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Rail shooter in UDK

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Published on Feb 24, 2014

Built using UDK, Flash and ScaleForm for the UI / HUD. Assets made in 3ds Max, and textured in Photoshop.

Simple rail shooter with asteroids, enemy ships that slowly start becoming faster and faster, and harder to beat.

HUD shows health, endless ammo, and rocket ammo, replenished by flying into barrels.

Uses Unrealscript, UDK KActor, Rigidbody physics to move objects, player is moved via standard UDK input. Kismet used for various events, including talking to gFX/ScaleForm.

http://alwyndippenaar.com

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