PSX Longplay [146] Mega Man X5 (Part 1 of 2) (X Mission)





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Published on Sep 3, 2012


Played by: Tarosan

Mega Man X5, known as Rockman X5 in Japan, is a video game developed by Capcom. It is the fifth main installment in the Mega
Man X series. It was first released for the PlayStation in Japan on November 30, 2000 and in North America and PAL territories the following

Mega Man X5 is set in the 22nd century in a world where humans coexist with humanoid androids called "Reploids". Daily life is under a
constant threat of these Reploids going "Maverick" and participating in dangerous and deadly crime. After the events of Mega Man X4, the
Maverick leader Sigma has been revived and seeks to unlock the true power of the former Maverick Zero and destroy the hero Mega Man X in
the process. To make matters worse, Sigma has set the space colony Eurasia on a 16-hour collision course with Earth. It is up to X and Zero
to stop Sigma once again and save the planet from destruction. Like its predecessors, Mega Man X5 is an action-platform game in which the
player controls either protagonist through a series of eight, selectable stages and wins the special weapon of each stage's boss. However,
the game only offers limited number of stage attempts before the player must deal with the colony.

According to Capcom producer Keiji Inafune, Mega Man X5 was originally intended to be the final game in the Mega Man X saga. Critical
reception for the game was lukewarm, with many reviewers agreeing that the stale gameplay formula will only further satisfy diehard fans of
the series. Mega Man X5 was ported to the personal computer (PC) in 2002 in both Japan and North America. It was also re-released in 2006 as
part of the Mega Man X Collection for the GameCube and PlayStation 2.

MORE COMMENT: Megaman X5 is the controversal entry in the Official X Series because everything in this game was built towards a finale
that would of seen Zero die for good and his ending is so depressing when you realise that it was meant to be his story's conclusion but
oh no not in Capcom's eyes when they made X6 which reversed what this game implied and basically ended the series on a sour note.

The 16 Hour timelimit that the game provided did change the tone of the game which meant you can't just do nothing without collecting
parts from the Mavericks in this game, truth be told the weapons aren't as effective in this than the previous 4 games worth of weapons
although they are somewhat hampened by the fact that the guy that was responsible for naming them was a huge Guns and Roses fan and
thus many fans would only prefer these 8 by their Japanese names.

I shall now note that for the first half of the LP, it is fact 100 and this includes the Ultimate Armor which you can get but that
involved in getting a Game Over and then carrying on... unfortuately this is the ONLY way to get it so the lives that were lost did have
a meaning apart from the accidental death in Dark Dizzy's level and yes I did abuse the heck out of it but that's because your allowed to
and it doesn't show up on X6 unless you cheat and I don't do cheats.

For Zero players out there this is the 2nd time I have ever played as him and I figured I wanted to do a lot better than X4 which I was
struggling to the play style that he employs which is close range saberplay so hopefully I did myself proud to you guys because Zero is
a pretty fun character to play as... only reason why I rushed this part was because X side had 100% and most items you can't even get
as Zero.


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