Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 26, 2016
Mass Effect 2's level design took players from ominous space prisons to the belly of an insectoid starship. Learn how Bioware's Cory Andrusko and Dusty Everman led the process of creating these levels in this 2009 GDC talk. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.