Team Service Announcement #09: Over-Extending and Over-Committing





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Published on May 1, 2013

Over-Extending is when a player goes too far into enemy territory without a safe way out of danger. Over-Committing is when a player devotes too much of their time on an ultimately meaningless or fruitless endeavor. Both end with deaths that could have easily been avoided if a little more thought was put into the plan. Evaluate a situation before going head-first into it, and it could save your life.

Also, if you're a Medic who's healing someone that's over-extending or over-committing, tell them to stop, or just leave them. Medics are the most important class on the team, and the longer you stay alive, the longer your teammates survive. Don't get yourself dragged into a bad situation for their sake.

Bonus tip: If you fail to stop a Scout or Spy and he gets behind your team, let them go and alert your team. They're either trying to distract you from fighting everyone else, spawn-camp, or will be back later. If you let your team know what's up, you can kill them when they return, pyros will know to start spy-checking, or respawning teammates can quickly switch to pyro or heavy to chase them off.

Also, spawn-camping is lame. Don't do it. I don't care what Shibby2142 told you. Stop being scared of competition, and let people actually play the game.
"Team Service Announcement" is a series where the common mistakes and unused strategies of new and inexperienced players are blown out of proportion and explained in an attempt to help those who make them, as well as make my life less horrible.

If you know someone who's new to the game, is in need of some pointers, or just want to spread the message, share the videos and help improve the community.

If you're a frustrated player who would like something addressed, or a new player who would like something explained, leave it in the comments section, and maybe I'll animate it.

m-flo - Let Go (ft. Yoshika)


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