 Hello people of the internet, my name is Gianni and I'm kinda late to this discussion but I do want to quickly summarize every single new piece of info on security breach that we got the other week in the video's conference with SteerWolf. Cause even though SteerWolf and Scott specifically said we're not getting anything new, well we kind of did. We got a new point of view of an area which granted we have already seen before but hey, I'll take a new POV any time. New content is still technically new content. We got looks at some of the areas with RTX on and RTX off which is very interesting to look at. And then also SteerWolf answered a lot of questions that the community had. So like I said I've gathered every single piece of info and I'm going to present it all to you in this singular video. If you're new to the channel make sure you're subscribed even if you are subscribed take like 2 seconds, double check because sometimes YouTube get this will unsubscribe you to channels which you've already subscribed to. It's really dumb but for some reason it happened so again please just double check make sure you're subscribed also hit the like button while you're down there. And now let's hop into it. First up I got two small topics I want to touch upon before we hop into the brand new area. We'll go deeper into this later on but all you need to know right now is that there is a day and night cycle in the game. And SteerWolf revealed that when the building is dark sometimes the lighting of the RTX makes the building seem way too bright when it's supposed to be dark you know during the night time and they're currently trying to fix that situation by adjusting the shadows and stuff like that. And also bathrooms were revealed during the conference. It was kind of a weird moment but yes there is indeed a bathroom in this complex and apparently one stall has like a big light in it that brights up the entire bathroom. So there you go toilets are going to be in security breach. Alright so now let's move over to the new perspective we got of the main entrance area the lobby. So this is the brand new perspective and currently you're looking at it with RTX on. Like I said it's not a brand new area but it is a brand new perspective on the area. You can see deeper into the Glamrock GIFs area. In fact if you look closely you can even see the caterpillar toy from FNAF 4. So there's some more evidence of objects from past games past events on the timeline coming to and appearing in this brand new mall later on very late in the timeline. We've seen it with Mr. Cupcake right now we're seeing it with the caterpillar from FNAF 4. So there's a lot of evidence of Fazbear Entertainment collecting artifacts of the past and putting them into this brand new mega pizza plex you know museum type area. And this is the area with RTX off as you can see it's a lot more bright mainly because the lighting doesn't really bounce off anything so it's just kind of there. And you can also see slight drops in details right I think a good place to look is on the palm trees and on the fruity statue and also in the Glamrock GIFs area itself. So that's the new perspective of the lobby now let's hop into the RTX on and off of different areas. So I took these from Darko's video but as you can see this is L-Chip's restaurant with RTX off and then RTX on. I will say that I'm very shocked that it looks so good still with RTX off. Of course it looks better with an on but I'm just I'm shocked that it still looks this good with RTX turned off so that is a huge relief. And then we move on to the ice cream area, RTX off and then RTX on. Again it's crazy how good it still looks with RTX off. I think notable changes are the balloons and also take a look at some of the chairs and then also the ceiling how the pink rod right there of light doesn't bounce off of the ceiling anymore. And now I'm going to move on to the Q&A part of the conference. We got a lot of new details here so I'm not going to waste any time let's hop into it. First off let's go back in time to help Wanted specifically Princess Quest. Someone asked Steer Wall can we expect an update to Princess Quest minigame in Help Wanted Mobile? There was a locked door that couldn't be opened in some unused assets. Andrew Dayton who if you don't know is the CEO and I believe founder of Steer Wall replied with maybe. So I think it's pretty safe to say either before the release of Security Breach to tease it up more or maybe after SB's release where they want to go in and add more detail to Princess Quest I'm sure we're going to get an update to it. I mean think about it if we weren't going to get one if they weren't thinking about it they would have just said no but instead Andrew said maybe. Now of course they could change their mind over time but I don't know again there was that locked door and a lot of unused assets so that would explain you know Act 2 of the minigame. Someone else brought up Help Wanted saying will there be something similar to the scrapped Showtime feature from Help Wanted in Security Breach. Andrew Dayton replied with Showtime never heard of it so I really don't know what to think here. I don't see how Showtime would be implemented into Security Breach at least the Showtime that we know of from Help Wanted. I think if anything we'll get a performance from the Glamrock and Matronix. Kind of like what we saw in the first teaser on ScottGames.com where they're on the stage performing I hope that we can see something like that. Castirwell knows that the community was really hyped up for the Showtime in Help Wanted and they even said that maybe they'd go back to it but no it wasn't in the game they never went back to it but they kept the button so I don't know I hope that we can see a Showtime in Security Breach. So this is what I'm talking about I can't tell if you guys meant there will be a day night cycles or did you mean the lighting for them. Andrew says without discussing any game specific mechanics which lets you know okay so the day and night cycle definitely has some role in the mechanics of the game presumably either with the aggression of the characters or just the sun and moon and Matronix which we will talk about later. A lot of the locations have two lighting scenarios a lot so not all of them I don't know maybe Andrew means all the locations but just by the word a lot that does not mean every single one. Day which we mean when the location is lit as if the pizza plex was fully open and operating and night which means when the lights are basically all shut down and we've seen both of those modes you know. So just like that that does indeed confirm that there was a day mode and a night mode in the pizza plex. I know we did see it in the gameplay trailer but some people were still kind of skeptical but there you go. Someone brought up the design of the glam rock saying did Steelwall or Scott make the designs themselves along with the mechanics and such. Andrew replies with the glam rocks with Scott's initial idea. We helped with the designing and obviously making and implementing them. When Scott showed us his initial idea we were super excited. Jason Toblowski sorry about that last name butchering the game director and I are both 80s kids which means what is retro for a lot of people would just design elements we grew up with and Scott actually replied to this post on the subreddit saying this. To give credit where credit is due Claudia Shroudner aka Pinkie Pills drew the initial illustrations designing the look of all the glam rock animatronics. Pinkie Pills actually replied to Scott saying as I said on Twitter there wouldn't have been need to credit me. It was an honor doing this it is my job. A little smiley face. Thank you so much for creating this awesome series. Moving on someone asked about the AI system. I only have Andrew's response saying oh I can't go into our AI system. Our co-founder and lead engineer Stuart would murder me and stuff me into an animatronic suit Andrew we would not want that. But we do know as we are exploring the environment the animatronics will be trying to hunt us down and find us. We've seen that with Roxanne and Montgomery in the gameplay trailers and also Chica as well when we're in the kitchen. Not sure if you can answer this but how much of a role do you guys play in writing the game or does Scott write everything for you? It is really collaborative but Scott has final say in everything and he creates the overall story concept. When we have unique ideas we're comfortable pitching them to him and he really is super receptive which really allows us to have a creative voice. And actually as I've heard from other people who have worked with Scott apparently Scott is usually super free and open to you know people doing their own thing with their project. So if someone creating a game for example Starewall or one of the you know initiative creators or maybe even Illumix has an idea usually Scott's very free and you know open-minded to this suggestion. I wanted to ask will DLSS help optimize the game properly when being ported to multiple platforms? Just as a heads up I got no freaking clue what DLSS is so that's all you tech people out there wondering about this. And actually this is a response from Richard not actually Andrew Dayton. I'm guessing Richard is maybe more on the technical side of the game than Andrew is. DLSS for now is only on RTX hardware. It relies on the AI tensor cores of a PC RTX graphics card. Yes, yes Richard I know exactly what you're talking about. However the software is evolving in the future we will see. This is a long one. Hey there big fan of FNAF and I love what we've seen of Security Breach so far. If it's okay I'd like to ask a question about the history of Help Wanted. Was there a reason behind switching out the animatronic spring Bonnie for Malhair slash glitch trap in the final game? And will we ever get to have a full look at spring Bonnie's full model? Andrew surprisingly replied with so many good questions so many secrets I can't talk about. Yeah so if you guys didn't know originally spring Bonnie was going to be in Help Wanted instead of glitch trap. I believe he had some asset in the in the game files where he was in front of one of the curtains and also I mean probably the most well known appearance of him was on that scottgames.com teaser which had fan made you know trace over models from other games. I believe it was fun time foxy and then the spring Bonnie model was also from I think it was popco's memories. Yeah spring Bonnie was supposed to be in the game instead of glitch trap but I guess I don't know. Steer world does not want to budge about that about that answer. Out of currently revealed characters which one has been your favorite to design? Andrew applying with ooh that's hard. My personal favorite animatronic is Monty. If he wasn't a giant potentially murdery animatronic I would love to play a few rounds of minigolf with him. The wording is interesting here right? Potentially not a murderous animatronic? Does that mean at some point in the game he's good instead of trying to hunt us down and kill us? Opinions on the FNAF AR game if you don't want to answer that can you answer this? What are some early concepts of the Glamrocks? Sorry I'm going through a ton of questions I think what Alumix has done is super fun and a really great way of utilizing AR for entertainment. I got to talk to Kirin the CEO of Alumix before the pandemic and she is incredibly passionate about the FNAF universe and has a great team. It's not surprising that Andrew and Kirin have talked if you guys don't know the Glamrocks will be in FNAF AR hopefully sometime this year because Kirin revealed in an interview that they again are coming to the game but after the release of Security Breach. Also you didn't answer the question about the Glamrocks. Off topic question but what is your opinion on the memes and content around Security Breach? We have definitely shared some of the funnier memes on our stack channels. We do a little trolling. Hey Andrew did you see my video? I've made a lot of cool videos. Andrew have you made sure that you're subscribed to the channel yet? Same thing to all you other people watching make sure you're subscribed. What was the most difficult Glamrock animatronic to model? I'll ask our lead character artist Rodney and try and get an answer for you. Okay from our character team Roxy which honestly makes sense when you think about it it's probably all that hair that she has in the back of her head. I don't know why I said it like that like it was a bad thing that she had hair. So someone asked about the shots that we saw in the gameplay trailer because a lot of people were speculating and as it has been confirmed recently that it was old gameplay footage and this is what Andrew had to say. Those shots are a little older so they don't have final lighting or set dressing. I believe the playground area there it is was the least polished of the locations. I'm happy that this was asked because again the whole community was like I don't know about this one that play area doesn't look all that finished so I'm happy to know that they are still working on set dressing because again that play area looked kind of bland. Moving on to some more technical questions like frames per second and all that stuff. What's the FPS on PlayStation 4? This is for PS4 specifically and Andrew says that they are targeting 60 which if I'm being honest is a little concerning the fact that they said targeting 60 not actually 60 because that means that it'll probably dip below and then someone else talked about the RTX lighting and graphics. I see that it doesn't change the game dramatically. I'm glad because I probably wouldn't have been able to play it on my PC but I should be fine. It looks amazing even without the RTX you have done a really good job. Thanks for the positive feedback we're optimizing the game to be compatible for machines without RTX cards as well so hopefully you won't have a problem playing the game smiley face and that's from Kai so that is very good to know because a lot of people will not have RTX cards that will be able to handle the lighting and graphics for the game so that is very very very good to hear and this next response also builds on that saying despite all the efforts towards implementing RTX GI will you still work towards making no RTX look as polished as possible this is also Kai again absolutely just because RTX is an available technology we know that a lot of people won't have access to RTX currents we want them to have an excellent experience too moving on to some other questions we have a very interesting one is there an official name for moon drops daytime counterpart Andrew the big man himself say not officially there you go boys he also didn't dismiss the fact that moon drop is the name of the moon and matronik so i'm taking that as official as for the sun counterpart which i i don't know is that does that mean that they're the same character or not apparently they don't have a name yet which is interesting because i mean you're pretty far into development but who knows maybe the community will come up for a name for them and then that will just be their official name kind of like what happened with a what glitch trap and the freddles and golden fruity what is the difference in scale between help wanted versus security breach if help wanted was a piece of pepperoni security breach would be the whole pie a fruity faz bearer pizza plex pie of course so that is insane that like this game is huge and and andrew had to say that that is absolutely insane this game is going to be so big the biggest goddamn game in the franchise it's going to be amazing this is interesting i had no clue that i wanted to know this but now i'm so happy that i do know this you know piece of an aft act who came up with the idea of dreadbear he looks really cool so it'd be interesting knowing a bit about how he came to be it was a creative idea we had at steel wool and we pitched it to scott we had a few different names that we pitched before we settled on dreadbear so that's interesting i would assume that they pitched the entirety of the halloween update the halloween dlc to scott then and if you didn't know the original name of the curse of dreadbear was the rise of frank and freddy i believe moving on to some more princess quest we have will princess quest remain a mobile exclusive or will it ever come to other devices in the future wasn't princess quest some kind of glitch thingy i swear someone hacked that into the code i love you staying in character andrew but i'm really curious about the answer i really do enjoy princess quest i think it's a fantastic minigame and i would love to see it go to other platforms but unfortunately andrew staying in character did scott give you a comprehensive knowledge of the fenaflora when you started working with him or does he only tell you what he needs to if i told you what scott told us he would send an army of killer animatronics after us and ain't nobody want that yeah so we can assume that they know maybe quite a lot about the fenaflora what was the hardest thing you worked with while making the game was that the human models the animatronic models big props or smaller props andrew says the scope we dream big and scott was your crazy go do it which is just is so good to hear you know scott is so open he's such a neat and cool amazing dude if andrew's like yo scott i want to do this very poggers thing and scott's like hey you'll do it bet you won't and andrew's like bet anyways that's all the info i have for you today a very long video so thank you so much for sticking through the entirety of the video if you watched to the end again i've said this like three times at this point but make sure you're subscribed we're getting pretty close to 20k you know i think we're at like 17.1k it would be great to get to 20k so thanks for watching and i'll see you all on the flip side goodbye