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VR Microtalks: Intersections of Design & Technology

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Published on May 3, 2016

In this VRDC 2016 talk, Five leaders from a variety of creative backgrounds share practical advice collected from exploring VR and examining where the artistic possibilities overlap with the technical. Learn about everything from Bad UI/UX, to the possibilities of nonliteral spaces, to the principles of building immersion in virtual reality.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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