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Published on Feb 18, 2010
This is Chapter 2 of 6 for the Combo section. This is a chapter from Joo's Marvel vs. Capcom 2. All of the videos were achieved by using programmable controllers in order to bypass the manual execution barrier. As such, the combo ideas are the centerpiece of the videos. Combo videos are an expression of what the person thinks is interesting in the game. Programmable controllers enable the combo creator to program inputs at 1/60th of a second when making combos. This enables the combo creator to push the game to its limits. No game altering devices were used in the making of any of these combos. The combos are a very thorough demonstration of what's possible in Marvel vs. Capcom 2 when both an exhaustive scientific approach and programmable controllers are employed. This is a video presentation of all that data that was amassed by method of systematically reverse-engineering MvC2's engine and thoroughly exploring every character's possibilities.
It is highly recommended that the Common Technique/Engine Mechanic section be watched before the Combo Explanation section as the latter uses notation from the Common Technique/Engine Mechanic section.