Uploaded on Apr 12, 2011
Refined 4-gate rush for protoss. The first 6-7 minutes is the build order and the rest of the video is how to transition out of 4-gate if you don't win at that point.
9 - pylon
11 - chrono boost
12.5 - chrono boost
13 - gateway
14 - assimilator
16 - pylon & transfer to gas
17 - Cybernetic Core (as soon as gateway finishes)
18 - zealot
------- if your scout dies subtract 1 supply from the following:
22 - cyber finishes = warp gate + chrono boost until done.
23 - No more probe production (you have 20 probes + scout)
23 - build stalker
25 - double gateways
25 - pylon
25 - next unit
27 - last warpgate
------- if your scouting probe is dead, build another to replace the one you send out with your army for the proxy pylon.*
*Building your proxy pylon: if you build it around 5:15, you can warp your first round of units there, but it increases the chance they scout and kill your proxy. Once you have 50 available supply, you don't want to build extra pylons because that's 1 less zealot!
I want to really stress that I DO NOT have any perfect way to transition out of the 4-gate as it all depends on the game you're in! The most important part is to get your macro back on track and get economy rolling! Then worry about getting your tech up.
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