 Which is those offenses is what makes him so unique is that he'll play the lamest you'll ever see and then at a moment's notice he'll get incredibly aggressive on you and you aren't ready for it almost every single time. The magic words to describe Foxy's playstyle is discipline. A lot of players out there don't, they're not really prepared to be as patient. I mean you can pay attention to where Foxy plays. Sometimes he will sit there and do literally nothing. He will do absolutely nothing. It's very aggravating. And just wait for you to do something and react accordingly. Shang Tsung, an amazing character, especially in Warlock at just forcing something out of you. Think about Johnny Cage's. He's got range and he's got fireballs too. This could be an extremely long range game. I think that the name of the game here is going to be discipline. It's going to be how can combat handle that playstyle. Can he implement his own? Because Foxy's a very hard player to implement your own game plan against. That's what I see out of Foxy so much, being able to control the pace of the match. He's so good at it. Both of us have played against him. It's frustrating. Very frustrating. I can't wait to see this match go down. I have no idea how to call this one. Combat is really on quite a tear for such a young player as well. He's one of our youngest competitors in the pro competition. He doesn't look like it, but let's never forget it. He's been on fire here a little bit lately. Winning a bunch of big online events, you know, coming into this. Didn't have the best finish to the pro competition season. What's upon a time, I'd be chin-ocked. You have a colorful imagination. Look it up, I laid him out. Shang Tsung totally did not believe him there. That's rude. But you know, combat, ECT, NEC, the last two premier events of the pro competition, none of the results that he wanted, but started to pick things up. You know, there was that long break a few months before final combat began and really started to kind of refine himself. That's why he finds himself here on the winner's side of this bracket. But Foxy lies in wait on the other side of the bridge, saying you want to come across this bridge, mate? Get through all these ground eruptions and so far, Foxy. A decently, but got to watch out for the range. That's really the game of foots he's looking for. Foxy, he's going to play projectiles, but he's going to keep his eye on Johnny Cage in the mid. Low-profiling right there. The low-profile is such a dangerous tool. And again, just for a full combo set, full screen combat, the second little blow becomes a possibility. Cage can expand, but the forward two with punish and just keeping it unbreakable, spend the crushing blow, get rid of it and a very comfortable round one for the boy from the UK. And if there is any weakness of Johnny Cage, it's when you can finally, and I mean when you can finally get that character to whip just like you saw there and have the reactions in front of some Foxy head on deck. Now he's letting the bodies hit the floor here. It's nothing but metal here in final combat. I mean, he's going in for so many corpse drops. And so far, you have to remember, so much damage for a single corpse drop that is one of the better projectiles in the entire game. Staggering the one-one. You respect the one-one-four. The one-one-two opens up these three grabs. It's either heal from forward throw, full screen from reverse, active frames of the down four. Or that with the one-one. Trying to bait you out of reading that throw. Now here comes Foxy throwing out again. Respect, but probably expecting the overhead follow-up. Nice grab. Johnny Cage, he sends you pretty far away for a successful grab, and that's kind of where Shang Tsung wants to be. He doesn't, though, want to be in the corner. Foxy. No fear, just swing it out. That is not as easy as it is. It is very difficult to do, and to do it on the world stage, Foxy. Alright. Look, it's right here in the whip. Oh, no, no, no. Was that a whip or a block? I can even tell it was right in his face. I think he just slightly misjudged the range of that shadow kick. It looked like it was right here in his face. But misjudging the range of it, and some moves from combat that looked a little bit desperate, a little bit of desperation. The problem is, yeah, he's going to give us, this is exactly what Shang Tsung wants you to do. That's exactly what Foxy wants to do. Yeah. He's all about frustrating you, and the moment that you're frustrated, it's almost as if you've defeated yourself. Now, he's changed to Geras. This is a straight-up counter-pick in some ways. There are a lot of Shang players out there that say they do not like this matchup, especially if it's going to be infinite warden, which combat has gone with? That's right. Remember, the sand trap, it trades favorably. You become invincible. You don't really have to use projectiles anymore. And then Shang has to really play your game. This matchup, I mean, you can win any matchup, but this one, a little bit tricky. Unfortunately, though, the combat is getting flipped by the 114 going in for the charge, just to keep the corner positioning, and it's going to respect the frames of forward 2-4. Has a lot of knowledge about Geras as well. This is one of Foxy's pocket characters that we've seen him break out even in tournament. We saw it during the intercontinental. Whoa! And he gets the combo as well. He doesn't want to go in for the grounder option. He's a bit funky to combo that in the corner. Unless you're just outside of it, it will actually whiff, so you don't really get a lot of damage here. The whiff jumped himself in the corner. The corner. The positioning Aquaman. That's not where Foxy wants to be. What a interrupt. And he waits for the breakaway. He doesn't want to spend it. Oh! That was an infinite warden-specific blow-up by a Foxy grandpa. Sensational read right there. That was combat trying to throw that out and, you know, re-establish his turn with that combo. In infinite warden, there's going to be a big gap, but it is plus on block. And take it away. He had the Juno chop loaded. As long as you're going to be whiffing those sand traps, eventually you're going to get a crushing blow sooner or later. And right now, probably a neutral is up there from Foxy. Getting clipped by the roar for two. No counter-hit on hand. Oh! He tries to go for a down two. I can imagine not that cross-up, but the body splashes. Have another plant. He tried to do a back-to-back. That's pretty hard against the active frames of that splash coming in. There's going to be another one. No! We're going to get some gear-ass loops to take the round. This is really the kind of match-up change and why combat has gone in with gear-ass. He really wants to just blow through projectiles before he's trading. And this is why. This is the one move that makes this match-up a bit tricky here. Foxy waiting for his turn. He's going to take a blow. Oh, neutral jump could have been a lot more, but Foxy. All combat. Neither player committed. Oh, a big whiff there. Magnet arms. Plus frames. No flawless block. And the wonderful flawless block out here. Breaking. Causing a breakaway there from Foxy. The longer this pro competition has gone along, the more we're starting to see that higher-level gameplay catch up. And here at the World Finals, we're seeing it on its best display possible. Wonderful hit confirmation here. No breakaway. This is going to be some big, old gear-ass damage. The crushing blow out of the corner. He wants to put Foxy on life alert here. Okay, wake up. We're going to get a tiny bit of life back against Geras though. Not really going to help you too much. And a wonderful throw escape. Oh, another one. Great tech. And a down one. Oh, my God. This is the opening he needs. Breakaway. The game is now too late on the fatal break. But I feel like that would have had a better chance at working if he breakaway. Because remember, breakaway, you're actually in the air for a little bit longer. You actually may have read that, which was unfortunate. It's the small thing that some people miss right where. If you're launched by mostly crushing blow launches, if you don't do a breakaway, you fall a little bit faster. Now, yeah, the change. He's gone in with Kung Lao. Geras is one of the match-ups that he does not pick Shang into. And this is going to be a game of constantly going back and forth with characters. Because the fact is, combat plays one of the characters that forces you to pick Kung Lao. And in this situation, if Foxy were to win this with Lao, if he wins it convincingly, combat's probably going to change away. And it's going to inspire a Shang pick again. There's going to be an immense back and forth. Is this our first counter-pick war? Here, a final combat? If you want to get here, the Z-Had throw now. And this is a variation that you really only see out of Foxy here in the latest stages of the tournament. Right, tries to wake up roll. He's going to get chased down by the grab. Combat looking nice and comfortable. Geras, he can go through all the patches in the world, but that mix-up of middle grab remains the same. Try to test the walls of the teleport. We know now that that ain't going to work. Unlikely, Foxy's going to go to it a few more times. Put that card back in his sleeve for another day. I see you are a man of culture as well. Oh no! 4-2 clips him again. And combat, this Geras picked pain for itself at the moment. Doesn't get the full combo, but a bleak situation for Foxy goes for it just in case, but really, that round was already over. Almost shades of combat from that game number one. We're actually starting to see the frustration, possibly, out of Foxy. Geras is a character. I never expect him to be defensive, but he can be. Some of the best backwards movement in the whole game. And he's going to sit in respect. No answer there from Foxy though. Looking for it. 4-4. Really loves that mix. This one can be looped thanks to the speed of Kung-Low's down 3. This time, there he goes. Oh my god! It looks like he baited combat and they're trying to interrupt it. You know, he put those frames out there. The startup frames. The cancellation. Absolutely beautiful. From Foxy, the big read from combat to the down 2. If you're going to play as grab heavy as Foxy does, you can be prepared to win a whole round on grabs, but you've got to be prepared to lose it. It's that double-edged sword effect. Dammit! Look at that. Off of a down 2, crushing blow still hitting for 520 damage. And now next to, whoa! That last second breakaway. And now we have a fatal blow in. We're in territory for it for the win victory. Absolutely clutch. And the fatal blow is in play. Oh my god! You know, if that was pre-patch, that might have worked. But thanks to the recent change, remember the armor of fatal blow activates on a frame 8 rather than 5. I'm not even sure he had the health in that situation to absorb that. I mean, I think it was a risk he was going to take. However, knock down again. Damage. And what's the play? Just hits and respects it. Nice and patient there from combat. The ball's really in Foxy's court to make something happen here. Realistically, in this game of a counter-pick war, you kind of need to win a game each. That first win matters so much here that a Foxy interrupts 2-1-2-1-2, boys! Yeah, come up. Break into that gauntlet. Maybe a little too much here. All right, here we go. Foxy on the offense. What's this going to be? Throws out that Z-Head plus 8,422! Going into the throw. I mean, the down two, I believe, has already been used. So he's kind of like, well, you've already used one of the big punishers here. Not as much to fear all of this is infinite. What a damage! And another grab! Reverse! Knocked down. It's a scary position for combat. So real. And that's not forget! And the confirmed. Ouch! That's it. Foxy, this game of counter-pick, you have to take it one match at a time. Whoever wins the first game kind of gets that advantage because you get the final counter-pick. If Foxy lost that game, he would be the one in a terrible position. Now, combat has got to make a hard choice here. Does he stick with Geras? Or does he just go for something? Because he plays so many characters. Of all the players that exist in this top 16 bracket, combat plays the most characters. And that says a lot with someone like Tekken Master in the bracket. I would say given how that last match went, I would almost say stick with Geras with how close that was. Oh yeah, that just came down. Honestly, that just came down to what Foxy doesn't have tricks. Forces you to guess. He's going to do Z-Hat at a close range. It's going to be a mid or it's going to be a grab. Kung Lao, thanks to the 1-2 Oshimi, working the way it does, means you don't have to quite dedicate to forward-fall like you did before, which makes that grab versus button game a lot scarier because 1-2-1 on block, 1-2 comes out. On hit, 1-2-1 comes out. There's no hit confirmed needed. It just does the work for you. But if Foxy wins this, this will be a great result for him. I think that combat's making that decision of it was close. If I'm able to overcome it, you know, probably give some self the best chance at victory here, you know. Rather than risk, potentially being counterpicked in that game number five. Well, if he were to win this game. No matter what, this is spending it all here. Yeah, I mean, if he wins this game, Foxy can't exactly go back to Shang because it's a matchup he doesn't want to play. Immediately clipping him with that forward-2 and combat. Score in first blood and forcing an early breakaway. Really kind of best-case scenario. Foxy with loads of life to spare goes for an interrupt. That does quite work out. Minimal punishment on the gauntlet. And here's the grab. Ready for the escape and one that has gotten hit from every single time the 4-2-1 has combat. We go into the corner. No. A little bit. Clean ender. 32% into knockdown. Yes, please. That ender giving him kind of premium oaky situation form. It's been out here confirmed. No breakaway available for Foxy. Yeah, bit of an awkward round for Foxy there. Swinging buttons, individual buttons that were with and not connected and just with punished immediately. Combat. That was just really his round through and through. It was really that one with punish that just set everything in motion for combat. Here comes another one to judo chop. What's for breakfast here? Oh, finally a throw. Second round from Foxy. But that's the grab. That's the grab. That's the grab. And that is the mix up. You talked about it earlier. You know, we were kind of off stream and saying that that's been a mix of a lock up mid or throw. Oh, wow. Not sure what that was from Foxy. I'm assuming the down two was not what he was after. But a bit of a ropey game from him so far. And combat has been taken full advantage. Knocked into the corner. He still has the life lead. Foxy's the one under pressure. He's got to make a choice here. It's almost... Oh, my goodness. The execution. Oh, my God. I don't know what to do with it. This is insanity. Well, you know all that ain't combat's problem. He's going to get a full combo here. Get an ender two. Knocked down. Doesn't really matter. Oh, that's a short hop kick. You never see that. Oh, my God. What is going on? The whip dive kick as well. This is absolute madness. Wait a minute. The fatal blow? Yeah, I'm looking for fatal blow. Oh, my God. Oh, my God. And you know what? You know what Foxy wants to do here? Throw it again. Oh, no. I'm going to get the confirmation. Oh, no. What was that? I don't even know what that was. That was supposed to be forward four. I had to be. How do you forward four and down four come out? That was, I think, one of the... Actually, I've never seen that input error in my life. That's a first. That's definitely a first right there. That was going to be a forward four. That was going to be a fatal blow combo. Into a round win. Thank you very much. But it goes to show, like, just having a play. It can happen to anyone, truly. There was a lot of scrambles in that round, in that corner. There was a lot of side switching. There was a lot of drops, a lot of... I mean, I feel it right now. A lot of whips. Hey, bro, don't do that. Don't do that again. You know, when you want to do forward four, just press forward and forward. Yeah. No, not down forward, dude. No, don't come out. If I was a coach, I would just say don't lose. That's the kind of advice Foxy would give you. It's so easy. To be fair. I don't know why more people don't do it. Whenever someone asks Foxy, how do I become a better player? His common answer is don't get hit, bro. I think that was one of his notes coming in the final combat. Oh, hang on. Of course. Whoa. Now, this is a character from Foxy we have not seen in a while. Quite some time. Very unorthodox. I just heard the entire crowd starting up the ooze. I don't think anyone expected this pick. However, it fits his game plan of grab versus button. They're all howling. Our entire crowd here is howling right now for Nightwolf. Are we going to get that wind pose? Are we going to be howling at the mood? It's time to down two again. And the punishment to start off our game number five. I am quite fearful about this change. I don't know how... Oh, hang on. One, one, one. Immediately forcing a breakaway. And that basic game begins. One, one, one. An amazing whoa shimmy. I think a grab from the company commits to the end. Mayhem from combat. The full risk, but it does pay off. And it just throws off your comfort zone. Do you think it's your turn? You have to wait for it. The sand trap doesn't come out. Oh, he's making all the right reads. That was one of the most combat things I've ever seen. Get hit by a poke. And what's your response? Hold up. The kick at the door. Get some with the choke. Match point now for combat. This Nightwolf pick. We can see something come out of it now, but so far all that's really happened is that clean one, one, one at the start. And that's kind of it. Combat has made some wonderful reads. Forcing these kind of reverse guesses on the ball in the exact same way. Four, two, one. The jump. No full combo. Reactionary block. I like it. And you know all the conditioning of those gauntlets is what kind of let them get away with that four, two, one, two. You know, NERF has the gap. He wants to rip there and still gets a 126 off of that. Reset of the neutral. That's a good idea. The microcrouch. I didn't even see it. That is the fastest microcrouch I have ever seen. Hit and move. And the one one. Iron defense here from combat. Foxy almost went in for a whip on his head, but didn't the last minute clean out of here? And there's the upcut. Rhino charge to end. Oh, wait for the whip. I want you to press. And thank you very much. Rhino charge knocked down. Combat. Is he going to swing? He's going to swing a whip. Hey, it's Foxy the one that misspaces the jump kick and gets pushed by combat. Where is he some massive damage here? Double fatal blow territory. And now fatal blows and play of combat hits him once. That's it. He's going to win the round. And the game. Foxy wants to play. Both players can confirm. Quickly. Watch out for the whip. This is so scary for both players. Foxy needs this round desperately. Oh my goodness. He's still good. One more guest. Guest for Game Boys. That was the risk here. Is he going to mid or grab? No, the backup! Didn't hit confirm and a fatal blow. And just like that, it was two. Two of them catch up where he had round winners right here in front of him. And it's the execution. That's not going to do it for Foxy. Combat going to take it three to two. Another game five. In Foxy's defense. Forward one, two outside of the corner. Doesn't combo into fatal blow. It whiffs.