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Big-Bang game

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Published on Feb 10, 2011

A graphical Pascal game made in 2003, based on the original Bang-Bang game. This was my first game made with a graphical technology other than ASCII text.

Each player has to deal with wind, select the power and angle of fire and try to hit the opponent. The water moves up on every turn so if players continuously fail to hit each other, the lowest of them will drown.

DOSBox is very slow emulating the particles of this game, that's why the cannon balls looks so fast (I sped up the video) and the particles so slow.

Terrain is randomly generated.

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