 All right, well, let's check this out. I'm gonna play the whole thing All right You got notes for every shot here. So shot one I Leaned his body forward a bit and moved his body down for anticipation I also moved him forward a bit when he jumps All right, so forward and down for dissipation Hmm don't really see that So you have a bit of a lean forward. I guess It really feels better in terms of not just kind of Exploding out of that pose. There's a bit more proper mechanics to it. There are a couple of things about this first shot. So It's a bit tricky. So a couple of things here as you go this low, you definitely want to start dialing up your foot rolls It's just painful to watch when you have the shin so close to the foot. It feels like your Achilles heel is gonna pop and Blood is just gonna come out here So watch out for that. You definitely want to start adding Compression on the foot sideways roll and tilt just some Movement, otherwise it looks like this is cut off and this does are just IK feet doing nothing The other thing is on a jump you always want a full extension on your leg And this seems this seems a bit weak in terms of the force So you want to be further stretched out toes down And you can even have one more fully and then start have One leg to go back into this pose So they're not doing it at the same time. So right now this just feels a bit soft in terms of posing How he jumps off? I Think you could potentially I Will potentially try a higher pose with him with his butt So that he's higher up here that you have a bit more room for this arm, but it will also create Maybe hopefully a bit more negative space between the body the thigh and the arm So that there's a nicer silhouette with this hand here But it will also give you room to be if your butt is this high. So it's a bit of a That's probably too high. That seems more like a weird sitting But just maybe split the difference between this and this high So maybe the bodies around here I'm just trying to find a pose where you have room to go down and then jump so that he's in a pose goes Down leans forward and then jumps out there Foot roll extension on here This still seems a This hand could be a bit more relaxed the fingers could be a bit more straight on the index just a bit more relaxed pose This has a bit of a claw like pose to it But what's weird then is when you when you move Everything kind of moves at the same time So you have hands arms the whole body now given that this is a bit more realistic Yes, I mean you want movement everywhere because the movement realistically the body is always moving No, there's always some keep alive, but the thing is heck goes down Arm goes up body forward. It all just feels a bit too post-to-post starting at the same time so you want to do potentially Do you want to be in this pose and then his arms go up and then he leans forward Or do you want this and then maybe the head is a bit lower and he looks somewhere and then the head goes up Arms go up and then he goes forward or he's like this leans forward Then the head drags and then the arms you mean like you can pick whatever you want This is kind of depends on what you want to do in terms of acting But also stands out on why and why mentioning is because your arm is here your hands and then one too So with two frames you have this sudden arm shooting up here and then it stays put and it's almost on a straight Well, I can't even draw a straight line Here and then the arm it's kind of stays put over two frames two three frames And then it goes up and then over so it's just a bit messy in terms of spacing and arcs Just that whole beginning He still feels like he's been like there has been an explosion Bam And he just falls and goes ah ha ha ha like this seems like someone that's out of control with legs like this it just doesn't feel like a You know a person that's in control Where you have potentially Jump here and you want to you don't look down here And you can always still look at where he's supposed to go so imagine straighter legs cleaner jump Head potentially still looking here Wherewards his arms so maybe he jumps here and you do a roll so at this point You know his arms could still be again He could be like this arms could still be a bit higher one obviously offset and then or maybe even higher that he jumps up and brings brings up You know straighter legs body bit higher head looking this way An arms potentially a bit higher so then then you can swing them back So there's a a bigger feeling of he jumps up and goes soup and then tucks his arms under and that's the Momentum and inertia that he's using for that roll like right now. It just seems like he just kind of lazily jumping It's the kind of that has that same a bit of a lazy look and this is almost over cranked how far back your arms go So I'm since he's kind of jumping just kind of falling it could just be Jumping out again arms potentially out and then they brings the minge. I'm looking for something. That's just a bit more elegant and Purposeful where he seems in control and he's a bit more stylized And I'm not saying I can in terms of a cartoony pose, but just you know, it's spider-man's you want to have some more Spider-man he poses and this just feels Like that feels very straight with a sudden 90 degree angle. It's just and these arms are too far back It just there's a certain elegance. That's a bit missing But I'm especially reacting to this with arms so far back this and getting into this He just feels like again, he's just kind of falling versus I'm jumping with purpose and I'm not trying to roll like I'm doing the roll here So again, it could have a nicer line where the body is bit bends the head is bent here And then you can kind of potentially have the foot go through here and then maybe Well, that's a weird line here Then the leg could be in a more bent pose You know, you want to have a bit of a nicer line of action and this just seems a bit messy. So I'm still not Super smitten by this And it's a fast shot. It's just this seems a bit soft in terms of a jump. Just watching is in real time Feels like that could be a bit more power a bit more The more we snap out of this and this in real time going wait, what did I see? I just see flashes of these poses in real time So that's what I'm seeing for like, hmm, this feels slightly Too straight these guys and then the bent legs. It doesn't feel like he is like I said in charge of that pose It feels like he got shot So explosion right through there. That's kind of what I'm seeing here Shot to change your care and position and tweak this body not to look like a wooden piece moving in one direction Cool, I think you could potentially Tricky thing given that he's going off-screen. We could potentially cheat with the pose sync up meaning I Mean he's already on his back and then here. He is already straight, you know, up and down So it's already a bit of a cheat. So What's a bit tricky in this one is that there's so much movement from here to here and It feels Like he's not falling down. It might be because the camera's following it too fast. There's doesn't Leave the camera enough or the camera doesn't gain enough. It is something where he feels like he's stuck in space pivoting off of here Where it doesn't quite feel See this here this one I'm also reacting to so he feels like he's stuck in place. I think this big rotation out of his out of his pelvis area versus a Bit more the center a bit more of the chest area to me It feels like because he's not really just kind of moving forward I mean it could be centered here But the weird thing to me is that it's it's in one place and then shoot and then we're just losing him like how is he able To go forward so quickly right So this feels like he's stuck in place and the sun accelerates forward and then he does this like I don't mind this here from like here on This seems cool The only thing I would say is I would take the camera and tilt down and follow him more because now we're so close to the edge and we're leaving so much room here and this probably I It feels if you do the silhouette test there's a bit of a muddy silhouette which is kind of stumps coming out So you might be If you're already doing a swing here you could cheat and so that the head is here bodies here feet are here But maybe one arm letting go or both arms out this way So you see a bit more of the body for something that's a bit more like this Imagine a pose like this but reversed Because once we get to here, it's just kind of a ball This silhouette is not that clear and he kind of lost his forward Momentum with the feet going up and just kind of going straight. So this feels a bit weird too at the end But to go back to this here While he's doing all of this He needs to keep falling it feels like if this these are the buildings right and he's falling down that He's actually not falling is doing the whole rotation while staying straight and then he suddenly falls But you have to look at turn the physics of he is always falling always falling always falling always falling only by now Because he has the web through that is going to kind of stop and kind of bring his legs down That's why the legs go down too because that for momentum is being stopped by the the web and then that pulls them You know that changes direction then he can swing forward and Right now, but this doesn't quite make sense why he's doing this in place and then suddenly accelerating there So watch out for that Shot three I changed his body bit to a wall to avoid Twinning so they're a bit more offset. I think you can still get away with him being a bit here leaning this way and Then and then he lands around here ish Yeah, hold on. Hold on because we're saying I Mean, it's not crucial. I'm just looking at in terms of real space. He's going technically visually. He goes left or right Now we're kind of centered. It's not too bad but technically He's swinging from here to here And I know then it might feel weird going this way and this way I don't think it would be that confusing and I don't think people will go away. It's green direction but it feels like Just in terms of contrast and more interest and this is it's been a while since I've seen it So if I go back on a critique that I gave before Apologize but seeing it now it feels like you could get away with even starting here I will personally start just a bit more here and then land here So it's a bit more right to left again if that contradicts something as it before apologize It's just something that I feel you could push but it's not super crucial I think for this though in terms of posing legs are kind of I mean the height is definitely different But the width of it is a bit So it's kind of the same here then it's bit of a change there I think you can push this and again we can go from this here right where the legs are out and again I will bring it bring one leg further out than the other one and then as he swings in This could be swinging forward so that the legs are a bit more closed So then in terms of contrast I could see this being legs are actually together. So it's a nicer clean or more Elegant line so then you go from closed legs and a bit of a straighter clean line to all the way up here Where you can have whatever leg you want Right now you're having a screen right one screen right bit higher and this one just a bit lower So there's a bit of a bigger contrast of two legs down and one leg up. This feels like we're having Two legs somewhat apart within two legs somewhat apart just higher. I think that contrast could be pushed But the way your arms let go even though one is higher still fills a bit twins even this here we're a bit of a Too too much of a similar pose and they let go at the same time. So I would still push the timing and I wonder if through here You might have to recompose but I wonder if you can go on the longer lens a wider lens So that there is a bit more of a visual he's small and comes closer to us There's just something about him being pretty small and then still being pretty small Again, that's up to you It just was like the shock could be a bit more dynamic and if it comes a bit closer to us I think the distance scale difference from small to big And the bigger change in posing of straight to like a higher leg I think that contrast could be more interesting This is still cool So one two three four, I don't see anything here I still feel like this arm is funky so you're going from this line And now it's still either bring up that elbow or bring it lower, but you want a bit of an elbow break This seems like a kind of a short arm visually But see this he lands and goes Boom and as the arm goes down That's it And then he goes straight up in almost the same pose if you just look at the posing of this right arm screen right his right and screen right See this it just goes to win. That's it if you're landing. Oh, and this is a bit of an unfortunate Geometry you might have to cheat and take those vertices and bring them up just for a better silhouette that's my stomach but on This impact here I would Bring potentially the wrist up a bit higher set up. Oh, we can bring that wrist down a bit and then Bring that elbow down again. Maybe you want to bring that elbow higher and then down So that is not too much overlap between the leg and the arm But what I'm trying to get to here is that when he lands Like you want elbows down shoulders down So that when you do with this it doesn't feel like it's like even this shoulder up You're kind of starting shoulder up and then boom. It's always the same versus if you're doing like this where potentially As you go down. Oh, let's go back here Boom you have almost not a reversal, but that shoulder will go down it will go down You're up here and go boom you want to have that weight going on the gravity going on You want to change in the posing of his arm as well You want a bit more than just this down and then going up like this seems just really stiff and locked up shoulder up and arms kind of doing the same thing here, I think that's okay It's a bit fast in how it stops and then how soft the the residual action there is I I just see a big contrast of a lot of speed Suddenly stopping and then this move being pretty even meaning in a graph editor if how we just generally Show this it would be fast and suddenly slower but very linear in terms of timing versus Kind of he's in wow or may my go up and then go down a bit of a settle in his arms Just a bit more complexity there. I think it would be cool Venom I animated all of his rotation to XYZ's animated spider-man's hands and body a bit while he is staring at venom Alright Yeah, that's there. Sorry. There's not enough I see hands here and I see a dropping in his shoulders and arms even though they're both kind of doing at the same time And this feels like it. This is one big piece Just moving down. It just it doesn't feel broken up enough and the thing is you have a ginormous hands coming here This could even have a bit of camera shakes if he's if he's in this pose He will go maybe take a little step back or just kind of go back bring one arm forward one arm back Kind of just change and then brace for impact then This goes up here then again could have a subtle bit of a subtle change I was a bigger change subtle maybe in the room But something bigger in this area where maybe now it's a bit of a step back or or leaning forward and maybe a Readjustment and the risk going Getting ready like he's ready to fight. This is ginormous thing in front of him. So I think this could still be pushed and In venom As he goes up. I think once you have done this Or going up here this feels like well this hand is just kind of on here and then nothing versus There's my hand here your hand would do this and then as he goes up it would be Is it's the hand is up and tightening and then pulling himself up. So you want more You want more grip here more force then as he gets up So it feels a bit a bit Soft there This feels like it goes up in one axis stops goes in this axis here Now there's a bit more complexity there and now a bit kind of just one axis forward in the chest All the head does one and wise. It's a bit more complex, but it just it still feels a bit simple Right and you have to look at is he holding on to something or is he standing right so If he's holding on just that building you definitely have a grip here another arm So maybe just to simplify it He's just down and standing up holding on to this still but standing up so you can still play in terms of You know something where he rolls up and then shoulders down a bit of a sidestep and that's small It doesn't have to be like Moving away from the camera, but still a bit more complex and then shoulder and And then the heck going Something a bit more Threatening and right now it just flows more like This feels very tired These guys here, I made him run and punch venom at the end That is one still feels a bit funky hate to say it, but hey steps are very fast in terms of Not saying that he can't take small and quick steps right but in terms of super hero He just feels like Very quick like it feels a bit a big kid like So you could have And even that net Shooting out feels just a big casual And then that's it and then as he jumps Again, it's very magical. He just has He goes down anticipates as good right and then he pushes off But then during all of this there's no change in the upper body and the head just kind of floats forward He's done pulling himself forward with this arm. This leg is just kind of stuck He brings his arm back and there's something in the shoulder, but I'll probably I'm there something in the chest as well, which is good But there's no really an influence on the head the head orientation is always the same and that punch is kind of on the side And I don't know what that is. Is that now his fist or the chest? You know, there's something where he would be He's even this seems very default where I would bring one leg for one leg back So it's a bit more he's a bit more ready like this and goes back and then you can turn him And then you can take one two and a bigger down and then Like a bigger silhouette like change in the body and in the head orientation for the punch And then forward where the whole body changes and really punch the center of the screen So my camera it will be Into a punch into camera just seems all very very relaxed here So not not a massive fan of this But I think again has potential I would just kind of push the poses give this a bit more Hero pose at the beginning a bigger change In terms of upper body and the head especially when he's jumping You know, he could be standing like this gets ready down and then he leaves Is he leading with the head? Is he leading with the chest or is he? Wow is it exploding with his arm back is his arm leading for for a and dissipation into the punch You've kind of look at that idea of what you want to do here and even the Web could be the spider web thing could be he's getting ready and it's more like a bigger reach and then show and then get really big pullback for To get a swing for you mean it just feels like everything feels kind of timid I think you just pushed opposing more Alrighty, hope this helps. Thank you. All right. There's an email you can sign up You can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome All right. Thank you