 Alrighty, this has sound. Let's play this full. It's very cute Again, this is really well done I The comments that I have are just kind of pushing little things here and there and also again in the categories of is this Different or is this really something that needs to be addressed? But when I watch this I'm gonna bring down the sound a bit here There's something where he sees this a I like the content that he wants to be like buzz and he sees that built Together to be like that. That's that's pretty cute But he is a bit I would push that just because he has always kind of push poses where it's a bit more Over there a bit more relaxed because you have that hand That's so relaxed on on the on the hip there on the holster instead of so straight I would have him lean a bit away from this so that When you go, hmm into that that way the root will go over there So to show I want to get to this is a bit of a change in position From the left to the right you have that already a little bit here But I think we can push that just a bit more because then you can always be A bit further away here and then he goes, huh? And that's when he goes and he straightens a bit I think on that when he has that suspicious look you can also potentially start changing the hand pose It's kind of relaxing goes But kind of maybe the hand goes up a bit maybe almost off the holster and the belt And then he gets into to that. That's great stuff. I love all of this here grabbing that All the classic leg moves again, I say classic And what I say this as a as a viewer and fan of the Toy Story franchise not Not as someone who animated on it as you get on to this There's that energy that goes this way But there's something about All that movement again, it's a really nice separate frames there As you do this it feels very straight And very straight down to kind of like what I tell my students like a to be back to a And I would give this an a to be To see just kind of change that direction a little bit Even if it kind of lands over there Then when you have that There's something might just be me, but maybe because it's not You know, it's it's built together. You can get away with me potentially that Wing angle maybe like that only because you can you have a A clean separation between the wing and this this feels like it's it would be right there And I'm very picky about tangents and how things kind of Float together this of lines, but you kind of need to kind of push that either It's something more like that not in terms of down movement. I mean the color in front of it So if you do this that the wing might be higher So you have that line like this might be a better idea So you follow that that line there. So maybe that wing is here A bit higher and then you got just the color silhouette in front of that The thing about the next part is that that's all cute. I like that maybe a bit close maybe a bit lower But it's cute. I like that. But when he does this to me, he does it again And it's kind of a bit repetitive. I think this is nice and clean in terms of the silhouette And once you get into this I mean, could you go full buzz and do the whole laser thing? Maybe or just something else where it's like, oh, I am you know, I am buzz now, but what I like About this is that I mean, he does go up here But I'm thinking he does this and he's low and then the next pose he could be high Proud, it's that that even though he has it kind of here But something something a bit different And then when he hears the sound because he's so high He can go back down name. Maybe not that squatty, but just a bit lower So it's kind of like, haha, I hear sounds. I want to go smaller and make myself less seen I think that could be an interesting Change because right now you're at that height and then and then it's the same. There's no There's no bigger like oh what happened Like I think I will push into a different pose just to kind of change his His headspace and how I'm you know, I can be strong as well. Then oh, what is this? But then he goes straight into that and that's all cute and watches again here Oh, yeah, there's something where it goes and that could be a push This way because here's the door. He wants to get away from the danger So in that post change leaning a bit more to the left and then And even that potentially could have a bigger whoa Over there because right now It feels like you're going this way And once you stop here, it's straight down. So it feels like that is what's going on versus That where we kind of land a bit more to the left But it's super cute really well done. Love the render too could totally be in the movie I mean, you know again, I was always subjectively speaking as a fan, but that is that thanks All right, let's play this in full first. There is sound We pretended All right, it's very cool also because the sound it's from galaxy quest I love anything galaxy quest now the reason why I'm picking this one There's some really cool stuff in there And I think my main comment will be in terms of the reactions on his face and kind of the thought process But if you played us from the beginning we pretended I like that there's a we pretend like actually in the head accent going this way The only thing I will probably tweak there. It's just a bit symmetrical And I would just kind of tweak the shape a bit more not to have like, you know, like the one eyebrow thing But just less symmetrical even on the mouth We pretend we pretended it starts to be there But I think we could push that a bit more in the corners And I think in terms of composition, I would just scoot him a little bit over just a tad We pretend it's just he's a little bit edgy there I think the eye line is Kind of okay, maybe it's a bit high not that we know Right now where those eyes are If you go further, you can see they're fairly lower. They will be down here But I think that just is a bit high so I would I mean you could Bring that a bit higher a little bit could be a mix Maybe bring this up a bit higher and lower the the eye line just a tad we pretended And if you look at the structure, it's hard to see there But we need to get a little bit out of there I know these are all hard surface things in a specific way of how he moves but anything we pretended Just some I would love to see something because it's such a shell. I know that's what it is, but Something in there we pretended We pretended and I think we pretend pretended just a bigger stretching Pretended actually let me put on the scrubbing here Just a bit more teeth, I think would be nice just a little bit we pretended We pretended also it feels like sometimes the scrubbing is a bit off. That's why I'm hesitant in bringing it back on but The teeth closed for the T is not quite there. We pretended it feels like it's always open there. Watch out for that tended I love this here, but little things that I love here is that He doesn't quite get it and it's like it's hopeful Like visually it's hopeful it goes up and also towards the person talking And there's a little bit of what? And they could have a little bit of a lean over And this is the biggest forward to me He's he stares a lot again. Watch our eye line I like that little just that little look like he's he's thinking hesitating You got the the toy story offset blink is there We lied and I like that also that like it's recon confirmation of we lied. We did with the knob The thing that I'm looking at if I think the scrubbing out here is that Not that this is you know from from a a technical or acting point wrong, but my thought was there That what if he has a slight hesitation? In saying it so he breaks eye contact so there could be a moment of of him looking and then We lied there's a little moment of should I say it maybe I should Or relax those eyebrows so they get a bit more pathetic a bit less You know not angry about kind of concern looking we lied Just something even during we lied you have it a little bit in there Right goes up. I'm really pushing that a bit more, but that's to me the biggest thing where It's such a stare. I get it here, but then I wish there was just a little bit more because he ends up being almost a bit one notes in terms of The thought process and how he's talking to the character. We need to have a bit of a either like Results like I'm really going to say it or should I say like the many ways you can go there But I feel like a little bit of complexity there in terms of the thought process and then saying something would be really cool We lied And I love that I love the drop in here And then going back With a little bit of tension in there. I think this is really cool. I really like that ending there And all the technical things of the wiggly eyes are great But that's that yeah to me there's some really good stuff. It's nice and subtle I like the choice of audio. I would just have an extra layer of Performance and just I guess it could be anything He's more determined to say it or he hesitates for a little bit It feels guilty or there's you know, there's stern look, but then almost sad that he has to say that I think there's there's almost a missed opportunity in terms of what we could bring there in terms of acting complex And that's that. Thanks All right, it's play this in full here first. There's no sound I can make sounds here All right, lots of cool stuff Let me just reframe a tiny bit here So there's some good timing there in terms of boom and then that holds. I think it's a bit Rubbery again given the heart shell and just kind of looking at what the movies were doing It's a bit not that I mean of them just looking as a as a viewer as a fan This just felt a bit soft and rubbery in terms of the structure That's pretty cool and I would almost Straighten slightly more to give this just a bit more room Just a bit higher in the knee and a bit more negative space and open this up a tiny bit tricky with All the structures there That's all great. The rhythm is really cool But there's also something about where it comes to a sudden stop You can see the spacing wise with I can put in the onion skinning here goes up to here Up to here. It's a little bit of a camera move But still you can see how the head actually goes down a little bit. So it feels like it hits that wall Right there. So I would personally just kind of ease in into that and then drop this I know to me it feels like you would put the feet here Maybe I should switch colors. So it's not green on his green thing But I would personally put the feet here To then get a really clean silhouette in terms of that and then you got this here And then you can do that even though it's a bit twins It could be a slight change in the arm pose But I think having the feet on top squishing that little guy there and because of this here It could be a bit of a an offset. So maybe legs out and then maybe Less there so more bent here. It may be a bit of a A slight tilt there so you can go So it kind of has that direction because it's going There versus it's straight up, but then actually goes this way if that makes sense Like that seems better, but a bit of a weird connection there. So I will bring that Turrets going turret down And like I said, bring this the character up higher seems like a muddy silhouette a little bit That Because you have speed lines and stuff and to me I would have then cheated a little bit in terms of a blur I know nothing has blur here, but or or at least have some speed lines to Take away the strobiness. There's something stroby About right this section there and maybe also breaking up the shapes into something else There's something where once you get into this it starts to feel slightly repetitive Just because of the angle and the shape So maybe that would have helped as you start turning as it gets faster to start adding those speed lines And then into that This one at the end. I felt like this is all cool, but Bring up the guy here and this guy here just kind of frame everything higher or tilt the camera down Same thing here as we're done. We're we're so low here with so much room I would just kind of reframe that a little bit even though you might argue while that's in the My horribly drawn Thirds here. It's nicely down there, but I would still kind of tilt down a bit And this one There's something about the it's always like you want to go Again where it's that hold seems to go this way and I will continue to go up a bit more. It's kind of You want that that up that feel of that stretch and then that way when you go down here It's not straight, but you have a slight Slight angle into that and then with the exit just to me. It's it's mainly rhythm and path Because if you watch this there's Good stuff there It just like I said Feels like we just you want you want that like there's so much energy going out you want that to continue just a bit longer And even that could be let me see Even that could have potentially like one or two frames of a longer holds Again with the with the legs out for bigger squash and then Maybe it's also the evenness Goopy Could have maybe slower Roll here and then speed up with the speed lines into that but the mechanics are really cool Like the complexities here of all of that gets ready Yeah, and it's something a bit more a bit held there because he's also very Squash there and that arm is right there where that wing is so to me I would keep that but now I will bring that like a bit lower And then you can almost break the frame here with that arm and then the wing And it kind of works there just to give it kind of a Line through there. That's the path of the flight path, but also in there in the line of action But I like this like that it kind of pushes himself up in the air to get there I would just kind of Push this into this so it doesn't feel like that And even here at the beginning As the character comes in I feel like we get too soon It's gonna say too soon off a glimpse of the robots of weird english here But that coming in it just forms tangent. It's slightly overlapping there. Then we get to this. We're so close So close almost having tangents that we're always so close You might say yeah, but then you know, it's a close call and that's why they're fighting But there's something when you watch this Like did they hit each other did this guy push this guy? Not quite sure so I would probably you can also reframe so that he lands a bit more here And then leave the robot there's there's a bit more of a distance to make that a bit more comfortable And when he gets here I kind of pushed a little bit with a hop And it all like a little bit of a straightening of the legs body goes up to then go down into the quick steps And then it would be cool that when he runs here and he gets shot to not stop I will continue and it would shoot the legs and then it can Go down and almost crash slide just a couple of frames just like a little visual tiny thing of these come off It rolls down slides a bit and then the next shots will then Push him back because you can still end the same way you can have a little bit pieces of the legs here and fly off and bounce And that's about that It's tiny things like this when that that leg pieces here is right there Creating a bit of a tangent I'll probably go a bit lower and then break silhouette just a little bit But it's cool cool and dynamic just a little picky notes on rhythm and silhouette and And you know like once it gets so good like in this clip I get just a bit pickier there Because I know you can handle it but that is I don't know yet. Oh, I'm assuming you can but it looks awesome Great work and that is that thanks All right, it is a sound it's played as in full That's out of it. All right. This is so cute I I brought this up just because I want to show it. I want to have that in the in this election Just because it's cute. It's awesome. Um, not super much to say in this animation There's not nothing that there's not that much going on, but it's very straightforward I think The very first thing is that he gets a bit lost with the colors here I wish either you would cheat the flames to be a bit lower or something You know, but you have different way by the way, I'll love those flames. That is the best thing ever A little toy flames. It's great So either change some of the things or maybe and it's kind of a repeat But either change your position. So he's a bit cleaner or and this is the if you go forward here This is the right there. That's the white screen line, right? So if he's here, what if he is actually bigger in frame This is all the white stuff here and then you got the uh, the fork and the arms are out here So it's more in the foreground. It really stands out more. We understand more what's going on And then by now he will be already off screen, you know, we're translating forward But I think that will be okay. That would be the only thing here is that it gets a bit lost then Rex goes in here I think we could play a little bit with the silhouette where the head is maybe a bit more profile And as he does this gets a bit more Over there with the mouth so that it's not so straight on it just becomes a tube And I think we can play a bit more so that the jaws are, you know The uh, the mouth shapes have a bit more negative space that negative space here Is a bit more visible kind of like let me find a frame, you know Something like that where we understand that structure and that is just a bit too straight on I feel like This feels maybe a bit too Hands down we can maybe bring them up a bit more a bit more aggressive fingers And there's so much so much you can do with that toy structure there, but And maybe even that could be Slightly angled not to make it too Limber here, but so that it's a slightly bit more angled so that on the land you go you go from here Into this starting to break here a bit but something where It feels just a bit simple Against it's somewhat of a simple toy. We don't go into photo real stuff But something just a bit more It is heightens right this is more like this could be a pretend play where in the movie This would be real flames and later on it's revealed to be toy flames But I think we can push that moment a bit more In terms of complexity there and I will bring in those elbows in so they're not out humor a bit more in creaturey That's great. I love all this Love that they're here now in with little fists This here again It's all really fun. I just is not saying that what I'm saying here is going to be better It just might just be different but and these are toys. This is all pretend But what if with all this Cut to this He's actually moving back With a bit more of a squint And the brows going up a little bit as in there's so much wind is going Like it's that that yelling in his face And then he goes forward And then he goes forward against the the roar To do that and that way you have also a bit more contrast of going back visually and then going forward visually Now this is not Lip-sync because these are just the shapes, but I know I'm gonna be very picky here, but the I wish there was a bit more something in the lips and something in the head Like something in there Now technically to any students I would recommend not to pick that audio just because it's too classic Um, I mean, it's not the super classic you shall not pass But it cracked me up. I think it works really well. They're pretend playing. I think this is really cute. Why not? But I was just pushed out a bit more and even here pass Like a continuation of the the squeeze in the brow pass and then reveal a bit again It's it's beyond being actual toys. It's in the kind of the pretend place a bit more heightened And even here I would be careful with breaking these and I would stay in that toy structure and also um Cree tree with the elbows in I mean cats and stuff can bring in our elbows But just in terms of what what this is we're pretending it to be Like that's fine. Watch out this just on that frame That hand falls right into the arm feeling like this like that line. So I'll break up There's still a little bit more It's almost it almost feels a bit too overanimated with those arms But really cute idea. I love the hope again the bridge idea. It's all cutely replicated with toys Love that This one it feels a bit This is in position a I mentioned that before in a different shop and then you go up and that's b But then you go back into a Whereas where are my drawings here this to this? Yeah, it's fairly similar. It's like a tiny thing. It could be From here landing here from here landing here. Just something a bit different In the start and stop position The only thing here is that Like the sound is so good I know this is weird to now comment on the sound design It's all taken from the movie but then here It just feels like too much of a separate sound included There's something where that sound feels a bit more complex like you can might as well pretend these are rock sound How it drops off and maybe this is extra super picky where that doesn't just Like go straight down but kind of has a like a pop And it kind of pretend it's it's a bit more like one angle down for some Asymmetry and complexity analysis super picky better And this I think We have a multiple it gets kind of lost with the complexity there And I think maybe there could be something in the eye stretch potentially I don't know to me it feels like you want to bring that arm and lollipop up here and not Out this way. It feels like an extra swipe there Oh, it's kind of picky, but that is that it's really cute. I love this whole setup. The idea is great Dude, I love those flames. Anyway, that is that nicely done. Thanks Alrighty, there's sound here. Let's play this in full Figure out why you would throw home when we've got a to run lead. You let the tying run get on second And we lost the lead because of you now you start using your head Alrighty some really cool stuff here to bring down the uh the voice just Tad so first of all, there's some really good Intensity especially through here I like that you got that tilt in the head just that that whole body attitude There's some really good head shake. I like that gesture here With all of that that's all really cool, but I would deviate from the reference And the reason I'm saying reference is because this is a league of their own And it's like the general moves feel a bit referencey as in it's a bit stiff And even though I like, you know, there's a certain intensity with the stiffness I get that Especially through here that especially that That pull down with those arms how you got the tension here in the wiggle in the hat Is really neat. It's really nicely Um, you know looking at the reference really nicely incorporated in there, but then It's just kind of that it just feels very referencey now. I say referencey. Hold on. Let me just show you what it is So here's the original there So we're we're matching Sounds, sorry. It's not I wasn't exactly precise and all this but you can see how closely you stick to the reference So I think that as an exercise is fine The problem with sticking so closely to the reference From someone else an established actor a you recognize the scene like I recognize the scene recognize these are Acting choices by someone else and it's not something that that is as original as it could be Let's pretend though for anybody watching this is the reference that you shot like this is what you did in terms of acting I would still loosen up certain things Especially when you have moments like here You got a big arm movement where I would loosen up the chest And then weave there's a lot of there a lot of moments But because the head is so so strong and stiff this might work in live action But then in cg ends up being kind of ventriloquist thing of there's a lot of movement in here But nothing is connected to the head. So it says we we I will bring down the head a bit and up really so that that that jaw movement all that that Anger that energy in the voice has an effect on the head Even here Lee could be born Lee's kind of caricature those moments stylized that where you have Lee a bit of a move up and turn in the head That's really nice again. Like I said The tension there, but he also kind of rests in that line a lot So could be you start here And at the ends It's slightly more turned with a slight in y in a slight more roll to the side So it's no no no no no a bit more of a squeeze in the head That's I will probably Get out a bit more to the left to get away from the mouth a bit It's really nice to because you can tell that's you know, it's a good actor where you have The gesture is not super time with you It's more natural that the way like when he goes up and everything Again, I would stylize that and give maybe this arm maybe lower does not cover the face too much And I mean he goes here and we lost the lead I would bring up the root a bit just like little things where we're not so stuck And with that push it and get more in his face It's because of you Yeah, because of you move that that body forward maybe hunching a bit more the root forward again closing the gap here And then for even though it's like you got to do this again It's in in the character's face at that point you could potentially Go up get to break from the reference straighten up and that because he's done Arguing you're telling me not go do this. It's almost like mentally He is now disconnecting from that character and I would use that again for contrast So we're not constantly in this pose So when he's done here straighten up and you know stronger higher There's also visual hierarchy that I'm higher than you are now do your job type of thing So to me I would kind of tweak it like that to get away from the reference other than that It's really nicely incorporated from the reference. I think like I said those moments are really really good Like there's a lot of good tension there, but just don't stick too closely. But generally I would try to I for an exercise, it's good But for your own shot for a real kind of use your own acting choices To to put that into a shot like that. All right. Thanks Alrighty this one has sound. Let's play this Just like it's very quiet Quiet sounds Just uh, I know it's a fan of face slaps and hit stuff. Anyway, so the couple reasons why I want to show this one a I like the cameras in like generally has a nice hand-healthy loose feel with kind of a reframing there And then over there That being said as much as a lot of cameras the camera moves It just feels a bit almost too much where it's almost distracting So if I go one by one This is all cool with the actions The only thing I would say is that it's always tricky when you do things straight towards camera Because you get it flattens everything. We don't quite see the line of action Especially towards the end here. You have a bit of a muddy silhouette. I think this could be something where He might where is he coming in here starting here even here If you roll And then at the end more three-quarter where imagine again that forearm is not on that wrist Are not so flat where you have that forearm and in the wrist and then the other arm could be here with the other hand Here looking a bit more this way and you can still kind of work this way just slightly more three-quarter To open up that silhouette to make these shapes work a bit better But like all like technically it's all neat Maybe a bit Mirrory I like there's an offset in the leg Maybe the arms could be just a bit different like especially like big frames like that kind of stand out a bit Other than that, it's really nicely done here with the roll And I like that a little huh But even that could be a bit where you start here you go down and you go up here It's almost a bit the same. It's actually the third critique now Fun It's kind of almost like a theme in the ones that I picked where you start here and you go down and you go back Up to where it was it's almost like you want to be earned attention and it goes Huh, and then this you you soften a bit and the head is a bit more over there So you start here go down to here end up here Maybe not this wide of the distance But generally so you don't have a repeat and you go from from tense to huh and that relaxation Like what was that sound you could open up the body just a bit more Let me frame for this. He falls in fairly flat Now since we are doing some camera stuff, I feel like we are very low I'm expecting now the door to open It's someone to come in just in terms of framing. So I would tilt down and you know Fuck you could be around here Even on this here again. I like the looseness But then I would bring up his head a bit here just differently Uh framed But then it feels like if you're doing Such a handheldy thing then you might as well go full on with red button. I mean That is not red, but you know what I mean red button that says record You know, maybe it's someone filming this Maybe you can have even a sign up at the beginning Rex going all right. Let's go And they're doing to make it a little movie or something just because right now the handheld is so exaggerated It's like I feel like What is that adding? Why why do we have it? Especially at the end With all of that I just could easily just be Like more stylized less handheldy We can still do like a quick wipe pan over there And just hold or cut to this and I feel like The camera draws a bit too much attention to itself But it is nicely done. It's not like it's it's a camera stuff are tricky But especially when you translate or any type of movement especially translates the speeds are sometimes too fast It loses the weight The pans can be too linear and can too be too harsh And how you turn around I think from a technical point of view. It's nice and loose I just feel very I'm watching a moving camera I like all of this though for for a technical thing I would even here bring in the fingers a bit closer and then Just on that splat over one or two frames then spread those And that's that So nothing huge just little comments here and there just for silhouette and action and reframing and potentially at least to me kind of turning down the camera a little bit or Go full-on and say this is handheld because someone is operating it handheld and then make a bigger deal out of it Make a point out of it that someone is You know filming this maybe at the end with this The camera could go turn around for a selfie and then whoever is filming is going We're also doing that the other face palm. I don't something where you can potentially push this But I'll leave it at that. All right. Thank you All right, there is no sound, but it's placed in full first It's my sound design fully sound design. All right lots of cool stuff here For me the main comments are just right there when this reaction happens with this And then that I feel like we could potentially push. I say we I'm not doing any of the work here, but I like this already I'm always a big fan of entrances and surprises so coming into That moment here has a nice Complex move into a roll also from far away to close. It's a diagonal lots of cool stuff I like that it gets up and then goes Back a little bit just again for contrast and movement and then opening up for the silhouette. That's nice Gets into that for the push. I just feel like right there. We are at this height At this height and it starts to push, but I feel like we could Push a lot of pushing here, but getting to this where we're potentially Lower we can kind of push that line of action. Maybe even the face against it. There's something about pushing this more terms of a pose So that when you go, oh, then you can relax and go up with the body if that makes sense, right? You're going and then instead of pushing So I think that could be a bigger contrast So you go from high to low push With the face even this feels a bit Harsh there with that neck there. I don't maybe potentially find a way of Like I said go potentially lower But then also the head where it's squished against this I know it's tricky because there's so much mass here that has to go in there But this is soft. You could put that maybe behind it and cheat it so that the head is there But you continue that type of line of action versus that And in that way you have somewhere to go to end up here, right? So you're like I said a bit lower head is maybe here and then you can go up a bit higher And then I think that's pretty good. Not like it's floppy. Woody's a bit floppier and it's as a toy thing and I like that is Leaning against this so that when it goes away, this happens The only thing I would say is that it just feels a bit. There's a slight rotation. Why we just good It just feels a bit simple. I wish there could be something else Even that I'm not sure now. I'm just thinking out loud and this is not interesting to watch for you But I wonder if there's something else where this just feels not that it's still wet wise twinned It's different But in terms of you know where the arms are positioned, but I feel like is there anything we can do to push that Pose more where he is maybe looser with the head Over there again, not that it's loose and floppy like like woody but something where we can push this Or maybe this leg is higher and this is lower to something A bit pushed in the pose and then as you go back here As this starts to move I would Be just a bit pickier where the arm starts to move the body goes a bit forward and make it looser Maybe more more floppy and toylike Again, not floppy as in you know, like a soft cloth type of woody thing But just a bit more softer in the in the ragdoll type of thing and then even with this here That root goes up a bit here and it's almost one axis back. I feel like this could be a bit more Complex again, you move this up the arm would react to this a bit more just this section I feel like could be just a bit more complex And then when he goes back into I got to do something I'm kind of push that moment into maybe potentially first because you don't have really Sound that you have to stay in sync with so you could be a moment of Like you get he wakes back up out from toy to him Just a little bit of a change in the rotation the body something bigger in the head turn Then you get into that which is cool It was very Buzzy Gets a bit muddled. Maybe we're here in the silhouette. Maybe you can go further. So it's not so overlapping So we can go maybe more And then we have a cleaner silhouette in terms of uh, what's it called What the arms and the legs are doing and then you can come back into that which is nice And that's the end of the shot So little things here and there little picky things here and there, but it's a cool idea again I like the usage of space the complexity of it Playing with the the toy and then not toy factors a lot of cool elements brought into this into a cool shot So that's that. Thanks This one has audio plays in full Even though there's no reason to hope And all my logic said that I would never see this place again It's very nice. I'm sure that's cast away or not, but I like that choice of audio I like the the plate here and it works well with the mood Even though in the audio as well. It's all really nicely done and because of that will be extra picky There's not much to say in terms of animation to me Generally, he is very centered and I would bring him a bit more to the left So it's a bit more in the thirds also because at the end when we have that eye that finger come out Our eye is here and then cut to whoa, we're way over there And I think if we can bring the character a bit more into the thirds And it's a lot of empty space, but maybe around here ish And then you have the hand here. It's less of a jump From here to here. It could also be Kind of covering now you want you want to see the doctor But you can maybe bring that hand a bit more. So just again the visual jump Is not as huge and speaking of of that moment watch out Very picky, but you are in a Kind of index out pose and then not really here I would just kind of push that to really make that consistent. You might argue from that angle That's what it is the same thing. It doesn't really matter. That's just visually what would fit not what 3d Why is it really that? so I just kind of tweak that just because I'm super picky and then And now it's again with the structure stick the way they're built with shoulders no shoulders But the thing is that I would push this area a bit more to me And also because you have all that nice lighting I would have a bigger kick so we can see maybe a reflection. There's definitely look at this here There's reflection through there. There's something highlighted there There are lots of lights there that I would cheat and I'm kind of missing seeing a bit more of those eyes It's a bit in the dark there But I like that Going up with the eyebrows slightly open here And I think I would to me firstly I would the even I would start a couple frames or earlier so you can it's more like Evens like he's getting he's thinking about it Then he wants to say right now the lip sync kind of starts right when the audio starts But it's nice and subtle it doesn't overtake the shot There's really nice head accent in there Even though there's no reason to hope Yeah animation I don't have that much to say to me it's just pushing you see the breathing you see that There's really a scrub here you can see the in and out but then In all my logics that there's something in the here where I would just push that a bit more Just maybe a bit of a a chest rotation or shoulders I know you know the way they're built sound like it's it's in human form It's little toys and with with the fabric and everything but in all my logics But I would just give that a bit more because right it's all in here even if it's something that we is not Super saying but more feeling kind of like how you have the breathing and in and out And I know he has those eyes, but there's something in here Might probably not work having a little A little bit of the lid so then you can open them. I don't know probably not like it looks it looks very Very woody like And all my log there's just something in there as he has that that thought And opens up here and all my love There's just something that very subjective where I feel like I want I want something a bit more bit of a change In the in the project. It's the body language just a bit more and all my logic said that I would never see this place And then and all my logic said that as we go up here You can see the timing how he goes up with that hand Rest of it and go forward again besides the the hand pose I would This seems very even in timing I know it'd be nice to have a bit of a forward just a little textural forward stop and then in And I feel like those fingers are going up a bit too soon versus hitting this and then the pressure brings them out Unless the intention is just to go in and then open on purpose But to me it feels like because it's so even it feels like I don't see that as a I know Me I register that as it's going to contact this And then it's going to open up and and push maybe even spread those fingers a bit But nice change into that to focus on here Maybe reducing They have to feel the bit so that the a is a bit more in focus super picky, but It's a really cool shot really nice look This could be really nice in a movie really nice presentation Picky notes again, it's not something where like oh how you know, I would dare you that the shot is horrible It's just little things as I'm looking over it. Maybe this could be cool. This could be cool Which might fall more into the typical critique category of this is different Doesn't mean I makes it better But these are my thoughts, but I wanted to pick out that shot also just because it's awesome And I wanted to talk about it. Alrighty. Thanks. I know I'm not smarter than you. Then how did you catch me? You had Disadvantages What disadvantages? You're insane This was an amazing movie. It's amazing as apollo 13 step in a hole another way It takes you about 10 minutes to get into the flow and then you're in it and you're saying wow