools and do use blender for everything So in-house tool doesn't mean like all pics are too um, yeah it's uh in-house tools for everything Caniganti, okay, let's ask let's start with the with the questions always reaching to there Question mod. Ta-dan first question. Caniganti sigh. Hey paolo, please bring mantaflow a sap Love the last one. Thank you Mantaflow is here, right? Well, sabba's is working on it. I was actually looking at the code just last week at the at the build he had and I had a code even Mantaflow, suppose we expect to have it in 2.82 82 the problem is that bassians They want a sign to review it And the review is still in the level that more people can help that doesn't need to take time from bassian So we're still gonna see how I do it But at least some of it would like to have it from in 2.82 2.82. So that is February That is February Yes, wow Nice, so she'll sleep all the winter until it comes or go to a summer country like Brazil Brazil there has summer there All right second question is um frost crack studio Why not add super chat on blender today live stream because we are we it's it's part of the blend the blender Channel is not monetized. There is no any kind of monetization If you see an advertisement, it's because maybe there was an image or video or sound or music That it's copyrighted and then youtube adds them But the whole deal is a blender youtube channel is not monetized There are Yeah, different opinions on that And there are already so many ways to contribute to the community. So if you like the blend today, you can still support it By doing it to the dev fund Yeah, exactly, but at least that fund and maybe you write down If you want to exactly better than super chat, you can go to fan.blender.org and Join there, of course, you're not gonna get the question. Um, like, you know, and you don't get all the colors Like it shows, uh, yeah Yeah, but I think there's not so much traffic in the chat. I think we can still read the questions Um, but yeah, no, it's not there. I have it on blender on blender. Oh, but it's like, um It is more like a gesture. Um, but yeah, youtube gets a bunch of Revenues from it. So better to donate directly on development or fund.blender.org the same way amd joined last week together with mbark last week was amazing for blender development Blender support So bodies, what is this? You're making this I mean, yeah, he said that and people are clapping like madmen. They joined the stage Yes, they were clapping too much and even standing and I was like, dude, you're making this more weird. Yes I played so nicely Super small beautiful Well, some people were suggesting that I should do it, um, at least like once a month Once a month of not showing blender features, but just like sitting down in couch In a couch with a blender artist or developer just chatting Um, you know, well blender stuff, of course, but um in a more relaxed way Uh, you get a different point of view. Maybe it could be blender couch blender sofa blender Blender, uh, what we had this idea Yeah, the blender couch was an idea before blender today even Well, when I was doing blender hoy and you were doing a blender oge The a minuto a minuto blender for them for the which is like the portuguese version of blender today edited not live, right? correct, that's why it's Minuto was taking too long also Yeah, such a drag. Ah, but the live streams are so easy. You don't have to edit this thing. It's over. Are you going? Top pan pan next question is by frostcard studio. Why is a new vfb export Missing some new options some options It gets corrupted in unreal. Why is it that 279 is still better than than 2.8? for fbx we did remove some of the Unmanned options. I think that's what we're referring to Which is the option to export axi Ah, yeah, ascii ascii But everything else should work if it doesn't please report about please report a bag But uh, one of them that there was another presentation about triple a games By the guys that are working on Where was it? It was somewhere here. Um by the guys working on Call of Duty Here Yeah, you should watch it later So basically they are they they show how they're using blender here in some of the assets and like Call of duty modern warfare Yeah, yeah that too But they they also make their own tools and uh him he also presented at the lightning talks and the last day on the second day He had a five minute slot talking about his uh, iron which is a also pretty pretty nice You should check it out very advanced call of duty Has blender in it for some assets and some more So awesome next question. Oh, well now that actually this came because of They're also using fbx and I told him hey, you're a developer. Hey, you use fbx And I got bastion who is the container at the moment and I got them together and I said, okay now I'll kiss You know now go have a Go talk and do make things happen um So, yeah, swift ethics. Hi. I make sims in blender And I would like to see big updates to the smoke system and some tutorials on it I saw on many bits on youtube, but they're like 5 10. I want to see some professional stuff like You can you can course here like blendini. I know blender can do it, but I don't know how Well about new updates. Yes, you have the mantaflow coming up to replace the smoke system Fluid system in blender and if you want professional examples of the even the existing system Just go to the spring fire the gooseberry. They're pretty good one. They call some a laundromat Cosmos laundromat. Yes all the whole tornado. That's so good Yeah, exactly. That was using the the smoke simulation and if you search for smoke You're gonna find I think even in spring. There is a smoke Or no the tutorial that the main tutorial Is by so smoke sim tests on spring as well. That's cool. Here smoke sim with with extra layer So, yeah, if you look for smoke in um in Here in spring, you're gonna find amazing stuff And in the like you said in cosmos laundromat There is actually the the smoke workflow Which is even more Which hasn't changed pretty much since cosmos laundromat And speaking of cosmos laundromat, did you hear the news? Second chapter is in production cycles number two a second cycle. So Uh, here not not cloud but you have no point necessary clouds. Yeah swirling cloud not no setup So you had no setup. There is a video even wind testing. Um, so is the GLAB whole nebulae or work also Using smoke simulation Not simulation. I think it's just textures in eevee. There's no simulations or if you know, what's in the cycles Oh, yeah, but sorry. Oh, yeah, because then they used all the cycles Oh, you should watch it. It's awesome Next question. I wish you guys to make more tools for animation You're in luck both the dope sheet and timeline sidebars are basically empty and are good candidates for advanced tools There are also the graph editor needs a pass to for example, if you zoom in on key It looks blocky. I love the criteria for we can have new features Reminds of the old the way old days when the ui was so cluttered And we need to have tabs and we call we had is real There's real state problem in the blended interface where everyone's we have its own Features there and buttons. Everybody wants it to add stuff and now that there is room because of all the reorganization We should add more features. But yeah, the tool system is It's supposed to work. It's meant to work with any editor. So right now only the 3d view and the image editor have it but the The system could bring brought to any editor basically and um, and yeah, the corvy lines When you are in sub frame, I think it's acceptable I think I mean it could be adaptive, but it's really I would I would prefer to have it faster Drawing faster than having it super detail because remember these are like polygons So the more detail you add it's going to look nicer, but it's not really going to Make it more precise, right? Or I don't really I have a hard time considering that a big issue as I say Yeah Next hype and also you're working sub frames here. So I think it's acceptable Um, hi paulo love the show any new about the changing color of the face orientation Why did you change it think this question? I should have asked this in the asking me anything um No, any news like this this question comes up every week Actually, we're here last week and this question was also asked about changing the color of the face orientation Any news? No, there was a conference. So we didn't even talk about it um But maybe do you think it's a good a good example for a new developer to jump in and work on it? do say um Like maybe it's a it's um It's too hard I think at least just looking at the colors and being able to add a new feature makes me want to try even Oh, if there's a design that so what's the what what what do they even want? Huh like this being face orientation face orientation. Yeah. Yeah. So just being able to treat Just a theme and both that's a really good project. Yeah It's a very easy project for a new Not only easy I think it's something that no one would say no one would say no As in very clear design very clear engineering We talked way too kind of for the team and all that Yeah, that's definitely so it's a good as you heard it first in Leonard today I don't know. I don't know why you want it But I think can it can work with a good project who cares more theme options. There's so many already anyways Uh, yeah, no there I guess there are reasons and this is very very visible if you want to do it I can review your code. Do you want to do it yourself? That's what he said. That's what he said. Holy crap. You can't probably you can do it easy Okay, we do it live on a live. No, okay, maybe not Yeah, that's a code It's gonna be the longest the most boring live stream ever um Anyway, next poll hearts you sauker paulo love your show. Thank you. So you add blender conference fine presentation But you and many more congratulations. I feel like the forgotten step child at the family dinner Why there were no focused presentations on npr except for the grease pencil discussion I enjoy freestyle, but it crashes on more complex scenes Um if it crashes and it's not because of the memory in your computer You can't report it. Yes Lampierre also crashes and it's incomplete. Well, lampierre is in it's under development. Yes We need an npr movie project. Obviously artistic line rendering watercolors like shaders and not just grease pens You despite its fine features. I'm maintaining a build on graphical of the lampierre Branch, thank you for that, but I want to be able to work Like silvan comet and Miyazaki with blender and the tool just adding getting enough attention um Yeah, well that the yeah well No Nothing to add to add. It's true that they're not getting enough. Well, they're getting attention But there's a whole google summer of gold on there is a good. There is two google summits of codes of the lampierre Yeah, one same one two years in a row two years in a row. Yes, but No, if you're getting uh, no, yes, two summers to work on a feature And the author the I forgot he's that's complicated m Wing wing Wing yes, he's uh, he wanted less last blender today Yeah, he was here on the live stream probably is here right now if you are please Raise your voice and make your like see you see it's here. It's a project. There is a final report Is is pending code review together with many like with many other Uh branches and guests these code reviews take time And the summer watch is just over. So it yeah, it will take time Uh, but yeah, as you can see there are results Is the not the fact that it's not getting enough attention is that there are too many things that are good I need to get attention starting with like undo Asset manager everything I have to go because I have the Monday meetings for eight minutes. I need to just get ready eight minutes. Okay Thank you very much for for being for being here and thank you for uh, let's all go watch his talk I also have in my personal youtube channel. It's uh, I did some daily Foot recording on your youtube channel. Yes You really youtube.com slash the felinto Because it was 11 years since I first attended Blender conference So in my Vima channel, this one I need to go there I do have some recorded like you can see indy with his spiky hair And brach so young. Oh my god six years. So I try so I try to show this year the same excitement That's the alarm for me for the for the meeting the development So if anyone is curious about that's awesome. I didn't know you were making videos on youtube. Why am I not there? I didn't know you're quite busy. You're answering It's very it's very sad the third day because I got there recorded I was biking and I was showing everything that heaven's true And I said my goal is to find yuma. That's what my goal Oh, yeah, and it was not and then I somebody saw this big screen with all the other fingers going on And I saw someone tweeting about the francisco's toxic. Oh my god, where is talk? So then I had to break it to cut a chart and run for the main Theater and I think I just ended the video there, but they missed the entire talk. I got there was too late already Oh, and then everything happened. I had the VR meeting and I had to present the conference Let's walk. It's great for you too. So wow Yeah, watch it subscribe. Let's see if it goes up 1.66. Okay. Let's see if it goes out Awesome. Thank you everyone. Bye. Bye Gracias a lot. Obrigado So I'm gonna shut your microphone and continue just like it nothing happened. So I'm all alone here again Myself. No kidding. I'm all of you. Let's continue. Let's see what's new in the Okay, I switched to one camera. What a production, please Let's continue with uh with a question. So yes, Paul There is attention being um put into um npr. There was no presentation, but um just for example, there was a presentation about the the sequencer, which is getting some attention But still the presentation if you watch it, it was more about getting attention in the uh in the sequencer. So Maybe we can now push more into getting people getting more people excited about npr Getting more developers, especially excited about it. So I uh personally I'm a big fan of npr. I think the next um The next Short film that I make be it coming under or whatever. I want to do it non-photorealistic But more than just non-photorealistic like stylized and Detail but in a nice, you know, vintage way um Ruth week cup the grass say again, paolo Will there be a possibility that the presentations from the speakers be released publicly and there are many cameras and sound issues um Yes, I in the previous years we did it. I need to ask francesco if this is Uh possible that I can ask him because in the previous years this was um It was done But yes, the video quality was excellent when there were many camera and sound issues. Yes, that's true Oh, the geo the g-soc normal and baby. Actually that one was One of my favorite um talks, but it if you look at the live streams, unfortunately it wasn't um It's only their Faces like it is not it never changes to the actual Screen where they show what's new, but at least you can see what is was asked What it was shared and what's the status of the summer of code normal editing and bevel in shader I was really happy to to meet the hands. He's working on the profile custom profiles for bevel So you have to well you can watch you can watch it you can hear it but basically you can You can make a bevel any shape you want and even come out of the The bevel side and you're basically modeling with beveling. It's amazing Um, I hope I can show it in the newer in a new episode Um guys focus on camera tracking in blender. Yes. Um, there's a feature request Truth week another question. Hey, there was one hell of a conference to watch a bing watch most of it live my question is Regarding the newly announced blender conference in the us Will that be held at the same time as the main conference or will it be like a few more months before and after it? The idea is that it's exactly on the opposite side of the year of the moment of the year blender conference Amsterdam October at the last week of October during any like during the year last week of October. So it's like fall and Blender conference Let's call it americas In us side, but it's more like for the whole continent, right for that side of the of the world Should be the idea is that it will happen in april at the end of april So that Lisa gives a few months and we have we can go there and don't can go there and give the keynote because We're gonna be an official blender conference. So yeah, still it's uh, it's in the north heads But there are it's a lot of things to organize. But the idea is that it's at the end of april us end of october amsterdam How powerful blender is it's how powerful you are with blender Next question. I am just answering a question from the from the live stream Blender continental continental. I like that. Nice. So we can make it in patagonia. Maybe one day All right next Rex asks, hey paolo, thank you for streaming. Did you read proposals by jack look on the new particle system? What do you think of it? I've seen the proposal but haven't I've seen him. He was working here for one year. So sending working on it and even gave some feedback on it And I'm pretty pretty excited about the possibilities are he is a creator of the animation notes addon Which it's insane And the fact that he is working now on such a low level Functions and brands, you know, it's all the functions all the the the building blocks as a first Like example of this system is making the new particle system. So that it's that's It can only get better. And if you see the ask me anything Presentation on the blender conference. He mentions that precision non-op modeling procedural modeling and Like the sky is the limit You you if you watch it, uh next Sebastian the cilia. So basically, what do I think of of it of the of the new one? I I think it's I I trust Jack is just amazing Hi paolo, I would really like to analyze more this incredible quadrimesher tool I think it's very powerful. I also think that if it is there a way Where blender anthropology should focus the only bad thing is that it's not free here. I live a comparison with quadriflow Um quadrimesher, but I choose quadriflow. I think just yeah, I've seen people have been sharing this And it's it's a completely different tool. Yeah, the end result there are quads, but they are They're just different. It's like the denoisers. There is no one perfect denoiser Um, I can see how this is Um for especially for organic shapes. It's much better, but I can see the other one working for other kinds of shapes So I think uh, I think both have uh, they're Like we shouldn't replace take one and replace with with the other but just um Use them when in whenever you need Uh, I'm just reading that the ui is in spanish interesting But yeah, I don't think there is a perfect one I think quadrimesher is amazing and I wish we could have it. Um, but apparently it's not uh, not free Even though if it uses blend there, it should be open source um, but I I don't know enough to To talk about it Question um paolo, what was your favorite talk this year? Also the live was your favorite talk So he mentioned uh that I already mentioned. What was my favorite talk? I think it was yeah the one from um I already mentioned the one from ian is one of my My favorite ones, uh the blender. Oh, it's in spanish. I Also had the time to um to get the um The spanish community together and we talked about it, but of course it's only for spanish The other presentation that I really enjoy is uh Hialtis it was a master class of How to make how to post your hands and stuff So you should really really definitely check it out. It's uh, it's it's only like 20 minutes And it covers like from if after you see this you'll never watch any animation film to the 3d The same way again because you start seeing things you're like, oh, this is this is why it works So you should definitely definitely check it out This the hand of animation by healty helmerson um next I was wondering Okay, see you next thing nice edit I was wondering why the high resolution divisions for smoke simulations are capped at 10 I made this artwork, but I feel I could make the clouds a bit more sharper looking with a higher um resolution division setting Wow, uh, yeah, you could probably could but I think at this point you should just play with the with the actual um The subdivision so you you can suit it with high resolution at 10 But the voxel size you can change it you can make it even smaller So I think if you play with those values you could achieve that and the reason why it's a 10 It's mainly because of um, yeah, it just can get too high to too many resources and it's like a preventing from issues from happening But I wonder if it's possible to even go further by just setting the value by hand So if you go to high resolution and then stand, but can you make it like 20? No, it's a Hard capped at 10 Um, yeah, I guess it's for because every step is multiplying You know, it's a it's a multiplier. So it's like every step you go. Yeah And maybe it could be higher if you manually set it Next question spencer. Oh, I'm five minutes already passed. Okay. Let's do five more questions Um for this one spencer singer. Hey paulo Do you ever know we will able to have light textures or no support for lights in blender evie in the near future Yes, actually when I mentioned this to um to clement the developer of evie and about the light notes and yeah, he said yes, totally possible the This is just the first version of evie in 2.80. So in the future it is definitely possible and cycle supports notes in their lamps and lights. So evie should too Next question number four. Hi paulo in the news on particle systems I need to know how to animate scale and opacity a long birth of to death. You can do that already There is uh, remember that the particle system is End of life. So it means that it's not gonna get any new Um, any new features only fixes and in 2.82. Hopefully we're gonna have a new particle system But if you can't wait you can add in the particle Particle settings you can add a texture and the texture can be Can be influenced Can change over time of the lifetime of your particles. So that should be I should give you some Some room to play but remember this is gonna change in 2.82. So that is like February More like maybe 2.83. It depends on how it goes. But uh next version Next, um, I don't smithy. I don't smithy I suggest having a scalar value factor Which you can modify in the material preview mainly for materials that use micro displacement The material preview can be so distorted and look unnatural Maybe the material preview could be a pop-up That would make them big and close finish. Oh, that one that material preview Yeah, the thing is it is yeah, uh the material preview is just It's a render. It's a tiny render. I don't think it's the best way to to see the yeah, I don't I'm not a big fan of it. It's uh It can be slow. It's only one thread. It's um It's a tiny blend file basically So I usually keep it close and try to focus here and use collections to only update only calculate The objects that you want to that you want to work on. So yeah, I think a better focus on making the viewport work better Um, hi paulo. I haven't seen all of the videos from beacon but tonsky note was charming Last time I wrote about the bisect modifier. Well, I made it I have Loaded called for review or really but it seems core developers didn't accept it warmly The code has errors and the modifier still acts on functionality, but I'm working on it. So Well, some warmly they they uh, they require they're requesting changes um You added me as a reviewer, but I'm not uh, really a developer to review So actually the the developers I should review are in this case. For example, uh, serge Um, or yeah other core developers we can Discuss more on the on the thread, but yeah, but I'm not I'm not the person to add as a reviewer Usually you can leave them. Uh, you can not you can just Skip the reviewers part So the developers can assign it themselves But the fact that you added it a few days ago and it's already being reviewed. That's a very nice Sign, it's october 24th and it's already getting reviewed. So, yeah um, let's One and uh What else the last question sergey? Hello paolo every time I wait impatiently for your show. Thank you Great idea and great realization. You're great and thank you for the whole commune So much blender without an increase fill my life with a whole new inspector 10 years ago I'm not very strong in english But if if I get it right it will be able to draw multi-layer soon. Yes, you're right. So english is better than you thought What will it look like? Would it be like a substance? Um, will the the the textures Texturing be improved for example now I think Um works the brush of blur. Um, I want more functionality similar of crita. Well, yeah And paolo dovarro the developer that is working currently on sculpting and painting tools He mentioned in the livestream That I did in spanish In blender conference. He said that his goal is to have not crita and not the substance but crita plus substance Kind of powers inside of blender. So mind blown and uh, I kind of kind of Believing it he already proven. So yes All right um I think that's it. I will try and make it short. So thank you everybody for for staying until the end Sorry if I didn't get to answer many. Well, that was the last question. Well, I had this open so success um Check out the rest of the the blender conference very nice the one like uh, he was mentioning here in the comment The keynote by ton is also very hardwarming. You can see everybody excited about about it um about the conference there is the the don't uh brings up this talk this presentation about how uh blender Has has to become a bit has to grow has to become a bit more new professional but in the whole sense of the like When people say no blender will become professional or like why what does he mean that blender becomes professional? Well If you are new to the community you may not know but not really long ago not that long ago the developer meetings happened on sundays Really like it was on a sunday the developers meeting that shows that it was like the Like if this project was more like a hobby or so But no there is people living like having their old like, you know living out of blender Developers full-time and there is there is a whole You know family and community on it. So moving into mondays was kind of a big thing It's like oh that means that actually it's more serious now. We are actually getting you know, we're doing it as a part of our job and uh, that's one of the the ways blender could become more professional but also investing in the uh in the like, um The on-boarding getting new developers getting like making the the code a bit more readable more more Feeding in the standards or like so people can jump in and collaborate even more easily So, yeah, that's one of the ways in that at some point. He also mentioned that he was he said I quit And it was a what moment and then he said no I quit as in If one day I am gonna at some point step aside You know just like dropping it there just like in the in the long future. So he wants to set up a like a board of People around blender so he can they can do the same work that ton is doing right now, but more on a Like keep of of course keeping the foundation but more like focusing on blender as a as a whole as an actual You know the project the size of a project that it is for example here Like becomes a real working company owned by the blender foundation so they can hire the blender institute Organizes the conference organizes the it's what hire us Um, so it's it's important to make it clear fund foundation directors for operations and development Like relations and install a foundation supervisor board So a team of people which is basically the same people that it's working on it right now But in a more formal formal way, so yeah That it's a it's a very interesting Conference talk you should watch it That's it. Let's cut it out here because it's already 10. Jeez 10 minutes for 13 minutes past Thank you everybody for staying until the end I'm glad I managed to answer all the questions that I had at that moment when I opened the page It's been a while that I haven't managed to do that I'm happy that I managed also to talk a little bit here on the on the chat hanging out with people life in real life real life because not only Conference was real life. This is real life. It's all real waste. I met some of you this weekend So pretty happy that I get to do it again. Let's let's try doing it again next Wait next week. Maybe not Not next week, but the week After why because next week. I'm actually gonna be in um, I mean I'm gonna be in munich in for any mago so any mago Is a conference that happens to happen from this to second to the fifth of november So that means that is gonna be on the fourth on monday. I'm gonna be I'm not gonna be around here So I'm gonna miss you for one week But I will get to see you again on the week after which is the 11th of November wow sounds too far from now, but Yes, otherwise if you're around if you're going to animal or if you're in munich or so maybe we you know, we cross paths So that is all Time to go time to go with style Thanks, everybody again. It's been a pleasure. I will see you again not the next week, but the week after 11th of november at the same time Same place same channel For this that we call blender today life in five four three Thanks, everyone Ciao have fun download blender download stuff share make create ciao Oh