 Bull, blah, no spiel, you're shown zero, three, two, one, begin. You'll go into the assembly and, um, party check. The only thing we're looking for in assembly is the gas tube, and we'll show you exactly what we're looking at for the gas tube, for go criteria and no go criteria, okay? Put it on safe, attempt the fire, should not fire, place weapon on fire, ride the bull forward. Palm up, place weapon down, and then stand back up. That is your time. Okay? You have 30 seconds to do the rest of it. All you gotta do is sweep. Okay? Sweep. Cut off to an extra time. As soon as somebody asks, do you have any questions, say that phrase. This is part one, you start to stop standing. Okay? Guys, if you have any questions, if you don't have any other questions, you need to keep your palm up. At any time you rotate your hand, drop your hand down. Now, how do we start to stop? Alright, you guys see the white squares? They're gonna be better painted than the game day, they've been kind of worn out. Those white squares, they're gonna have to that way too much brain power. Okay? So, on game day, you're gonna separate them, each one, into their little square with the name on it. Okay? If you are confused, that board has exactly what- Use this to push it up. Yeah. It's easy. You don't even need that. Put the weapon through the hole there. Now I know where you're talking about, while your hand's being up, but they're painted. Alright, so this is when you start standing. I said, do you have any questions? This time you say, can you drop it here? It glows, if you want to. It glows, ACH, and eyebrow. There you go. And then, I'm gonna say, do you have any questions at the time? You're also gonna say that. And say the two magical phrases, right? Which is, point them up in the safe. Okay? And then, I'm gonna say, do you have any questions at the time? You're also gonna say that. And say the two magical phrases, right? Which is, point them up in the safe. Direction, and weapon on fire. Pulse on fire. Pulse on fire. Pulse on fire. Charge. Pulse on fire. Charge. Pulse on fire. Pulse on fire. Pulse on fire. Alright, weapons on fire. Yup, good. Complete. Yup. Alright, now I'm gonna say you have three minutes to assemble and perform a pulse on fire. Any questions? Alright, time starts three, two, one, go. Fire, put it back on fire, right before it. Now you drop the weapon system and stand out. That's it. That's it? Okay. That's it again. Pulse straight up. And then you just push it back a little bit. Yup. Alright, now I'll say you have 3 minutes to reassemble and perform a function check. Do you have any questions? Alright, time's up, 3, 2, 1, go. Keep going, keep going. Do the lock. Yep, there it is. Push that. Alright, take the board, close that. So let it go on tone. Because I think it's actually, you can't do more stuff. So those are 1, 2, 3, 4, 5. If we deem it to be your fault, you'll be a no-go, okay? If the rounds were bent, messed up in any sort of way, or the weapons messed up in any sort of way, we'd deem it the weapons fault. It would give you a new belt to the ammunition you need to go again, okay? But you have to shoot at least one round before you go into the... You're then going to load your ammunition with your left hand, hold the round in place, right hand, close the feed tray cover. From there, you're going to place the weapon on your shoulder and engage. You're going to pull the charging handle to the rear, observe the round coming out the feet, the ejection port, push the charging handle forward, and spend the rest of your rounds.