When Ubisoft introduced new characters, setting, and gameplay in Assassin’s Creed III, it also needed an entirely new score. This GDC 2013 talk from Jerome Angelot and Benedicte Ouimet breaks down the steps, missteps, intuitive guesses, and passionate work needed to reinvent the music of Assassin’s Creed
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...
http://www.gdconf.com/