How do you make a game built around collectible cards in a digital space that is visually compelling and still feels anchored in the World of Warcraft universe? This GDC 2014 talk from Blizzard's Ben Thompson discusses how a clear set of guiding principles, relentless iteration and a healthy dose of creativity made all the difference in Hearthstone's pursuit of a new way to play digital card games.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...
http://www.gdconf.com/