 Before I get into this ultra long video I want to remind you that we are giving away a legend of Zelda tears of the kingdom switch Olad edition We're also giving away a collector's edition of the game Also a exclusive pin that you could only get at packs East the giveaway link is down in the description and or the pinned Comment we're also on our road to a hundred and thirty three thousand subscribers So if you guys want to go ahead and hit that subscribe button drop a like on the video and comment below letting me know How you actually enjoy this video once you get through it that would be appreciated first I want to present some uninterrupted game play spliced together This came from a combination of game explain and Nintendo life and maybe a couple other youtubers It'll be all sourced down below and I'll note on screen when we're switching between different ones And I just wanted to give you guys a good look at the actual raw audio before we got into all of the information So I just here you go. Here's some raw gameplay And you can just skip to the new information if you want through the timestamp down below To say I'm a little nervous making this video would be the understatement of the year It is one of the largest Undertakings I have attempted to do so let's talk about what we're doing today with this ultimate tears of the kingdom Preview no folks. I did not go hands-on with the game myself but what I have done is read through watch and digest hours and hours of Preview content. I feel like I have ingrained this into my brain from various sources and various written reviews and Video reviews and what we're going to do is present to you all of the information That we could gather including some opinions from just a couple places on This game because all the opinions generally seem to be roughly the same But I wanted to make sure that I gathered everything in a cohesive way the first thing that we're going to do is go over each of the Abilities and what we've learned about these abilities from the previews the four main abilities. There's technically a new fifth We'll talk about that as well but let's get into the new Abilities and this first section We're going to get a little bit of information here coming from IGN So we're talking about Ultra hand. All right There appears to be absolutely no limits to how many items you can stick together with ultra hand So the idea of me making a floating castle is possible Devices all operate by battery which is attached to link those green vials How quickly it drains is based on how powerful of a device you build Example fans and rockets both propel you but fans do slow at a slower pace So they consume battery power slower than rockets rockets move very fast and push anything They are attached to but it depletes the battery quickly as seen in the trailers You will be able to increase the batteries capacity But how this is accomplished was not available to what IGN was able to play at this time So there's like these little battery things that will drain We'll get into that in a moment because Zeltik actually had something to add on that There are many zonai devices you can use ultra hand with but only a handful were in the demo flaming matters balloons the fans rockets They were told there are many many more it does matter how you place fans on objects That's with them a few tries to get the fans position just right to go where they want That is if you are building something without a steering stick You can easily and quickly recreate things you have previously built But they aren't allowed to show us how this works or tell us anything other than that We can do it ultra hand does not work on organic things like animals or enemies or anything bolted to the ground like a tree stump Or a giant rock structure. However, there is one point in the demo They played that a Korok wearing a hiking backpack They could take ultra hand and ultra hand the hiking backpack to move the Korok around with it Now this next bit of information comes from a bit of a summary on ultra hand from Zeltik You said the general feeling of using ultra hand as it evolves the d-pad and right stick is that it's a bit Rough at first now keep in mind they were dropped into a section of the game where you already have 12 hearts So you would be expected to know how to use it by now He does know though that by the end of his demo session He wasn't having any problems with ultra hand and keep in mind We would be introduced to this much slower than a drop-in demo like this You could drop things from your standard inventory to add to the vehicle or press up on the d-pad to access a quick Menu to do the same thing the bird glider We have seen is just one of many zonai parts found around the world to use with ultra hand if you add batteries They depleted they will deplete before links own battery depletes And you can consume zonai charges to refill links battery meter like eating stamina food Zonai platforms will stay in the air without falling even after moving them and pretty much the general feelings on ultra hand are That it's one of the most unique creative things Nintendo's ever done and a lot of the footage You're gonna see throughout this video is gonna feature ultra hand quite heavily because it was one of the most fun things people had in Their demo experience now. Let's move on to the next ability and that is fuse So from IGN we learned that while fusing weapons increases durability We now know that is what a weapon is gonna break again one that you've already fused You can and always can unfuse the weapon then refuse it to something else effectively resetting the durability on the weapon again If managed properly this could keep a weapon with you for a very long time during your adventure If you just like how well it fuses the stuff to be clear when you unfuse the item that was used to what you were holding Originally will break if your weapon if it said hey your weapons about to break the fused thing you drop will break So if you held a long stick and then fused a pitchfork to it Unfusing would break the pitchfork assuming that it was at the break point But you would retain the long stick now You can fuse gems and in practice if you fuse and unfuse gems before they get to the breaking point You could in theory trick the system into infinitely fusing gems without losing them But this would have taken more time than they had to confirm during this demo Some fusions really don't work very well meat on a sword or an arrow as an example does add some durability But that's about it It's still need to make a meat sword or a meat arrow, but it serves very little practical use I'm assuming meat arrows. There wasn't a ton of people using them But I'm assuming you could distract of you know, maybe wildlife or something You know try to get them a chase after some meat and then hunt them down that might be a use case Anyways, yes, you can fuse a mine cart to a shield I don't have any footage of that right now, but it's pretty crazy or a horn to a broad sword ruby arrows Etc also Zeltik credit to him had this to add that you need to fuse an item to your arrow Every time it doesn't look like there is a way to auto fuse So that could be annoying for some people or maybe people won't mind having to fuse it every single time All right, let's get to the next ability Recall now we don't have as much information on recall here recall and ascend We're not things that people used a ton In the given sections, but we're useful all this information for recall and ascend We're gonna get from the Zeltik because nobody else really provided much useful information to be honest Zeltik noted on recall that it does seem to work Sending it doesn't seem to work sending all enemy projectiles Zeltik attempted to send a rocket arrow that a contract shuttered them back at the construct and it didn't work But it's used for puzzles as well and like reversing a gate to open to an open position I also saw people using Other abilities for that as well, but you can use recall for that And then let's get into ascend which we have a general idea of what ascend does and according to Zeltik There is a height limit on how high the ceiling can be for ascend to work And then time freezes when link pops his head out of the floor giving you time to assess the surroundings before venturing Onwards so that is our four core abilities I did note that there is a fifth ability and the funny thing is they weren't supposed to talk about this ability I heard from several people and they actually noted in the previews that they're not supposed to give any information on this ability But As is the case not everyone followed the rules and our first rule break Really comes from IGN All right, so what did IGN Have to say about this new ability. They didn't really tell us it was a new ability Maybe that was their clever way of trying to hide things, but uh It ended up not being so clever Did it so essentially IGN told us that there that in the game there was a way to save Your creations that you make with ultra hand and then Be able to use them to build again And that is the new ability and the thing is we have a name for that new ability The new ability is called autobild and there's a screenshot of it that says the things you make are stored in autobild's history And can be easily recreated from there So they weren't supposed to unveil this ability, but they did It's life. What are you going to do? Anyways, let's move into The next section of this preview and this is going to be dealing with items in the game new items we've seen item combinations weapon combinations, etc And one interesting thing to note is that bombs are back and while nobody was able to actually Like add bombs through their inventory Bomb flowers are in the game because they are in the inventory and you can collect them like any other items Supposedly this is what in nintendo rep told IGN and you can fuse them to shields or arrows weapons, etc You can also throw them or drop them bombs from these flowers explode on impact bomb flowers are An old item from old zelda games coming back They weren't able to gather bomb flowers themselves, but they were already in the inventory during the demo They didn't see any yet in the overworld you could throw anything in your inventory apples Chew jelly rocks toss them all at enemies for various effects Some would just confuse the enemies others could do things like lighting them on fire Freezing them clouds of fog, etc They give an example of instead of firing an arrow you can chuck a fire fruit into a patch of dry grass to start a fire Some weapons have modifiers once they saw they had quick charge one one item had a quick charge Likely making the charge deck faster to pull off another had an extra durable Which likely meant increased durability corak quests have returned They work exactly like in breath of the wild and you get corak seeds again However, the variety of these quests has increased dramatically and can reward extra seeds One quest they had actually reunite two separated coraks, which gave them two seeds instead of one One difference compared to breath of the wilds had to he's missing although technically he was sort of missing The first place anyways, but whatever we do have to return the seeds of had to again I'm assuming this is how they expand inventory The gumball machine that we have seen in the trailers and the footage it is indeed a gotcha machine You feed it zonai charges to get balls that give out random zonai devices like fans portable cooking pots flame emitters and more Now beyond all of that zeltik added some extra stuff to this and this is just some stuff we noted from some of his footage There are new items like fire fruit the ancient arowana fish the sundalion And the sundalion can restore health depleted by gloom in cooking so that we do have a description for that one There was a blue moblin horn which adds a plus 13 damage to anything you fuse it with constructs can drop a soldier construct level two horn for plus eight damage So this is when you fuse it a muddle bud, which was a new plant item That he uses you can fuse it with an arrow and it can confuse enemies and make them attack each other You might be able to throw it and have the same effect as well as ign noted You could throw all items too after beating a boss bokoblin. It dropped a boss bokoblin fang. What a shocker But also a blue boss bokoblin horn that adds plus 16 attack power also suggests there's different levels of Boss bokoblin The spike iron ball hammer weapon is actually a thick stick plus a spiked iron ball The thick stick is five damage the iron ball added nine more Damage and then the nintendo life preview also added in the dazzle fruit which unleashes light that can blind Enemies we also know about a sturdy stick stick which combines a wooden stick with the sturdy wooden stick It's just kind of funny. It's a plus four and a plus five This is not like a huge weapon, but it's just a funny name the sturdy stick stick, you know That's the thing that happens now. Let's get into some general Notes about this stuff This is just additional information that I don't really have a specific category for Because there's not a ton of information on each aspect. It's just something new in the game So first from ign. It says you can summon previous vehicles if you built them We talked about that already the travel medallion exists. That was actually in the dlc For the rest of the wild you could drop it anywhere to respawn in that location Useful when failing over and over again on a tricky travel puzzle Everything they experienced ran at a very consistent frame rate now. I want to note that ign says The frame rate is consistent Nobody agrees with them Just want to put that out there. We'll get to opinions From these oh, it's in a moment. But first let's get to zeltik Just get into some facts that he added in his video First off how this whole thing worked. There were two demos One was 20 minutes on the same in the same area as a g al numa was in the gameplay demo You were not allowed to record anything there So that's why all the footage you're seeing is just the same footage from the gameplay demo nintendo gave us But it's weird because it was like the opening tutorial area But maybe they're trying to keep some things You know Secret for the fans the next demo was a 50 minute session in a section of hyrule And yes, he was allowed to record that entire session nintendo did provide footage as well But you are also allowed to use your own so you don't have to use nintendo's footage Each preview person can share only 15 total minutes of gameplay and there are strict limitations on what can be shown And there are things seen and experienced not allowed to be shown in the footage Story was hidden everything in the demo was carefully set up to avoid the story The sky island in the 20 minute demo appears to be comparable in size to the great plateau Maybe a bit smaller but pretty close It is much harder than the great plateau and trying to traverse it is challenging The whistle sprinting glitch from breath of the wild no longer works It's just something that he checked out doesn't work anymore It led zeltik to believe and this is just an opinion But it led him to believe that a lot of the glitches if not all of them in breath of the wild no longer work Well, you know, obviously we've got to have a lot more testing for That all right the golem construct boss seen in other footage from nintendo And they're not allowed to show footage of it is called the flux Construct it had multiple forms and needed all of link's abilities to beat and was way harder than he expected The forms included a humanoid or rolling blocks and a flat plane Objectives in the second demo included ascending a tower that was overtaken And then going to the clouds in an area called the south high roll sky archipelago To use an ability from link You just hit the l button and then to change the ability you would hold l then use your right stick to select a new ability There is a new ability with those three hands. They're not supposed to talk about it But we already talked about what that is Flurry rush is indeed back And zeltik did say that while it does initially feel like more breath of the wild when you first start playing It quickly becomes so much more and his general thoughts are that it's well worth the hype Now nintendo life added in a few more comments One of this is really cool because it confirms a quality of life improvement from breath of the wild If you have full inventory when getting a new weapon It will bring up a quick access menu of your full weapon inventory with all stats So you can quickly drop and pick up the new weapon a huge quality of life improvement over breath of the wild In he does note as has basically everyone that there are performance drops now Alex from nintendo life said this to him happened almost exclusively with ultra hand Maybe a little bit with fuse other people said it just it just happens all the time When you have a whole bunch of enemies together So look There's going to be performance issues It's a switch game. It's sort of unfortunate That's maybe the one negative all the previews have is that the performance is what it is Maybe that's why we need a switch to and then the new version won't have these problems Maybe even runs a 60 fps, but again, that's uh pipe dreaming now I have some general notes as well A lot of these links are going to the tears of the kingdom reddit credit to them for spotting some of this stuff Those construction spots we see set up with signs. They are materials anyone can use to build things It's a direct quote, but it's notably provided by the hudson Construction company who says you can come find us if you'd like a dream home So there you go. Looks like we'll be able to build our own dream home or something The name of the temple in the starting area It's the temple of time Take that for what you will that's a pretty big one there tears of the kingdom does Have dungeons to repeat some people are saying there aren't any because some of the people in the demo people say Oh, I never ran into dungeons. There is because several Previewers Ran into a specific place that had an entrance that nintendo told them specifically Do not enter and they're not allowed to show that structure in their footage It very much appears that it is a dungeon that nintendo did not want them to show So there is that it does look like we have Dungeons in fact an indoor dungeon. So keep that in mind and no nobody did zonai shrines They weren't really allowed to go to the swirl areas or at least allowed to tell us what happens when you go to those swirl areas Around those rocks There was a note from a lot of these people that there are things they know about the game nintendo Just said you can't talk about and I have a feeling that that's one of those things as well Let's see here The tutorial island Is called the great sky island. We found that out through a map And we do get a shot at the full ground map in the demo Featuring the name of the tower as the hyrule field sky view tower And there is a lookout landing up north a couple seemingly war points and some other landscape changes Let me know what you think about this video. Did I do a good job? And would you like me to do a very similar thing for the reviews whenever they drop because this is an experimental video for me Very different than my usual shtick And you know what if there's additional things you've noticed about the game as well from other previews And again, I went through dozens and dozens of them Go ahead and let me know down in the comments as well Thank you guys for tuning in and I'll catch you in the next video