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Thief: The Dark Project -16- Undercover

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Uploaded on Sep 3, 2011

The other two talismans were given to the Hammers for safe keeping, and Garrett must find a way to move about the well lit and highly guarded Hammerite temple to get to them. Good thing he is the master of disguise.

This level had all the makings for one of the most fun missions, but sadly it's not that great and I don't like it. It's a small place pretty much entirely lit with electric lights with very few hiding spots but lots of Hammers at the key points to prevent a smooth escape, and any little misdeed leads to an instant alarm, as does completing the main objective. The level is also the buggiest one in the game and you may raise an alarm for literally doing nothing, possibly because the guard alert-ness works differently for this one mission; this one time they will notice missing items and they treat Garrett differently when not bothered. I'd like that, walking about the place freely with guards freaking out over stolen loot, if the mission was better designed overall.

If you want to play stealthy and avoid the alarm sounding (as long as possible) while collecting all the loot, you MUST knock out at least four of the Hammers, so I decided to take it much further than that: I knock out EVERYONE in the level and put all that expensive equipment into good use.

I did record one run where I only knocked out five guards and had a dramatic escape at the end, but the playthrough went a minute or two too long and I decided to record a faster playthrough to fit the short level into one video.

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