 Okay, well this video is a continuation. So the other day we Worked in GIMP and we made this 2d image for a street sign. Let's make a 3d sign We're gonna do two different things here. So let me go ahead and just open up Blender and Just you know, I've been trying out different screen recording software. So hopefully this is recording Okay, some of the programs seem to be causing some flickering. I've tried changing some settings In my video settings, but if there's flickering a little bit at parts of this video I apologize and I delete the default cube and So there's a few things we can do here if I go up to File I can go up to user preferences I can go to add-ons which I'm in right here and I can type in plane and you can see there's an Import images is playing which is a great plugin. I use this all the time and So once you have that checked you go back to a 3d view and you can type in hit spacebar of your 3d view Type in plane and you can see you have just add a plane or import images as plane I'm going to choose that and I'm going to go to my temp folder and in here I have the image we made in GIMP right here. So I'm going to open that. There's some options here. Let's go ahead and Shit set the Z transparency here and use alpha and I'm gonna go pre multiply and just say import Excuse me Now again the image we made originally here is very low resolution 336 by 336 so you know you may want to make this bigger But let me go ahead and hit F12 here and there you can see we have a sign because I export it as a PNG with a Transparent background so now I can go here and I can go Rotate X 90 so it's I rotate 90 degrees on the X axis and Let me move my camera here So I'm gonna hit control alt zero to bring my camera to the current view again I can hit F12 it looks black now That's because of the where the light sources we can move our light source hit F12 again There is our street sign so I can now scale this up and if I go into a Textured mode you can see the image there and now I can add in a Cube mesh and I can scale that way way way way down Go back to front view and I can scale it on the Z axis Scale it up a little bit this way. That's actually probably way bigger than I need. Let's see. That's a pretty tall sign there Move it back if I do In textured mode I can't see that flat plane if I hit Z to go into wireframe mode I can see where that plane is and on the side view. I can easily Line it up here as long as it's not coming through and there we have a street sign and we can Parent them or even make them one object I'm gonna select one than the other and then I'm gonna hit control P and Parent objects so now I can move the base of this and I can Grab it on the Z axis and move it up here Maybe scale it down a little bit. Oh, you know, it'd be good also go into edit mode here and Grab this Like that and then again line this up grab Z Grab on the Z axis like so so now when I Scale it it scales appropriately and if I rotate it it rotates down at that base So I'm gonna move that back down here and Let me just move here again. I get the view. I want control alt zero on the number pad I don't know if I said that earlier now I can hit F12 and you can see we have a street sign I can add in a plane for it to sit on now Doing it this way we have to make sure so this this is a flat image with a transparent layer We want to make sure that shadow cast properly as you see when I hit F12 here You see that square back there That's because it's rendering a shadow of the of the entire plane here even though some of it's transparent The way we can do that and that's one of the drawbacks of doing this method I'm gonna choose the plane where the shadows going to be cast. I'm gonna give it a material and go down to Shadows and I'm gonna say receive transparent now if I hit F12 the shadow looks appropriate I can move our light source here. There you go. You can see what it looks like a little better there And of course, it's very simple. You might want to do a little more work, you know shaping the post but that's a very simple street sign here and Of course, we can go into our world and I like to turn on ambient occlusion turn into a pre or not Pre-multiply but multiply environment lighting and hit F12. I think it looks a little bit nicer there And we can even make our sky, you know white 12 looks a little nicer there and if we want if we want like that infinite white background We can again choose this plane go to its materials and under shadows We can say shadows only If I hit F12 now now you have that infinite white. We're not really getting that shadow There's there's tweaks you can do for that But they're just depending on what you're looking for And that is one way to create a street sign But again now doing this any object the shadow is going to be cast on you're gonna have to make sure that you choose Receive transparent on their material So there is another way you can go about doing this and that is actually make a 3d model Another another drawback to this I should also mention is let's say I rotate this Uh 90 degrees or how about and rotate it z negative 90 degrees So now we're kind of looking at the backside that if I hit F12 It's the same sign on the back So this is a quick easy way to do it, but not necessarily the best now Uh, and again, it depends if you're just making a scene that's going to be off in the distance This is a quick easy way to do it, but uh doing it another way is not much harder So in the next video, we're actually going to create a sign of that shape So let's uh end this video here. I ask I thank you for watching. I ask you to visit filmsbychris.com That's chris of the k there should be a link in the description as always. I hope that you have a great day