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Poss-Engine OpenGL - Raycasting

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Published on Apr 13, 2014

For anyone wondering, I used GLSL for the lights, then a "mesh" system for the ray casting. So it isn't per pixel... Wish it was.

Github: http://github.com/Spacebeans-/poss-en...
Facebook: http://www.facebook.com/pages/PossEng...
Twitter: http://www.twitter.com/Spacebeans_

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