How to Test Textures in Blender the Real Way Part 1/3





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Uploaded on Sep 5, 2009

Okay, let me just explain what I did wrong in the last video. In the last video, I imported the trophy model as a .obj file. At that time, I didn't have the pythonpath for Blender set up, so I couldn't use the COLLADA import script. I used MeshLab to convert the dae to obj, and that was what I used to (incorrectly) test textures.

This video uses the .dae COLLADA format, which gives the correct UV maps for the textures. All you need to do is flip the UV with the mirror option, and then line it up with the right texture, and there you go.

Important tools and steps to remember:
A key- select all
G key then Y key, grab/ only move on the Y-axis (use x instead of y to move on the x-axis)
Object mode: use this to select each individual part.
Edit mode: after selecting an object in object mode, this allows you to map the UV to an image.

Follow the video and you will be testing textures in Blender in no time.

Check out my other things at:

I used CamStudio to record this.
Music credits:
Alleycat Blues, Neon Night Riders- TMNT- Turtles in Time OST
Pinky's Revenge, B-Doing Woods- Pac-Man World 2 OST
Warp Room, Egypt Bonus, Desert Bonus, Stone Age Bonus- Crash Bandicoot Warped OST
Goron Race- Legend of Zelda: Majora's Mask OST
Weldar- Banjo-Tooie OST
Dynamo- Megaman X OST

EDIT: download trophy .dae files: http://cid-505c27ac74dc5f17.skydrive....


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