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Published on Dec 4, 2012
Presented by: Associate Professor Roberto Dillon, JCU Singapore
Starting from the well known MDA model (Mechanics, Dynamics, Aesthetics) , the present talk introduces the AGE framework (Actions, Gameplay, Experience), an original approach to game analysis and design able to characterize a given game in a simple, yet efficient, way.
The approach discussed would be especially suitable for game designers and game development students to help them in gaining a better understanding of what makes games work in a certain way and why they are fun and engaging.
To complement the theoretical framework, different practical examples and case studies from different genres and popular franchises will be reviewed and clearly illustrated. Attendees will gain exposure to a new set of tools for game design they can readily apply in their own projects.