Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 3, 2016
In this VRDC 2016 talk, Five leaders from a variety of creative backgrounds share practical advice collected from exploring VR and examining where the artistic possibilities overlap with the technical. Learn about everything from Bad UI/UX, to the possibilities of nonliteral spaces, to the principles of building immersion in virtual reality. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.