Upload

Loading...

The Art Of Hearthstone

4,571

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Feb 1, 2016

How do you make a game built around collectible cards in a digital space that is visually compelling and still feels anchored in the World of Warcraft universe? This GDC 2014 talk from Blizzard's Ben Thompson discusses how a clear set of guiding principles, relentless iteration and a healthy dose of creativity made all the difference in Hearthstone's pursuit of a new way to play digital card games.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...

http://www.gdconf.com/

  • Category

  • License

    • Standard YouTube License

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...