 Hello and welcome back to the craft box. My name is Brent and today run was a 1-1 for the level 18 death spell quest Information dump is the start of it. So, yeah Hello young wizard Since you're here. I'm guessing you're ready for your next death spell. Do you think you are ready? Let's find out. I heard that Professor Winthrop from Molly bone found some death artifacts in a pyramid in Crocatopia Do me a favor and go check to see what he's learned. Maybe he knows of some new death spells Okay, so we need to get off to Crocatopia start this Yeah, so as you know in the last episode of the walkthrough episode number 12 13 I managed to get up to level 18, which is absolutely amazing. So Yeah, that's cool. And we got that like right at the start of the episode and now we are doing the quest for it So, yeah, let's Get onwards To Crocatopia once more back there I Okay, and the pyramid you know why all sorts of band here why should not really Here is the pyramid Let's head on over to Professor Winthrop. Let's change our quest as well so you ah You must be one of Dworkin students. I guess he heard that we found some death artifacts It is amazing that nothing goes on here without him learning about it. I guess that is one advantage to being a wizard. Yes! The Death Artifacts! I have studied them closely and have made some notes. Can you take these notes to the libraries of Crocatopia and Wizard City, then take the last notes back to Dworkin in Nightside? He will be most interested. The second part of the quest is making history and the final part is speed delivery. We will go to the library in Crocatopia first, just because we are already there so we don't need to go all the way back and forwards. That would be stupid. Let's head over to Zinae first and Crocatopia library when it loads. Professor Winthrop sent you? He needs this information distributed. I'll get right on it. Thank you very much. Okay, and we will go to the commons in just a second. And head off to the library. Yay! That's not too hard. I think this whole quest is basically just talking to people. Then we summon a minion and we get our spell. It's not that hard. And we get Curse, so I do actually know what spell we're getting this time. It's Curse, which is basically like just a trap for Universal. It gives plus 20 to the next damage spell incoming. So, yeah. Universal, really useful this way. We're not going to try an avenue, we're going this way. I don't know why I was going to the shopping district like what. This way to the library. I've just noticed that there's an arch. That's kind of cool. I didn't notice that before. Let's enter the library though and see what Harold says about this. What is this? Information from Professor Winthrop? I'll file this right away. Thank you, young wizard. Okay, let's go and speak to Dwarven now. And he should have hopefully enjoyed it and give us our spells next soon-ish, hopefully. Yeah. This is an actually very hard quest. Most spell quests are like somewhat hard, but this one's kind of easy. And by somewhat easy I mean pretty easy. But I don't want to like jinx it for later. Obviously, because that would be bad. But yeah, Dwarven. Oh my! This is some interesting information on Crocatopian death items. It's good to hear you distributed the information to the libraries. A speedy delivery. It appears that those death artifacts have some new powers I was not aware of. I'm sure Malistair knew of these powers. Here, take this note to the headmaster. I'm sure he will understand my concern. Okay, let us see what he wants us to do next. Oh, yeah, that's cool. Let's see what the headmaster says. Basically, after this we just summon the thing and then we get the spell, so not too bad. Not too bad at all. Here we go. Greetings, young wizard. What brings you here? You hand him the note that was given to you by Dwarven. He frowns at the information it contains. This news is grave indeed. I had not expected Malistair to find those death artifacts so quickly. Our time is shorter than I expected. Your organ will require a book. The Dark Grimoire. It has some spells that he will need. Normally, I don't like these spells being used. And you can see why when you look at what Malistair is doing with this knowledge. Go to Nightside, near where Morty stands. There you will be contacted by a scarecrow. He will give you the Dark Grimoire. After that is done, take it immediately to Dorgon. Go quickly! I brewed up this potion, especially for Martelby, the tree in the center of Ravenwood. Let's quickly do this then. Because we have to do it quickly, apparently. Time is off the essence. And then we will finish off the video. Just a short wee video for a short wee quest. Lag and cave to Nightside. You feel the ground begin to tremble. Greetings, young wizard! I understand that you need the Dark Grimoire. This is a very powerful and dangerous book. I gather that Malistair's army is growing if Ambrose needs this text. I fear that this book will do you little in light of his new powers. The scarecrow casts a spell, and the book appears in your hands. Okay, let's run back to Dorgon and see what he says about this. Ambrose sent you to get the Dark Grimoire? These are dark times indeed! Malistair must be building his army faster than we expected! We will all need to be prepared! He tears a page from the Dark Grimoire and hands it to you. It immediately turns into a spell card. Take the spell, young wizard! You will need it in your trials ahead, but beware! Stay on the straight and narrow, lest you fall into the despair that Malistair is creating. All dead students must become strong, or they too will turn to the darkness.