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Blender 2.5x - Double Edge Matte composite node

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Published on Apr 5, 2011

Composite node to allow arbitrary objects in Blender to be used as inner and outer masks of a double edge matte.

Currently feathers outer mask objects to the edge of the screen, as this looked visually better than letting edge detection get messed up when some edges went off screen.

Future plan for this node to allow users to pick objects directly by name on the node, and correctly support objects traveling partially off-screen by rasterizing the object directly inside the node.

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