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C64 Commodore 64 Ghostbusters 1984 Activision

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Published on May 21, 2012

Story




Hello! Anybody seen a ghost shortly? The fact is: yes! A whole lot of ghosts, which are on their way to fly to the infamous haunting headquarter. And you are now the only one who can avoid an apocalyptic-sized disaster.
The player becomes chief of a "Ghostbuster commando", which is supposed to clean the town from a horde of cruel ghosts and close the "gate to the other world". The phantoms are attracted by the temple of Zuul. The mayor of this town entrusts you to investigate the paranormal appearances of the recent past and to eliminate the ghost threats for the inhabitants. With this mission and a seed capital of 10.000$ you tackle the task.
[edit] The aim of the game
The primary aim is not to rescue the city, but to make profit, i.e. to have more than 10.000$ capital at the end of the game. Even when the town is taken over by demons, it doesn't matter. But if you clean the city successfully you get a 5.000$ bonus, which can be very helpful if you haven't made any profit until then.
[edit] Equipment
First, the money is invested in nice equipment. You can choose between 4 different emergency cars, which differ in speed, loading capacity and -of course- in price. A VW Beetle is cheap and cute, but also slow and you cannot stuff much into it, a modified hearse has more power and space, but it is more expensive.
Besides the car you also need money for various other junk, which you can buy as e.g. ghost traps (mandatory), ghost vaccuum cleaner or a Marshmallow Sensor. When you have stocked up, you can start.
[edit] Course of the game
You find yourself in the streets of the town and you recognize a flashing house on the map, where a ghost is making trouble. So you get into your car and jet to that place. Arriving at the place where it all happens, you find a funny moving ghost you have to catch now.
Therefore you put up the trap in the middle of the screen and to the left and right each one Ghostbuster switches on his energy beam and tries to lure the ghost into the trap. When you think the ghost is in the right position you activate the trap. But as the ghost doesn't follow any pattern it can also escape, whereupon it slimes onto one of the busters and then buzzes off. The second mistake you can make is crossing the two energy beams, which results in two disabled Ghostbusters. If you catch the ghost, you are rewarded some money.
The whole game mainly goes like this, occasionally you have to go back to the HQ to get some traps or men or when the batteries of the energy beams are empty. You reach the end of the game when the paranormal energy of the town reaches 9999 points. This energy levle starts at 0 and goes up constantly, at the beginning very slowly, then faster and faster.
Towards the end the hazard that the highly popular Marshmallow-Man appears and floors a house grows. As soon as a Marshmallow alert flashes at the lower border of your screen, the strays are about to come together to form a Marshmallow-Man very quickly. Here the "Marshmallow Sensor" pays off. It warns you against the threatening approach of the horrible Marshmallow-Man by showing the building at your position in white. Get there as soon as possible and instantly press "B" to let go a bait, before it batters a building!!
[edit] The great final
If the energy level reaches 9999 points and you have more money than you started with (with a new account this would be more than $10.000), you automatically drive to the skyscraper on whose roof the god of demons Zuul should be freed by the ghost powers (same as in the movie). To avoid this, you have to get to the roof. You reach the skyscraper with 3 men, the entrance is guarded by the Marshmallow-Man which jumps around in front of the door. Two of the men have to make it through the door without getting crushed, then the world is saved.
If you ended the game with more than 10.000$ on your account, you get a code with which you can start the next game with more money.

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