 The main focus of my research is to enable companies to avoid what they do today to build a series of prototypes and reduce the number of those in a virtual environment inside a computer animation. We are, for example, incorporating a company called Kongskilde, and Kongskilde are building aggregates that go in the back of tractors to cultivate the ground, etc. And here, their prototypes are quite expensive, both to build and to test. But we can test them and test the tolerance of the things that could happen to it in a virtual environment. Another example could be, most normally, feeding of mink, which is a way of being able to avoid having human beings sitting on the vehicles when they are feeding all these animals. The growth of products in my field is exponential. Because the combination of cyber parts controlling a physical component is growing tremendously and time to market for the products being developed in this field is so important to get right first time and, for that reason, a virtual environment is the right solution to interact with.