Rail shooter in UDK




Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Feb 24, 2014

Built using UDK, Flash and ScaleForm for the UI / HUD. Assets made in 3ds Max, and textured in Photoshop.

Simple rail shooter with asteroids, enemy ships that slowly start becoming faster and faster, and harder to beat.

HUD shows health, endless ammo, and rocket ammo, replenished by flying into barrels.

Uses Unrealscript, UDK KActor, Rigidbody physics to move objects, player is moved via standard UDK input. Kismet used for various events, including talking to gFX/ScaleForm.


Comments are disabled for this video.
When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...