 Who actually made Delta Rune Chapter 2? While it's common knowledge that Delta Rune is the brainchild of Earthbound fan Toby Fox, he is always quick to give proper credit to his full team. He didn't make Undertale all by himself, and he certainly hasn't made Delta Rune alone. So who exactly are the developers that helped bring this game to life, and what other projects have they worked on? For those who finished and loved Delta Rune Chapter 2, it's worth exploring the team's other games to find something with a similar flavour, even if it's in a completely different genre. There are over 50 people named in Chapter 2's credits, including artists, musicians, programmers, localisers, and testers. Alas, we don't have time in this video to go over all of their various achievements, so for now we'll stick to the core development team. In a progress update published a year ago, Toby Fox said that there were three people, not including himself, that comprised the main team for Delta Rune Chapter 2. This then expanded to six people at some point before Chapter 2's release. Temmie Chang is the game's main artist and animator, and as covered in our exclusive interview with her, she's been working with Toby Fox since the early days of Undertale. She's also released a couple of games herself which fans of her art might want to check out. Escaped Chasm was her first game, followed by Dweller's Empty Path. Perhaps the most important member of the Delta Rune development team is Sarah O'Donnell, a Japan-based game developer who first started working with Toby when she helped port Chapter 1 to the Nintendo Switch. Said Toby, She's the one that works really hard on all the parts you don't think about. She's a really reliable person that's helped out with everything behind the scenes for years. In addition to her skills as a programmer, Sarah is also a very talented artist who has made several short Game Jam games along with her own team, Dessert Club. Check out Brittle Blue and Rootless to see some of her work. Next we have Taxa Derby, an Undertale fan turned Delta Rune developer. Not long after Undertale released, Taxa Derby created a fan game, Undertale Red, which very closely mirrors the design of the original game. This clearly got Taxa Derby noticed as they joined Toby Fox's team working on Delta Rune. Said Taxa Derby, It was such a wonderful experience working with this team and somehow it was my first shipped game. What's up with that? I feel like I learned a lot and I'm so excited to use these powers for evil. Taxa Derby is currently developing a game called Rainshade, which is being funded in part by Patreon. They've also made some Ludum Dare Game Jam games, such as Lucid Drifter and Moment at Midnight. Fred Wood is best known for a series of platformers called Love. The latest in the series, Love 3 is currently in development. Fred joined the Delta Rune development team last October. While he's hesitant to reveal exactly what he did on the game at the moment, for fear of spoilers, he said on Twitter, It has been the opportunity of a lifetime and I'm excited for the future. I've learned so very much and gotten to work with such incredible people and learn so much. I'm a better developer now because of everything I've learned from the rest of the team. Jean Cagniers worked mostly on boss fights and enemy encounters. The boss fights were a collaborative effort alongside Toby and Taxa Derby. Jean is particularly pleased with a certain challenging boss fight which will remain nameless. He said, I guess I'll forever be known for making people rage. I'm okay with that. Jean is the programmer and lead designer working on Death's Gambit, a Metroidvania which is getting a large content update, Afterlife, on Steam and Switch at the end of September. Finally, the last member of the Delta Rune Chapter 2 main team is Zan Weatherall, but as they have no online presence, we've elected to respect their privacy. These are but a few of the contributors to the latest chapter of Delta Rune. This game was the work of a large group of talented creators, all of which put in a lot of effort alongside Toby Fox to help bring the game to life. The moral of the story is that there's only so much any of us can do alone. The romanticised idea of a visionary lone indie games developer is a little unrealistic, as very few games are actually made by just one person in isolation. The truth is, working together makes everything more fun and more achievable. And sometimes more of a headache, depending on the group, you know.